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An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)

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Report RSS Hunger Games - Ruined City Arena (view original)
Hunger Games - Ruined City Arena
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Fayths
Fayths - - 52 comments

Did they spawned in game? Where you able to do that?

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Cruiser1 Author
Cruiser1 - - 511 comments

Yes, there are settings to determine the total number of Mutts, and also when those Mutts are released into the arena. That means you can start with just a few Mutts so the arena isn't empty, and then at an appropriate time have a bunch more released (like at the end of the 74th Hunger Games). Similar to the Firewall, this can be used to force a finale to the Games and make them end soon after. :)

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crazedgunman502
crazedgunman502 - - 281 comments

Idea: Bricks should be found naturally throughout the arena, and "foods" Like berries/nightlock should be replaced with very rare food rations, since everything should be an urban city environment instead of mazes with enterable spaces.

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Cruiser1 Author
Cruiser1 - - 511 comments

Indeed, in an urban environment Brick objects should be common in the arena even when away from the Cornucopia, and natural items like Clubs and Berries should be absent or at least less common. The object availability "out in the wild" can be manually changed in the hunger.ds file in the line starting with "SetVars %JAow %JMax". It would be nice if selecting the various arena types could automatically tweak the object availability tables appropriately.

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snake200019
snake200019 - - 145 comments

You should make the blocks larger like you do with trees

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Cruiser1 Author
Cruiser1 - - 511 comments

Indeed, the building walls could be taller, or irregular random heights to emphasize being ruins. Currently, the ruined city is a suboption within the Maze wall setting ("Z" field). Instead of placing walls forming a Maze, instead it lays down square walls in a grid pattern with randomly positioned doorways in each square.

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Fayths
Fayths - - 52 comments

Happy that my idea got included in the game ~
Where does the mutt actually spawned, could a tributes be in the middle of them when they appeared?

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Cruiser1 Author
Cruiser1 - - 511 comments

Mutts always appear (whether at start of game or when the time is right) in the corners of the arena. That's the NW and NE corners behind the Cornucopia for horn shapes, or any of the four corners for circular shaped Cornucopias. Yes, if a tribute is in the corner of the arena, they may have a Mutt appear right next to them, or even suddenly get surrounded by Mutts! :) The same thing happens with the firewall: If you're on the edge of the arena when it begins, it will burst up around you. Fortunately there's a global message about the arena getting warm which gives you a warning it's about to begin. Similarly, there's a message about hearing howling in the arena when the Mutts are released.

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Guest
Guest - - 689,835 comments

the tributes generally do not fall in explosives, could have as camouflage, so that not only the mutts, as the tributes also stepped on the explosives.

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Cruiser1 Author
Cruiser1 - - 511 comments

Yes, Mutts will step on active Landmines as readily as any other square, and will blow themselves up easily. Tributes will usually avoid Landmines, although they won't check when jumping down to the ground, or otherwise stepping from a square while suspended in the air. That means you can partially camouflage Landmines if you want to blow up other tributes, if you have hills or even a shallow trench next to them.

For example, given a line of Landmines guarding the mouth of the Cornucopia, dig a one deep trench in front of the Landmines, and make every other trench square two deep. A tribute stepping into a one deep trench square will step down, but then moving sideways will place it over a two deep square, but the tribute will technically be hovering over that square because it's supported by the trench walls. That means the tribute may step on a Landmine from there. Somewhat technical game mechanics, but it does allow you to camouflage your Landmines. :)

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Guest
Guest - - 689,835 comments

Maze runner mode

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Cruiser1 Author
Cruiser1 - - 511 comments

There's already a "Battle Royale" mode in the game (press Shift+F2 and enter "B" for arena type to play it) so it makes sense to have a mode inspired by "The Maze Runner" series too. :) You can do that somewhat already with the Maze arena (press Shift+F2 and enter "Z" for arena type). That makes the entire arena one big Maze, in which the open space you start in can be considered the Glade. Play with just 1 District and a bunch of tributes per District, to minimize people fighting each other, and then it's just Gladers vs. Grievers (i.e. Mutts) in the Maze.

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Guest
Guest - - 689,835 comments

Does the mutts stay close to each other or do they spread out

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Cruiser1 Author
Cruiser1 - - 511 comments

Mutts spread out, but gradually. At the start of the Games or when first released, they'll all be in a big pack. Then they'll move around, but generally stick to the edges of the arena, which helps herd tributes to the Cornucopia. Eventually all restrictions are ended, and Mutts may go anywhere, including attacking the Cornucopia. :)

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Guest
Guest - - 689,835 comments

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Description

Version 3.1 introduces a "ruined city" arena type, whose mean streets can be patrolled by gangs of Mutts large enough to rival a zombie horde. (The number of Mutts is no longer limited to the number of tributes per District.)