Innkeep is an immersive job sim with an RPG core and a dark twist. Run your own fantasy world inn. Serve ale. Share rumors. Tell jokes. Rob your guests…?? Well, maybe just a little.
Lo all! I’m back with another article on Innkeep development. This week I thought I’d talk a bit about the narrative setting of the game. Not so much...
narrative design: a fantasy world goldrush
This week I'm taking a closer look at how I created the exterior of the Inn, including the background art, as well as the dynamically moving grass.
innkeep dev feature - making the valley of ancestors
Hi everybody! It’s time for another article on Innkeep development. Today I thought I'd write about a really neat feature: barrels you can grab, carry...
innkeep dev feature - barrels of fun
Last year I sat down with pen and paper and got to work designing the Innkeep cooking system. After some months of work it's shaping up quite nicely...
innkeep dev feature - cooking system closeup
Hi there fellow Makers of Games and indie game aficionados. I’ve had some positive comments from people about the lighting effects in my game, along...
innkeep - making basic lighting in a 2d game
Let's go over the recent wishlist spike, publisher talks, and progress towards the Alpha (demo build).
development update #2: wishlist tsunami and an alpha build push, oh my
What’s been going on in the world of Innkeep development?
development update #1: the master’s book
Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take...
eight ways to improve your pixel art characters
How will the dialogue system work in Innkeep? In this article I dive down into my solution for bringing together two conflicting orientations: one the...
innkeep - my approach to dialogue
When is this dev going to start making the actual game already? Read and find out.
innkeep - the road ahead
An overview in three easy steps of the process I took in creating a simple cobblestone floor for some stables in Innkeep.
innkeep - a closer look (stable floor cobblestones)
Since I first began to develop Innkeep at the start of 2015 there was a very particular kind of experience which I wanted to capture. The kinds of games...
dwelling in digital worlds: my development ideal for innkeep
"...in the dark, waiting to come out." Greetings all! Recently work has starting drawing to a close on another decent sized addition to the Innkeep! play-space...
"for there is always something down there..."
Since I jumped back into regular development of this project a couple of months ago I've had a lot of time to think more about what the game might look...
the concept of "innkeep!"
I show off some of the new art for the interior of the inn that I have been working on for the last month.
reworking the basic art assets for the interior of the inn
In the latest developer diary video for Innkeep! you can see towards the end the newly added street which has some cobblestones. I think it turned out...
making a cobblestone street for innkeep
An explanation of how I made use of masks in GameMaker in order to allow for a manipulable 2.5D environment in Innkeep!
let’s talk about masks - an early hurdle when making innkeep!
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