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Illuminascii has now been greenlit! Thanks to everyone who showed their support! Store Page is here.

Huge letters loom in the darkness of the RNG. The sinister organisation of the ILLUMINASCII conspire to bring forth a New World Order throughout all the ascii land. As the lowly @ symbol, can you defeat their agents and overturn the conspiracy?

Illuminascii is a new FPS with a ascii text based visual style that features randomly generated content and roguelike elements. Monsters, Weapons, Armor and Levels are all created with random characteristics.

As a fan of both roguelike and FPS style games, I am developing this as a game that embodies not only the spirit of a roguelike, but also the aesthetics. The feel of a roguelike, in a modern engine.

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The steam store page is now live for illuminascii! It’s been a long journey and I had a lot of ups and downs but we’re on the final stretch right now.

You can check out the store page here: Store.steampowered.com

Once again, thank you to everyone who has been following and all the positivity,

Speak soon!

Illuminascii Steam Greenlight!

Illuminascii Steam Greenlight!

1 year ago News 0 comments

Illuminascii has now been submitted to Steam Greenlight!

Second Illuminascii Alpha release - v0.2

Second Illuminascii Alpha release - v0.2

1 year ago News 0 comments

Illuminascii is now in its second alpha release for all platforms - PC, Mac and Linux.

First official Alpha release for Illuminascii - v0.1

First official Alpha release for Illuminascii - v0.1

1 year ago News 1 comment

The first official Alpha release / preview for Illuminascii, for Windows, Mac and Linux.

Post comment Comments
NateBravender Aug 1 2014 says:

Aroused Motorcycle? Aroused Motorcycle. Aroused Motorcycle! AROUSED ************* MOTORCYCLE! I'm dying of laughter mate XDXD Awesome!

+1 vote     reply to comment
bioniclightandshadow Mar 4 2014 says:

This is a really awesome concept and i rather like to demo. it might just be my play style, but i often find it easy to get lost and end up starving to death more often than a monster killing me

+1 vote     reply to comment
Key390 Feb 26 2014 says:

Definitely an interesting game; I had a lot of trouble at the start due to my neglect of watching tutorials. After a couple of deaths, I finally got the hang of it. Got to level 4 before other means of intervention drew my attention away from my computer. 10/10 for the Breaking Bad reference.

+1 vote     reply to comment
TheGrandVizier Jan 14 2014 says:

Just played the alpha, I had a lot of fun. The game is still quite rough around the edges, but I'm sure it will be brilliant when it's finished.

Some very odd things happened while playing. I flew all the way across the graveyard map when I bumped into an enemy and one time kicking a trash can resulted in another trash can popping out (Yay, more trash cans to kick!).

Also the game got quite impossible for me at level 7. I had an assault rifle that had killed everything with one shot earlier, but on level 7 I got killed by the first monster I encountered after shooting at it six times. Are individual mosters' stats randomly generated or are all monsters on a level the same?

+2 votes     reply to comment
depressing Creator
depressing Jan 14 2014 replied:

Definitely working on the bugs you mention! With the levels, its worth bearing in mind that whilst the monsters get more powerful as you go to higher levels, your weapons do not!

+1 vote   reply to comment
TheDapperjester Nov 26 2013 says:

This looks awesome. Roguelike gameplay with graphics with this interesting "Ascii" style this game looks like it could be brilliant. When are you planning on releasing this game? *Saw a date for December 10th but wasn't sure.*

+1 vote     reply to comment
TheSniperFan Nov 3 2013 says:

I don't know why, but I find this awesome! :D

BTW: Since it's made in Unity, will there be Linux support? :3

+1 vote     reply to comment
depressing Creator
depressing Nov 4 2013 replied:

I'd very much like to- I've not been able to get a linux build running on my ubuntu test bed yet, but I tell you what; I'll run off a linux version on my next release and we'll see if it works for the people who know what they're doing with linux.

+1 vote   reply to comment
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Released Aug 11, 2015
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