I Am Overburdened is a silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots.
There's a new mouse control mode in town: teleport! So progress has been made, but I took a really bumpy road to get here.
i am overburdened, two steps forward, one step back
Not much news on my front, but I'm doing game development (at least some, sort-of) and I'm still alive :) I Am Overburdened - Update 1.2.8.
i am overburdened, a trail of broken dreams
No big updates this time, but I wanted to post an entry to wish everyone happy holidays, a fun-filled winter and most importantly an awesome new year...
i am overburdened, happy holidays!
Been pretty much out of touch with the online world in the last few weeks. So I guess it is time to break the silence with an I Am Overburdened update...
i am overburdened, what is to come
Time for one last small update before I go into full promotion mode regarding the new I Am Overburdened expansion pack ;)
i am overburdened, looney tuning
A not so spectacular, but hopefully funny update for I Am Overburdened. As the name suggest version 1.2.5. is way more swift than the previous one, plus...
i am overburdened, optimize prime
This entry is a bit more personal and full of rambling about game development in real life and how come making a tiny bug-fix update for a game takes...
i am overburdened, cracks showing
So it came to pass, that only a tiny update gets completed within two weeks while working on another way bigger project :D Hopefully, the user interface...
i am overburdened, experience tidbits
This time instead of launching new content or features for I Am Overburdened I'm upgrading the graphics of the game a little.
i am overburdened, cosmetics
After being dormant for so long I Am Overburdened Version 1.2.1. is live. The game has been localized to German and Spanish and with this second set of...
i am overburdened, journal entry
Version 1.2.0 of the game is live and the highlight of it is the save-game feature! Besides this one major addition, it is mostly a bug-fix and tweak...
i am overburdened, saving my soul
Version 1.1.8 is online, featuring mostly fixes and fine-tunings, but lets see in detail what it has to offer!
i am overburdened, tiny achievement
It's been a while since my last I Am Overburdened update and I haven't posted anything online for more than a month now. In this post I'll showcase the...
i am overburdened, where have i been?
I've just released another update for I Am Overburdened. It is now at 1.1.4. and received quite a few enhancements since its first major update.
i am overburdened, update and special promotion
It has been more than two months since I released I Am Overburdened, my silly roguelike, and since I wrote a devlog entry, but now I'm back with an in-depth...
i am overburdened, recap and numbers
I've just released the first major update to my latest game I Am Overburdened. Now with version 1.1 it has full mouse support and a lot of new content...
i am overburdened, 1.1 update & winter sale
Yes, I Am Overburdened was released at evening (by GMT) on the 2nd of November. In the big sprint towards publishing this game I forgot to update my blog...
i am overburdened, it's alive!
This is going to be a painful post for me, but I got to do it :( ... TLDR: I had to postpone the release of I Am Overburdened by a little more than a...
i am overburdened, so close, yet so far...
This entry is a bit more like an announcement and less like a devlog entry, but here it goes: I Am Overburdened is going to be released on October 23...
i am overburdened, coming soon!
Where was I for a month again?! Many friends already asked this and other difficult questions about the game and my progress and “quality over quantity”...
i am overburdened, quality over quantity
I'm preparing for the I am Overburdened beta, some tiny fine-tuning left before I'm ready to upload a build, but before that, I share this update with...
i am overburdened, what takes so long?!
The development on I am overburdened entered its last stage where there are a zillion small tasks left to be done but no modifications are substantial...
i am overburdened, back among the living
Tiny post with lot of pics this time. Last week I worked on the original sprites of the game and progressed steadily. Far from finished with every piece...
i am overburdened, check out the graphics!
This entry turned out to be lengthy and pretty technical. Sorry about that, but last week was spent only on "under the hood" stuff. So the agenda is the...
i am overburdened, loot is forever
Small update this time. Been working on wrapping up all the remaining core features, but got a bit sidetracked so I'm going to write a little about level...
i am overburdened, monsters and mods
I worked on a lot of stuff since my last article: - Thought a lot about the content/format of my blog and my freshly started video series, and made some...
i am overburdened, prototyping
This entry is the first one (announcement) for the new game I'm working on called "I am overburdened" and the first one when I publish a video log entry...
i am overburdened, begins
No news were found matching the criteria specified. We suggest you try the news list with no filter applied, to browse all available. Post news and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.