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--- The project is currently on hold while we develop Infinity:Battlescape ---

Infinity is an open-ended game in which you control a spaceship throughought the entire galaxy, trying to make a name for yourself. You connect to an online server on which thousands of people are playing, 24/7. The game does not stop when you log off, but continues to evolve: it is a persistent universe. The game mechanics do not emphasize any particular gameplay style. Combat, trade, exploration, social relationships.. you are free to choose your own carrier path and goals. The only limit is your own imagination!

Infinity is not a traditional role playing game. Although all players are expected to act in concordance with their avatar's motivations, there are no classes or skills to restrict your choices. Combat between spaceships is in true real-time, and the outcome is determined by your own intelligence and reflexes. Forget turn-based action and experience the great excitement of a first person experience!

Using procedural techniques, the game universe has been designed to be huge and realistic. There are billions of solar systems and planets, each unique and awaiting to be discovered by a player. Coherent scales and distances are used, orbits of celestial bodies are correctly modeled and change continuously, allowing you to attend a sunrise on the moon of a giant planet, for instance.

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ITQFE Header

We’ve decided not to build Infinity: The Quest for Earth as our first title using the I-Novae engine. The original idea was to create an MMO sandbox galaxy filled with billions of stars, planets, and three richly developed playable factions. While this is still the game we want to create Infinity:TQFE would take significant development time and resources that we currently do not have. The idea behind Infinity: Battlescape is to allow us to acquire the resources we need to reach our ultimate goal - building Infinity:TQFE.

INovaeBanner 002 battlescape

So, instead of tackling the MMO, our first title “Infinity: Battlescape,” will take place in a single solar system within the Infinity Universe. It will include planets, moons, asteroids, and multiple ringed gas giants each with their own moons. The gameplay will center around the conflict between 2 - 3 warring corporations in a struggle for control of the system.
You can find out more about “Infinity: Battlescape” on our dedicated IndieDB page for the project.

Below are some of the common questions we get regarding Battlescape when Infinity:TQFE is brought up.

What does this mean for Infinity: The Quest for Earth?
The MMO will be put on hold for the time being while we continue to develop both the I-Novae engine and Infinity: Battlescape. Since Battlescape takes place in the Infinity universe any work done will ultimately contribute to the future MMO.

DemoScreenshot Wasteland Wreckag

Why are you producing Infinity: Battlescape First?

It’s a matter of development and studio growth. We want to tackle a small project first, one that can challenge the I-Novae engine at a controlled and manageable scale. We also want to establish our art production pipelines, core story, faction designs and back-end account management in advance of the larger MMO.

DemoScreenshot WhiteRings 001

Will you have procedural planets, what about gas giants?
Of course we will, procedural planets are what make the I-Novae engine unique! We’ll be providing players with a breathtaking gameplay experience involving large scale combat spanning an entire solar system from planet surfaces to interplanetary space. This includes gas giants, although you probably wouldn’t want to try landing on one.

DemoScreenshot MountainCoast

Will Battlescape be purely combat?
That will depend on what funding tier we reach. We’d like to include an array of different gameplay mechanics that will enrich the experience for a broader range of play styles. We also want to be able to deliver the game on schedule, and that means establishing realistic feature sets within a reasonable production timeline.
We do, however, intend on providing players with an exploration mode and solo mode where one can explore the planets and moons without the need for combat play. Lastly we want to make modding tools available so that users can create their own fun and interesting mods for the game.

Where do we go from here?
We’re working on launching a Kickstarter campaign to raise the funds we need to build Infinity: Battlescape. To stay up to date with new information regarding our Kickstarter campaign please visit us at our website: www.inovaestudios.com

Or follow us on social media. Facebook | Twitter | Google +

With Kind Regards,
The I-Novae Team

Tech Demo Video 2010

Tech Demo Video 2010

5 years ago News 57 comments

It's been many years since the release of the last video showcasing the seamless planetary engine, so I'm happy to release this new video. This is actually...

Community  videos

Community videos

5 years ago News 8 comments

Many people, including moddb members have requested more videos from Infinity. Unfortunately, as we mentioned already the development of Infinity is in...

2009 Retrospective and progress

2009 Retrospective and progress

5 years ago News 8 comments

Happy New Year 2010 to everybody ! Yes, this is this time of the year again. In this update, I will come back on what happened in 2009 and about the recent...

ASEToBin 1.0 release and more!

ASEToBin 1.0 release and more!

6 years ago News 26 comments

As always a lot of work has been done, but as you noticed we haven’t posted a lot on moddb in the last months. Many of the new features could be described...

RSS feed Downloads
Terrain, physics, rings and motion blur.

Terrain, physics, rings and motion blur.

8 years ago Movies 15 comments

A new video showing off the ball physics and collisions, the planetary terrain (it's using one big tiling texture and it has some vertex popping...

Gas Giant ring

Gas Giant ring

8 years ago Movies 4 comments

This video shows the procedural placement of asteroids in a gas giant ring. Keep in mind that this is WIP and it's just per-vertex lighting with...

 Silverbow and rain

Silverbow and rain

8 years ago Movies 2 comments

A short video made in the AseToBin showing off the Silverbow(spaceship) in all its glory and a nice rain effect.

Infinity Combat Prototype 2.1(Fixed)

9 years ago Full Version 21 comments

This is a new working version of the Infinity combat prototype version 2.1. Apologies to all of those that downloaded the corrupt file.

Spuk's outpost

Spuk's outpost

9 years ago Movies 0 comments

Spuk's outpost showing off the small station made by Spuk. Generic textures, no skybox/background, it's a bit plain, but it shows HDRI + dynamic...

City video

City video

9 years ago Movies 0 comments

City video ( 45.8 MB, Divx5 ) showing off the city and a few models. Stannum's buildings, Shawn's city dome, CutterJohn's Intrepid, and...

Post comment Comments  (0 - 10 of 768)
AnYnA Nov 10 2015 says:

Another case of biting more than you can chew
The idea is amazing but big words and promises is getting old
From billions of stars to a single solar system aha hahah
Thought so
Not even in a thousand years of progress computers will be able to simulate billion stars in a game , besides you have to live forever to explore them all even if you do simulate them at one point say year 7015 A.D.

Personally speaking i hate MMOs whenever i even hear the name so i am really hoping for a single player/multiplayer game with a couple of solar systems to explore , trade , fight etc in the form of other space sims and if Infinity provides a realistic level of graphics and interaction one step further from other space sims then sure it will be good and i'll surely play it because i discovered the fun of space sims quite recently

Best wishes for this game

+1 vote     reply to comment
Parisbre Oct 16 2015 says:

They are launching their Kickstarter for Infinity:Battlescape on the 21st!!!

Video: Youtu.be
Images: Goo.gl
More info: Goo.gl
Countdown: Inovaestudios.com

+3 votes     reply to comment
Vladiskov Dec 9 2014 says:

dead or atleast the developers are mia...

+1 vote     reply to comment
my_fat_monkey Dec 10 2014 replied:

No, not dead.
Just haven't updated this page in years.....

I forgot it even existed until "https://forums.inovaestudios.com/t/i-novae-feeds-to-follow-news-outlets-etc/428"

+1 vote     reply to comment
Alternative_Gaming Sep 2 2013 says:

I'll keep it short.

Keep it up and above everything, keep it realistic. With this game born, if it's realistic enough, all the silly / unrealistic / childish gameplay industry will fall for good.

I'm a huge simulator, combat, realistic action, (and as sciences) space / astronomy and physics fan and i have many ideas for this game - hit me up if you want me to share them.

Good luck in development.

-2 votes     reply to comment
Vladiskov Dec 9 2014 replied:

i know this its old and all but the childish unrealistic, and silly gameplay types will prevail, mainly because of it sillyness and unrealistic easyness to play.

+1 vote     reply to comment
TerranAmbassador Apr 7 2013 says:

New dev blog:


+1 vote     reply to comment
TerranAmbassador Feb 18 2013 says:

The devs have posted the 2012 retrospective!

In addition to a progress report, they also include plans for the upcoming KickStarter, information on project IBS (full name Infinity: Battlescape), and screenshots of one of the new ships currently in development: The Hellion Corvette, a 32 meter long Star Fold Confederacy combat ship.


+3 votes     reply to comment
Mavis130 Apr 13 2013 replied:

New title for the game:

Finity: The Quest for any Hope at a Future Release

+2 votes     reply to comment
jpd101 Feb 9 2013 says:

wow TerranAmbassador im no game designer but i didnt know a game like this could be made. i mean if you focus on space detail as Well! as planetary detail this game could well be 15GB or more download when its finally done am i right?. On top of that ship detail! maybe im out of the game loop cause i've been playing freelancer forever. i mean from the videos i've seen holy cow. this project is probably draining you guys. this probably could be worthy of Freelancer maybe better, i mean i dont know. What do you think of Star Cititen from Chris Roberts.

+1 vote     reply to comment
Vladiskov Dec 9 2014 replied:

hey now im seeing this... space engine, that **** got a a whole ******* universe in like 1, or two gbs... (maybe three i dont remember) this will surely just weight 5-6 like almost all big mmorpg

+1 vote     reply to comment
TerranAmbassador Feb 18 2013 replied:

Additionally, most of the game will be procedurally generated, meaning that there won't be a whole lot to download because most of the game world won't exist until it needs to be generated by the engine.

+2 votes     reply to comment
TerranAmbassador Feb 18 2013 replied:

Too much walking and emphasis on walking, not enough space.

+1 vote     reply to comment
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Infinity: The Quest for Earth
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I-Novae Studios
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