A macro-oriented RTS that trades twitchy gameplay, APM, and worker micromanagement for thoughtful gameplay, epic fleets, and foofy nobles with their convoluted feudal politics.
The build queue follows the inuitive, pay-at-once model but merely places these orders in a global queue so you can put in a build order at any time you...
global build queue
I recently got re-inspired to work on this, and realized that since the campaign mode is going to be a huge part of the final game, I need to really get...
movement!
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