Infinity: Battlescape is a multiplayer space sim spanning a single true to scale star system filled with dozens of planets and moons. Hundreds of players spanning up to 3 powerful corporations of the Starfold Confederacy will fight to win control of the system. The primary goal will be to capture or destroy your enemies infrastructure through a combination of the orbital bombardment capabilities of capital ships and small spacecraft including bombers, interceptors, and corvettes.

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Weekly Update #92 - Final update for 2017

Weekly Update #92 - Final update for 2017

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Wrapping up 2017 with a short but sweet progress report. We're looking forward to a great 2018 for I-Novae Studios and Infinity:Battlescape.

Weekly Update #91

Weekly Update #91

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This week we continue our discussion on weapon systems and how they have the potential to impact gameplay through various scenarios.

Weekly Update #90

Weekly Update #90

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Less of an update, and more of a community conversation surrounding weapon systems within Infinity:Battlescape. See our forums for the full community...

Weekly Update #89

Weekly Update #89

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Weapons development has begun, including weapon types, fx, and balancing. We also review some of the bugs that were found and fixed during the Alpha Weekend...

Weekly Update #88: Alpha Weekend: Data!

Weekly Update #88: Alpha Weekend: Data!

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DATA! A weekend of access for our Alpha backers has proven incredibly valuable. Bugs fixed, user insights and input received, and we're already applying...

Weekly Update #87: Alpha Weekend!

Weekly Update #87: Alpha Weekend!

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Tomorrow we'll be hosting a Pre-Alpha weekend for all our Alpha backers and above. A lot of new content has been added in the past few weeks, however...

Weekly Update #86: Alpha+ Weekend

Weekly Update #86: Alpha+ Weekend

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New alpha+ play-test week-end! Hey everybody. As we’ve done last January, we’re going to organize a new alpha play-test week-end next week. Anybody...

Weekly Update #85: A Big One :D

Weekly Update #85: A Big One :D

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Massive update this week! We've reached a significant milestone, and have tasted what hundreds of players involved in a space battle can look like. Major...

Weekly Update #83 & #84

Weekly Update #83 & #84

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The new patch we've been talking about just got a release date, major blockers are being eliminated, and we're getting ready for future releases.

Weekly Update #82

Weekly Update #82

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An internal Dev only playtest ahead of the next patch release, bug fixes, gameplay implementation, and some hard results in this weeks update!

Weekly Update #81

Weekly Update #81

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Hundreds of ships in game, flying about, all firing their weapons at the same time... what a test!

Weekly Update #80: 400 Player Simulation!

Weekly Update #80: 400 Player Simulation!

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Flavien teases some screenshots of a simulated 400 player battle. Time spent on critical engine features is beginning to pay off big as we near our next...

Weekly Update #79

Weekly Update #79

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A smaller than usual report on our current activity. Keeping everyone up to date on our status.

Weekly Update #78

Weekly Update #78

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We're wrapping up a number of key components code side this week, and our art team continues to prepare assets for the next patch and Alpha releases.

Weekly Update #77

Weekly Update #77

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Our Community contributes to some Net-Code troubleshooting, Programming milestones have been reached as we sprint towards our next Pre-Alpha Patch, and...

Weekly Update #76

Weekly Update #76

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Progress on our Net-Code solution from Flavien, progress update on UI implementation, and some more artwork from the art Team as we continue to make progress...

Weekly Update #75

Weekly Update #75

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An updated look at the first Capital ship asset (WIP), some more space station modules, and another completed asset for military ground bases.

Weekly Update #74

Weekly Update #74

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Some more art updates on our beloved station modules, a new pre-rendered look at the ground bases and their progression, with another quick update on...

Weekly Update #73

Weekly Update #73

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Minor update from our programming team, and continued work on art assets for the stations and ground installations.

Weekly Update #72

Weekly Update #72

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Regular weekly updates continue with some minor programming progress, and a few new images from the art team.

Weekly Update #71

Weekly Update #71

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Another small weekly update as the team prepares for the next patch release.

Weekly Update #70

Weekly Update #70

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General update for the week. Some art content updates, stations continue to receive proper detailing and materials. Ground bases are getting additional...

Weekly Update #69

Weekly Update #69

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Control schemes for the next patch, programming updates, and some minor art updates from the team.

Weekly Update #68

Weekly Update #68

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A new cinematic pre-rendered video shows off the command center for our military ground bases. The bases will populate planets in the system, and are...

Weekly Update #67

Weekly Update #67

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Development is returning to normal capacity as the team settles into new apartments and gets back from mini vacations. Here's another weekly status update...

Weekly Update #66

Weekly Update #66

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Team members moving in the real world can disrupt development at times, but we're still making progress. The art team is working away on the land bases...

Weekly Update #65

Weekly Update #65

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Minor update for our community this week, some new artwork, and a status update on our programming team.

Weekly Update #64

Weekly Update #64

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Why do Vulkan and D3D12 matter? Discussing their role in the Engine's Devlopment. As usual some art updates included this week, particularly focussed...

Weekly Update #63

Weekly Update #63

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Another weekly update. Some programing status updates, nothing major in this update, and a look at some more ground base artwork.

Weekly Update #62

Weekly Update #62

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Fancy turntable animations showing off the finished meshes for the Corvette, Bomber, and Interceptor. Land base command center rendering, and more to...

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