A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People built giant cubes and linked them together to have a place to live on. Minerals became rare and hold much value. All the big corporates and organizations rise to powers and start to trade, research robot run by water to dominate mineral rich areas.
This is an old trailer but still :)
“We believe in the wisdom of the crowds. We also believe a game should suits the taste of many people as possible. So we created a game with many ways to growth, and need your help to point the best direction. It could focus heavily on online competitive battles or deep, re-playable campaigns with multiple aspects of war or a units collection type of game.
The early access is also a way for us to keep moving forward steadily. That does not mean we will stop developing if we didn't receive enough support. This is our dream game and we have been devoted to it for more than a year so we will just find a way to finish it preferably with you involved.”
Approximately how long will this game be in Early Access?
“3 months for finishing what we are pending but actually it's totally depend on your feedback.
There is one thing you could be sure about, we will try to deliver each new feature with no game-stopping bug.”
“We plan on staying until we got the single-player campaign right, everything polished and we will release it as a full version. And even after release, we will just keep adding feature until the game got its recognition!”
“The current game focuses heavily on multi-players battles and optimizing your army so those parts are already polished.
The single-player campaign on the other hand still lack content and we intent to create a dynamic stories so each time you play, not only the world map is different, the stories, major events, the characters, allies, enemies is also new.
Here is the list:
Single match core mechanism: 100%
Map Design: 100%
Chip system: 100%
Craft system: 100% (but we have some interesting idea to upgrade this)
Multi-players: 90% (fully functional for normal battle, some play modes are not available yet)
Campaign: 40% (Need more dynamic events)”
“We plan to change the price depend on how many new content and features we developed. But that number wont be large.”
“As we already said: We believe in the wisdom of the crowds. We will ask you for new unit ideas, new battleground ideas, new chips ideas, and ultimately, new features to enhance whichever experience you enjoy the most. It's all about experience. You tell us which make you feel good and we try to deliver it.”
The development will continue as usual except we will have to update builds frequently
We introduce to you the new god in town - Minig0d, the master of space and time. Minig0d could create a Private Dimension on the battlefield and manipulate...
Here is the progress in number: Single match core mechanism: 100% Map Design: 100% Chip system: Core: 80% (need some more interesting mechanic) GUI: 90...
We came up with a short tutorial campaign which require players to play through first before they have access to main menu.
We finish the core game for a battle (not the campaign). The Maps now all have new texture, have height, have random events, have Map's skill. And will...
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