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This is the lost story. The lost story of last days of Earth.

Dear friends and Half-Life fans!

We cannot wait to congratulate all of you on this remarkable day. This day, we release the Gameplay Teaser and announce the Lost Story: The Last Days of Earth demo! It’s for real this time and it's time for us to reveal all the cards and explain you why we have been silent for so long.

Since the winter of 2015, as we saw first opportunities for working with publishers, we have started active work on the demo. Approximately one year was spent on first three versions of the demo. All of them were similar in that they all consisted of one level which demonstrated all the game mechanics and features.

The main difficulty which we ran into was the engine limits. Even with the ability of changing everything in the engine code we were still constrained with the situation over the engine limits. You can’t just simply make them bigger: as long as the engine base takes it’s roots from the distant 1990s, we wouldn’t be able to benefit from that at all, not to say, make things worse.

At the same time we began to find out what we could take in the tech side of the engine and experiment with, hoping to please the potential publishers / investors and give them the confidence that we are a team with serious intentions.

Demo screenshots

Unfortunately for us, work with Russian publishers and investors didn’t bring the anticipated benefits. No company could provide us with the resources we needed to finish the game fast, not to mention that the interest from the profits they wanted to receive in return were just too high.

Simply put, we spent time adhering to certain timeframes and meaningless deadlines.

Lost Story: Demo (Screenshots)

Lost Srory: Demo (Screenshots)

That’s why, since the end of 2016, we’ve dropped the idea of working with other companies and started doing everything from scratch. Earlier, by requests of various publishers, we had to fit everything into one level, at the same time trying not to break things by going over the aforementioned engine limits, but now, having broken the level into several maps, we quietly expand the playable zone and also work on the full-scale story line.

Rise & Shine 3

What to expect?

A full-fledged demo. Soon. We hope that we won’t have to delay it. It all depends on what result we get this summer and whether both we and our group of independent play-testers are satisfied with this result or not.

Why are we so demanding of ourselves?

We love what we do and realise what a long way we’ve gone. At this point, we just don’t want to screw up everything that we’ve been doing all this time.

Why does everything take so long?

Despite the impressive amount of experience our team already has, it becomes more difficult to find time for development. Many members of our team have to earn on the side and leave the game development for their spare time.

Won’t the project be cancelled?

More than 5 years of development. A long way from a game mod to the standalone game. An approval from Valve. Several total revisions of the game. Our conscience and the feel of duty just doesn’t allow us to let down the fans of the Half-Life universe.

Why demo, not a full release?

Since we decided to rely only on ourselves and not to work with investors and publishers, we are currently working out all the possibilities of going for crowdfunding. Demo will prove that we are able to develop game projects and have a complete vision of our game..

SnakEscape <3 Linux & Mac

SnakEscape <3 Linux & Mac

News

Today we've uploaded a first major update for out game that bring our cute game about Mr. Apple adventures to more platforms! To celebrate this event...

Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials

Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials

News 7 comments

Last time we've introduced you to the photogrammetry technique telling you about our first steps in creating high quality content using such technology...

Lost Story Dev.Log #4 - Part One: Photogrammetry for Models

Lost Story Dev.Log #4 - Part One: Photogrammetry for Models

News 6 comments

Winter is finally stepping back and spring is taking over, which means that we are happy to present our new Dev.Log! Initially the topic for this article...

Tricky question

Tricky question

News 10 comments

We would like to play a game with you while we are preparing for our next Dev.Log! Specifically we would like to ask you a tricky question regarding the...

Comments  (0 - 10 of 217)
andrew280390
andrew280390

когда уже выйдет игра и что с портом мода city 17 episode one на source sdk 2013

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HopeLessCatE Creator
HopeLessCatE

TBA

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spikeops
spikeops

oh and: please make a co-op mode

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spikeops
spikeops

you nearly tricked me with the start...NEARLY...

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Guest
Guest

Its Source Engine 2013?

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HopeLessCatE Creator
HopeLessCatE

It's Source Engine 1.

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andrew280390
andrew280390

когда игра выйдет ,хотя бы демка?

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HopeLessCatE Creator
HopeLessCatE

TBA

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CW3D
CW3D

Any news on Lost Story? You said you would post something about it.

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HopeLessCatE Creator
HopeLessCatE

Respawngatheringofgamedevel2016.sched.org

We also prepare new dev.logs about all events that we visited this summer.

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Lost Story: The Last Days of Earth
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Rock Path Collective
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Here is 1st awesome user's level pack for SnakEscape. Those levels was selected by game developers since levels're… T.co

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From @steam_games: Snakescape | A New Take On An Old Classic Steamcommunity.com @FameRTR @HyperRTs #indiegameT.co

Nov 19 2017

Here is an old #Concept of Steam badges that was made for SnakEscape game @FameRTR @HyperRTs #indiegame #gamedevT.co

Nov 18 2017

Today we've added a few achievements to the My Super Tower 2 game to add some challenge experience!… T.co

Nov 18 2017

Awesome QUBIC #Soundtrack has been released on Steam with 20% discount! Store.steampowered.com @FameRTR @HyperRTsT.co

Nov 18 2017

That's how an old apple model look like. It was used during making the SnakEscape prototype that became QUBIC game… T.co

Nov 17 2017

Here's an old #Concept that was designed for SnakEscape and released in SWEATER? OK! @FameRTR @HyperRTs #indiegameT.co

Nov 6 2017

A long time ago, we've planned more than one character for SnakEscape @FameRTR @HyperRTs #indiegame #gamedevT.co

Nov 6 2017

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