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An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)

RSS Tutorials
Interesting ways to modify "The Hunger Games"

Interesting ways to modify "The Hunger Games"

Client Side Coding Tutorial 3 comments

The command line in the Hunger Games Simulation can be used to change settings beyond that allowed in the standard interface, allowing pre-game alliances...

You don't have to be a tribute in "The Hunger Games"

You don't have to be a tribute in "The Hunger Games"

Client Side Coding Tutorial 1 comment

The Hunger Games Simulation features an option to play as the "Audience". This mode allows you to act as a Gamemaker or sponsor.

How to play "The Hunger Games" in real time

How to play "The Hunger Games" in real time

Client Side Coding Tutorial

The Hunger Games Simulation is normally a "turn based" game. With some simple configuration it can be changed into a fast-paced "real time" game.