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Innkeep is an immersive job sim with an RPG core and a dark twist. Run your own fantasy world inn. Serve ale. Share rumors. Tell jokes. Rob your guests…?? Well, maybe just a little.

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Add media Report RSS Innkeep! Dev Diary #8 - "The January Update"
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Description

== New Features ==

- New guest type! This one is a soldier.
- New sprite for both the innkeeper and for the commoner guest. They look prettier, but also have been done with a new simplified sprite system in mind. Instead of having left, right, front, back variations, we have one simple variation. This makes more sense for when they need to be animated in the future. The new sprite faces a little to the front and to the right, and can be flipped to the left if needed by simple code. These sprites can also easily be modified slightly for making seated variations.
- Along with ale there are now two new types of drinks, wine and mead. Each have their own barrel sprites, stein sprites and needs icons.
- Guests will specifically ask for a type of drink now, rather than just generically ale. You can only serve them what they have requested.
- After standing for a little while guests will generate an icon showing that they would like a seat. This disappears when they are directed to a place to sit.
- Icons will begin to change from white to pink to red as a warning when they have not been met for some time. Neglect addressing a guests need for long enough will now result in the need being "failed", with it disappearing and the guest taking a hit to their mood.
- The display at the bottom of the screen showing guest information now also displays all current active needs of that guest in icon form.
- The mood icon in the guest info display has also been replaced. It now shows a close-up of the guest's face.