The IFSCL is a fan destkop simulation and 3D adventure game. It reproduces exactly the computer interfaces of the animated show : CODE LYOKO, and the daily school life of you, the operator, guiding his friends to fight the evil AI Xana.
New pathfinding system (=IA finding it's own way). This should allow me to iterate much faster, and give much more organic and natural movements for the players.
It has still some limits, and adjusting the whole thing will certainly be a matter of a few IFSCL versions to get it right, mostly on lyokowarriors following each other and not pushing on another in the digital sea.
(these two tests sectors are temporary, only made of two different 3d models)
Idea: Randomly generated maps so there's more interesting places to play in then just the 5 same places all the time. Instead those 5 places could just be tilesets and maps are randomly generated from them.
Idea: Creating the random generator that goes with it ?
...that's not a little thing, the whole game should be think for that.
Anyway, there's also replikas that are planned for the far future. This will bring more than 5 places. Of course, having such a generator for Replikas would be awesome, but it's out of my scope.