A high-octane action game overflowing with raw brutality, hard-boiled gunplay and skull crushing close combat. Set in an alternative 1989 Miami, you will assume the role of a mysterious antihero on a murderous rampage against the shady underworld at the behest of voices on your answering machine.
Soon you'll find yourself struggling to get a grip of what is going on and why you are prone to these acts of violence. Slip on one of 25 unlockable animal masks to conceal your identity and tweak the gameplay in your favor or crank up the challenge.
Hello! Welcome to the one and a half-th update for Kitsune!
This is basically just a progress report before update 2, to let you people know where the project is at the moment.
New Enemy Sprites Samples
Gang (Standard baddies for the first half of the game. Just your average street scum. Probably have soundcloud accounts where they just repeat the same word for three minutes and call it "music.")
Bodyguards/Hired Guns (Second standard baddies. Usually seen guarding mansions, office complexes, & other stuff. They're on the more legal end of the spectrum, yet they're still in a moral gray area.)
Police (Uncommon enemies, only seen in the middle & last acts. Somewhat inspired by the whats-their-faces from that one really disappointing cyberpunk show on Netflix)
Silenced/Tactical Shotgun (Semi-based on the shotgun from Halo: Reach, for military & police use.)
LAPD 2019 (You can guess where this is from, it's not hard. Or mouse over it and get the name anyways, I'm a dev, not a cop.)
And now, A sketch you may wind up hating, or may not. I don't know.
Yes, I am fully aware of the backlash from Midnight Animal's sudden change to T H E D R E A D E D
A N I M E A R T S T Y L E, and I'd like to make you aware that I haven't finalized the art style, this is just a draft to start from. (The plan is for the final style to look more Akira-ish, but blended with the Hotline Miami style)
Either way, this is an ink sketch of the protagonist. It's not the best, but it's a starting point!
Anyways, that's the end of this update! Thank you for reading!
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