Guedin's Attack on Titan Fan Game will be a free multiplayer fan game based on the Attack on Titan franchise (Shingeki no Kyojin). Player will will fight in co-op against hordes of titan.

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The alpha has officially been released!
- Early implementation of the combat mechanic
- Early set up of the "Save Humanity" game mode
- Performance improved
- Lighting improved


Guedin AoT - Alpha Sneak Peak

Guedin AoT - Alpha Sneak Peak

News 3 comments

The next update will mark the start of the alpha, and it will feature the first pass implementation of the combat mechanics. I hope you'll find it enjoyable...

Guedin AoT - Update 11 - Trost Map

Guedin AoT - Update 11 - Trost Map

News 14 comments

Trost map has been added and is available from the "Save Humanity" Menu. Physics has been rewritten to support future multiplayer updates. Graphic options...

Guedin AoT - Training Mode Sneak Peak

Guedin AoT - Training Mode Sneak Peak

News 17 comments

The training mode is almost done. The mechanics are all implemented and I'm now spending time on fixing major bug, and balancing it.

Guedin AoT - WIP #09

Guedin AoT - WIP #09

News 63 comments

For this new update, I implemented the counter action feature, and I also worked on VFX.

RSS Files
Guedin's AoT Fan Game 0.12.0 - Win64

Guedin's AoT Fan Game 0.12.0 - Win64

Demo 7 comments

Alpha release: - Early implementation of the combat mechanics - Early implementation of the "Save Humanity" mode - Improved performance and graphics optimization...

Guedin's AoT Fan Game 0.12.0 - Win32

Guedin's AoT Fan Game 0.12.0 - Win32

Demo

Alpha release: - Early implementation of the combat mechanics - Early implementation of the "Save Humanity" mode - Improved performance and graphics optimization...

Guedin's AoT Fan Game 0.11.1 - Win32

Guedin's AoT Fan Game 0.11.1 - Win32

Demo 25 comments

- Trost map has been added and is available from the "Save Humanity" Menu - Physics has been rewritten to support future multiplayer updates - Graphic...

Guedin's AoT Fan Game 0.11.1 - Win64

Guedin's AoT Fan Game 0.11.1 - Win64

Demo 14 comments

- Trost map has been added and is available from the "Save Humanity" Menu - Physics has been rewritten to support future multiplayer updates - Graphic...

Guedin's AoT Fan Game 0.10.2 - Win32

Guedin's AoT Fan Game 0.10.2 - Win32

Demo 99 comments

Quick Patch : - Fix the jump bug - Wrong orientation when player hit the ground (Not sure if really fixed) - Cloth simulation is disabled by default...

Guedin's AoT Fan Game 0.10.2 - Win64

Guedin's AoT Fan Game 0.10.2 - Win64

Demo 87 comments

Quick Patch : - Fix the jump bug - Wrong orientation when player hit the ground (Not sure if really fixed) - Cloth simulation is disabled by default...

Comments  (0 - 10 of 1,354)
noct1498648120
noct1498648120

Hey Guedin!

You're game is great and I would even tbh pay for the finished game haha!
I follow your game since 2015 and no matter how long it takes to fnish this game I'll wait for it. 3-4 hours worth it!

I have some suggestions for your game which in my opinion could be nice :

( Reminder: I know that this game is still in the Alpha but these are only suggestions and things I realized in the game which CAN improve the game mechanics! )

- slightly increase speed of the 3D-Gear
- increase the hitbox of the titan's neck
- increase the timer after you tried to escape a titan
- more varieties of titans (I'll explain later on)
- re-fillable gas
- durability of the swords
- increase hitchance of the stomp by the titan
- more attack patterns by the titans
- increase attack chance by the titans

About the "more varieties of titans".

The easiest way to kill a titan right now is to cut the two arms to slow him down and kill him by hitting his neck.

Maybe you could add some titan varieties where you don't need the "special move". Where you can just do a clean cut to his neck because as a lot of people already said the awarness of the titans is to "good". They rotate to fast and it is NEARLY impossible to kill him without those special moves.

I hope this helps you a little bit and maybe some of these ideas you already considered to implement it into game.

But I can say : You can be really proud of what you've accomplish so far Guedin!

Stay awesome bro!

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JoJoDeath
JoJoDeath

I've got a couple of glitches and things I found after playing some more. There seem to be two things that can happen when grabbed by a titan: either spam E, or spam left Ctrl, and always when it's the last of these, I never seem to be able to escape, no matter how much I press. Is this intentional, or what?
Also, when you counter attack while being grabbed, the animation of the counter plays, but you die anyhow... but weird, right?
When you counter while standing behind a building/something that sticks out from a building, the animation plays, but you don't end up at the other end of the titan, and are just stuck with a bugged out screen.
Lastly, there are still some buildings which you can't jump over, with invisible walls, which was quite annoying when I was running from a titan :(

Some tips for improvement, would be some easier way to follow up on the counter with E, as it usually puts me on the other side of the titan, but I just can't seem to do anything else at that point, other than try to counter more, only to get that one counter that I can actually use to get to their necks. This might be easier to fix with slower moving titans, or titans that are less aware(like only if they have LoS at first they know where you are, but after not being in their vision for 10 seconds, they lose interest, and you can try to sneak up on them). But those are just some tips everyone is giving, so it's not much new :|

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cepirablo
cepirablo

Escaping from a titan's grip uses up Condition.
Pressing left Ctrl fills up your Condition Meter by a bit(when you're standing still or when a titan is holding you).
Hence, if you don't have the necessary amount of Condition, the button prompt tells you to spam Ctrl. If you get the Condition Meter high enough, You'll see that the Ctrl prompt will turn into E.

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Mr_Mec_Muffin
Mr_Mec_Muffin

Ever since the alpha version came out, this game is a lot more interesting with the titans that you can now fight and kill or be killed by... a lot. But I have some suggestions so I'll skip the repetitive ones like the combat attacks and titans turning too fast.

1- Instead of making titans fall like blankets when killed (that is hilarious btw. Well at least for me it is), you could make them look a lot more heavier and have a hard impact with the ground instead of becoming a balloon.

2- There's still some buildings that you can walk above. Don't know if it's temporary for now but it would be better to walk on it instead.

3- More soundtracks would be a fun thing since having the same song over and over again kinda gets annoying (I just use a mix of AoT music to replace that for now...you guys should try that if you didn't).

Even though there game still lacks in content, I am so into it right now. The controls are really easy to use and the map so far is spectacular.
sadly I couldn't use the win32 version since it seems to be bugged. I honestly think that this game will surpass every other Attack on Titan games so far.

I have a question though: Are you planning to work more on the sound effects?

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Tyxant
Tyxant

Very nice stuff. But I feel the inclusion of separate buttons for the counter attack and dodge cancel seems unnecessary and could already been done with the existing attack button and reel button respectively because otherwise, they are just a little useless and only complicates the gameplay unless they find more uses in the future.

As always, keep up the good work. :D

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Mr_Mec_Muffin
Mr_Mec_Muffin

Am I the only one having Unreal processor crashes whenever I try to start the Win32 version?

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cepirablo
cepirablo

Titans turn too fast(as said before).

Titans have too good awareness. They seem to always know where you are if you're within a certain range. This combined with their fast turning speed, surprise attacks are impossible.
So are the super cool "passing kill" you sometimes see in the series where someone like Levi hooks onto a building across a titan and slices the nape while reeling in.

The spinning counter attack is overpowered. It would feel fairer and more special if it had a shorter time window or a shorter proximity requirement or both.

With the stuff above combined, I find myself just abusing the counter attack with each titan. Counter attack on both arms -> Wildly try to get the hook to latch on the titan's nape or somewhere close -> Somehow succeed -> Reel in then spam F.

I say nerfing titan's turn speed and/or titan's awareness and nerfing player's counter attack will allow more variety in methods of killing.

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cepirablo
cepirablo

Something else: Since you can't use gas to speed up without reeling in, maybe it would be nice to have a separate gas button or have simple hooks(without reeling in) for rotating and such to kill less momentum.

Other than that, graphics are awesome, animations are awesome, effects are awesome, controls feel more snappy than floaty which is awesome(never liked the floaty feeling from Feng's game).

Thank you so much for putting effort in creating this great game! I very much look forward to future updates!

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FedeRattay
FedeRattay

The titans are way too fast and aware, it feels like theres never an opening other than when you do a dodge and counter with E, and even then it's still to hard, after and hour I didn't get a single succesful hit.It's also a bit anoying that dodging completly kills your momentum.
Other than that the rest looks amazing, and the 3D manuver gear feels great. I've been following this project pretty much from the begining and it never ceases to amaze me how great of a "little" project this is, great work so far!, Keep it up.

Cheers!

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FedeRattay
FedeRattay

I've also found that the titans stomp almost never hits by the same reason it's hard to get a kill, the spin too fast with a very tight turning circle, so as you put yourself under it's foot which is about to stomp the titan spins and misses you.
I have managed to get a few kills by attaching myself to the nape, spaming attack and dodging or reeling in a bunch, but it doesn't feel like that's the way it's meant to be done.

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FedeRattay
FedeRattay

Killing the arms clearly makes a huge difference, but it still feels like it's a bit unfair, maybe adding more weak spots and the possibilty of going straight for the nape if you're quick enough, which as of now it's impossible.

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Guedin's Attack on Titan Fan Game
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