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A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People built giant cubes and linked them together to have a place to live on. Minerals became rare and hold much value. All the big corporates and organizations rise to powers and start to trade, research robot run by water to dominate mineral rich areas.

  • Conquer random generated tactical campaign maps with your own army.
  • Campaign use dynamic events instead of linear story. Each play will follow different event flows which skyrocket the replayabilities. EG. Kidnap event, Judgement day event.
  • Macro management: Military Power, Technology, Human Resources. Make alliance, capture enemy officers, spy, deceive your enemy.
  • 5 vs 5 battle with various type of goals: Capture the tactic point, Deathmatch, Protect the VIP, Protect HQ.
  • Unit grow on the battlefield, level up, learn new skill on the battlefield.
  • Equipable passive abilities for each unit via chips system.
  • Unit crafting system, you have to find all the parts for that unit and integrate them in the lab.
  • Battlefield constantly changing. Dynamic events appear here and there changing the tide of the battle significantly.
  • Balanced battle setting highly suitable for MULTIPLAYER battle.
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Blog RSS Feed Post news Report abuse Latest News: Ground Breakers’s 0.8.1 Progress Update – Tutorial Campaign

0 comments by thuyquai on Aug 26th, 2015


Previously we use some kind of situational tutorial which force open a tutorial whenever new elements introduced to player. And it seems to interrupt player’s flow. So we came up with a short tutorial campaign which require players to play through first before they have access to main menu. Of course they can still skip the tutorial and access it later in the main menu.

We are using place holder avatars of character from another game so we can’t post a screenshot here, but it use a dialog system which have a text box in the middle and 2 characters in 2 sides. You get the idea.

The leveling for robot ingame has changed. Your robot will now level up much faster so they could use all of their skill to provide richer experiences.

We also add miss chance for robot whom attack an enemy stand higher so the terrain advantage is bigger. Get to the hill!

Blue Arrow and Wingenal is remodeled.

Chip GUI remake is halfway done


Here is the progress in number:

  • Single match core mechanism: 100% (99% from the last update)
  • Map Design: 100%
  • Chip system:
    • Core: 80% (need some more interesting mechanic
    • GUI: 50% (0% from the last update)
  • Craft system:
    • Core: 100%
    • GUI: 90% (Will need better art)
  • Multiplay: 50% (Barely playable, hard to maintenance with many update in Single play)
  • Campaign: 20% (10% from last update, we have set up the foundation for Random events in campaign)
  • Effects for single play: 90% (It may stay that way for a long time)
  • Animations for single play: 90% (It may stay that way for a long time)
  • Tutorial: 100% (Remake)

Total Progress: 70%

What’s Next?

  • Chip system GUI Finish
  • Multiplay
  • Campaign
  • Worlmap Remodelling
  • Difficulty
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Post comment Comments  (0 - 10 of 29)
Pancake_Ninja132 Aug 3 2015 says:


+2 votes     reply to comment
flagyl Jan 7 2014 says:

Any updates?

+1 vote     reply to comment
thuyquai Creator
thuyquai Jan 17 2014 replied:

We are preparing for the campaign marathon now that all the map types are finished :)

+2 votes   reply to comment
flagyl Dec 10 2013 says:

How is the beta coming along? I just found out about this game and it looks very interesting.

Thanks in advance.

+1 vote     reply to comment
thuyquai Creator
thuyquai Dec 10 2013 replied:

hey mate, we are making terrain, hopefully the basic campaign will be avaiable at the end of this month :)

+2 votes   reply to comment
flagyl Dec 11 2013 replied:

I'm glad to hear that. I love turn based tactical games, so if you guys get it to beta, you will have a sale from me, for sure.

Keep up the good work.

+2 votes     reply to comment
Genseric Aug 12 2013 says:

Just played the demo. I keep encountering the same problem: whenever a robot respawns the game just stops. I can still access the menu and quit, but nothing else happens. I can't take a turn, the computer does not take a turn. Is there a way to avoid this?

+2 votes     reply to comment
thuyquai Creator
thuyquai Aug 12 2013 replied:

sorry Genseric, as you know the game is in beta so it has many bugs and we are doing the best we can, we will upload the new version soon, hopefully you we check it out again.

+4 votes   reply to comment
Genseric Aug 13 2013 replied:

No worries, beta is beta.

+4 votes     reply to comment
Piciek Aug 12 2013 says:

When can we expect versions for other platforms? Looks fun!

EDIT: Damn you GOL, you beat me to it! :D

+3 votes     reply to comment
liamdawe Aug 14 2013 replied:

muahahah ;)

+4 votes     reply to comment
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Ground Breakers
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Ground Breakers’s 0.8.1 Progress Update – Tutorial Campaign T.co

Aug 26 2015

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@Gunn_Rouche I'm finishing our game Ground Breakers, thanks for asking and good day to you

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Angel01, he could deal damage from a far at transformed stage and still a decent melee attacker at normal stage. T.co

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@richleigh still, some people just dont know how to talk, forgive them if you can :)

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@tantanix Thanks, I'm hacking together a new video since the graphic in that video is outdated and we doubled the gameplay

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