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A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People built giant cubes and linked them together to have a place to live on. Minerals became rare and hold much value. All the big corporates and organizations rise to powers and start to trade, research robot run by water to dominate mineral rich areas.

  • The game feature Single play campaign and multi-players match.
  • Test your wit in traditional tactic matches with 15 type of different robots with many skills to toy with. More to come!
  • Wreck havoc while flexibly adapt to the 5 types of ever changing battlegrounds.
  • Position your robots,captures important points and high grounds, protecting the fortress, protecting the key robot and so on...
  • Tweak your robots with chips. Collect chips with different shapes which you will have to arrange them in the board in the best way possible to maximum your robot's abilities.
  • Expand your robot army by destroying enemy's robots and win some parts to craft new robots. Each robot has different recipe and what parts you will get is pure luck.
  • Compete against other players in online battles and climb the leaderboard.
  • Expand your army, mostly by force, or by diplomacy or money.
  • Execute the non-linear world domination campaign, face opponents with far more superior equipments

    Win the match, craft new robot, upgrade them, dominate the world region by region. That's all this game is about.
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Storepage: Store.steampowered.com

This is an old trailer but still :)

Why Early Access?


“We believe in the wisdom of the crowds. We also believe a game should suits the taste of many people as possible. So we created a game with many ways to growth, and need your help to point the best direction. It could focus heavily on online competitive battles or deep, re-playable campaigns with multiple aspects of war or a units collection type of game.

The early access is also a way for us to keep moving forward steadily. That does not mean we will stop developing if we didn't receive enough support. This is our dream game and we have been devoted to it for more than a year so we will just find a way to finish it preferably with you involved.”
Approximately how long will this game be in Early Access?
“3 months for finishing what we are pending but actually it's totally depend on your feedback.

There is one thing you could be sure about, we will try to deliver each new feature with no game-stopping bug.”

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How is the full version planned to differ from the Early Access version?


“We plan on staying until we got the single-player campaign right, everything polished and we will release it as a full version. And even after release, we will just keep adding feature until the game got its recognition!”

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What is the current state of the Early Access version?


“The current game focuses heavily on multi-players battles and optimizing your army so those parts are already polished.

The single-player campaign on the other hand still lack content and we intent to create a dynamic stories so each time you play, not only the world map is different, the stories, major events, the characters, allies, enemies is also new.

Here is the list:
Single match core mechanism: 100%
Map Design: 100%
Chip system: 100%
Craft system: 100% (but we have some interesting idea to upgrade this)
Multi-players: 90% (fully functional for normal battle, some play modes are not available yet)
Campaign: 40% (Need more dynamic events)”

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Will the game be priced differently during and after Early Access?


“We plan to change the price depend on how many new content and features we developed. But that number wont be large.”

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How are you planning on involving the Community in your development process?


“As we already said: We believe in the wisdom of the crowds. We will ask you for new unit ideas, new battleground ideas, new chips ideas, and ultimately, new features to enhance whichever experience you enjoy the most. It's all about experience. You tell us which make you feel good and we try to deliver it.”

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================================


The development will continue as usual except we will have to update builds frequently

Ground Breaker Early Access Update 1 - Version 1.0.11 Minig0d

Ground Breaker Early Access Update 1 - Version 1.0.11 Minig0d

News 1 comment

We introduce to you the new god in town - Minig0d, the master of space and time. Minig0d could create a Private Dimension on the battlefield and manipulate...

Ground Breakers’s 0.9.47 Progress Update – Close to early access

Ground Breakers’s 0.9.47 Progress Update – Close to early access

News 0 comments

Here is the progress in number: Single match core mechanism: 100% Map Design: 100% Chip system: Core: 80% (need some more interesting mechanic) GUI: 90...

Ground Breakers’s 0.8.1 Progress Update – Tutorial Campaign

Ground Breakers’s 0.8.1 Progress Update – Tutorial Campaign

News 0 comments

We came up with a short tutorial campaign which require players to play through first before they have access to main menu.

Ground Breakers's 0.8 Progress Update - Battle Finish

Ground Breakers's 0.8 Progress Update - Battle Finish

News 2 comments

We finish the core game for a battle (not the campaign). The Maps now all have new texture, have height, have random events, have Map's skill. And will...

Comments  (0 - 10 of 29)
Pancake_Ninja132
Pancake_Ninja132

Tracking.

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flagyl
flagyl

Any updates?

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thuyquai Creator
thuyquai

We are preparing for the campaign marathon now that all the map types are finished :)

Reply Good karma+2 votes
flagyl
flagyl

How is the beta coming along? I just found out about this game and it looks very interesting.

Thanks in advance.

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thuyquai Creator
thuyquai

hey mate, we are making terrain, hopefully the basic campaign will be avaiable at the end of this month :)

Reply Good karma+2 votes
flagyl
flagyl

I'm glad to hear that. I love turn based tactical games, so if you guys get it to beta, you will have a sale from me, for sure.

Keep up the good work.

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Genseric
Genseric

Just played the demo. I keep encountering the same problem: whenever a robot respawns the game just stops. I can still access the menu and quit, but nothing else happens. I can't take a turn, the computer does not take a turn. Is there a way to avoid this?

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thuyquai Creator
thuyquai

sorry Genseric, as you know the game is in beta so it has many bugs and we are doing the best we can, we will upload the new version soon, hopefully you we check it out again.

Reply Good karma+4 votes
Genseric
Genseric

No worries, beta is beta.

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Piciek
Piciek

When can we expect versions for other platforms? Looks fun!

EDIT: Damn you GOL, you beat me to it! :D

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liamdawe
liamdawe

muahahah ;)

Reply Good karma Bad karma+4 votes
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Ground Breakers
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United Indies
Engine
Unity
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Latest tweets from @thuyquai29

I liked a @YouTube video from @thalricrekef Youtu.be Ground Breakers - Let's Play #11 [Campaign/Scenario]

9hours 41mins ago

I liked a @YouTube video from @bigboygameing1 Youtu.be Ground Breakers #17 (I BEAT LEVEL 8)/bigboygameing

20hours 21mins ago

I liked a @YouTube video from @bigboygameing1 Youtu.be Ground Breakers #16 (I NO HOW TO UPGRADE NOW)/bigboygameing

May 22 2016

I liked a @YouTube video from @thalricrekef Youtu.be Ground Breakers - Let's Play #10 [Campaign]

May 21 2016

Unity 2016 05 10 04 05 12 44: Youtu.be via @YouTube

May 18 2016

New version is out now, and it changed a lots! Steamcommunity.com

May 16 2016

I liked a @YouTube video from @thalricrekef Youtu.be Ground Breakers - Let's Play #9 [Scenario]

May 15 2016

We changed the way the enemy's threaten squares are displayed #screenshotsaturday T.co

May 14 2016

RT @bigboygameing1: @thuyquai29 thx very much :)

May 14 2016

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