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The IFSCL is a fan destkop simulation and 3D adventure game. It reproduces exactly the computer interfaces of the animated show : CODE LYOKO, and the daily school life of you, the operator, guiding his friends to fight the evil AI Xana.

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Add media Report RSS 3.0.0 wip - overvehicle materialization fail (view original)
3.0.0 wip - overvehicle materialization fail
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VasQuarde
VasQuarde - - 237 comments

Didn't even know that was a possibility. Are there ways to prevent materialization failure? Or is it a random occurrence? Maybe you should have an extra command line that resets the vehicle cache or something before you run it.

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Immudelki Author
Immudelki - - 690 comments

X). No, read the description, it's actually a fail from the code itself. not the game. If an overboard materialization gives a xanatified monster, we're screwed...

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VasQuarde
VasQuarde - - 237 comments

/vehiclecache (brings up a memory window) /resetcache. Or something along those lines would be neat. Keep up the good work, looking forward to 3.0.0 and Carthage!

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Templarfreak
Templarfreak - - 6,721 comments

I like this idea.

Anything that involves more user-input to this I like. Although I really like this for how cool of a simulation this is, it still doesn't have the most exciting or engaging gameplay. =P

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Description

How to fail the first materialization of an overvehicle X). This is really early code though..