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A few centuries after the apocalypse, ice in the two poles have melted and the earth has no land left. Disorder and riot occurs everywhere. Governments were destroyed. People built giant cubes and linked them together to have a place to live on. Minerals became rare and hold much value. All the big corporate and organization rise to powers and start to trade, research robot run by water to dominate mineral rich areas. You, as the new chairman of one of the great organization, driven by your ambition, have raised your own robot army and start your conquest campaign to bring order to the chaotic world.

You will manage your robots army, research new robots and customization their abilities while dominating the world region by region.

Key features:

1. Conquest the world by dominates each region turn by turn and defeats all opposing forces. Forces are corporation and organization run by unique AI, by unique I mean unique in personalities which will make them issue different orders and trigger different events.
2. Classic turn based tactic battle with grid map. Which force dominate more tactic points will emerge victory.
3. The battlefield (or I could say battle office) has multiple floors. Each floor will have numerous of tactic points and you will descend to the lower floor after all tactic points are captured or someone actively break the floor.

Will you able to capture this tactic point or it will belong to your enemy?

4. Units in Ground breakers are robots run by water. Each robot will have one set of skills and different stats. Some are hard to kill, some are grass cannons. Use skill raise your heat and when you overheat, you can't use any skill. You will just have to wait for a few turn for your robot to cool down.


5. Each robot has a chip board which you can insert chips. Chips have different shape which you will have to arrange them in the board in the best way possible to maximum your robot's abilities.
6. You will start the game with few robots (5 at the moment). To get more robot, you need to play a game and win some parts to craft new robots. Each robot has different recipe ans what parts you will get is pure luck.
7. Ground breakers will have cross-platforms online battle.

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It's a wet battle Yet another graphic upgrade Exploding obstacle
Blog RSS Feed Report abuse Latest News: Ground Breakers's 0.1.114076 Progress Update - Map Type

0 comments by thuyquai on Nov 16th, 2013

The general idea is the world map will have zone and all regions in that zone will share a certain kind of map terrain.

Right now we want to make these kind of terrain:
- Unstable: Obstacles will keep exploding after few thousands time points, causing damage to nearby units. This will  make sure you can't stay in one formation for too long and the path to tactic point keep changing because of that. And the damage is quite sufficient so you may want to avoid that. This Type is basically finished at the moment.

Exploding obstacle

- Spring: No, it's not a season, it's the spring that make objects bounce. Basically, spring is hidden in one of the Floor Brick and it only reveal after you step on it and get kicked to a random position (maybe in the middle of your enemies).
- Tide: The floor is covered in water. Every few time points it will go up a few times then down, when the tide is high, all units movement are reduced.
- Desert: Will bring some kind of Arab vibe with mud floor, sand storm.
Everything is not settled yet and we want to here your idea about these features if you are interested,

This version will again be release to our windows server so if you had the windows client, you could just run the Launcher and it'll auto update to our newest version. As for Mac and Linux we will wait until we finish all kind of terrain.

Here is the progress in number:
- Single match core mechanism: 80% (still the same)
- Map Design: 40% (20% from last week, we added Unstable Map)
- Chip system:
 + Core: 90% (Lack combine action)
 + GUI: 95% (Need some finishing touches)
- Craft system:
 + Core: 100%
 + GUI: 100%
- Multiplay: 0%
- Campaign: 10% (5% from last week, added some small things that is noticeable)
- Effects for single play: 90% (It may stay that way for a long time)
- Animations for single play: 90% (It may stay that way for a long time)

What's Next?

- More Map Type
- Chip system
- Campaign

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Post comment Comments  (0 - 10 of 28)
flagyl
flagyl Jan 7 2014, 6:51am says:

Any updates?

+1 vote     reply to comment
thuyquai
thuyquai Jan 17 2014, 11:11am replied:

We are preparing for the campaign marathon now that all the map types are finished :)

+1 vote     reply to comment
flagyl
flagyl Dec 10 2013, 5:57am says:

How is the beta coming along? I just found out about this game and it looks very interesting.

Thanks in advance.

+1 vote     reply to comment
thuyquai
thuyquai Dec 10 2013, 8:12pm replied:

hey mate, we are making terrain, hopefully the basic campaign will be avaiable at the end of this month :)

+1 vote     reply to comment
flagyl
flagyl Dec 11 2013, 10:07am replied:

I'm glad to hear that. I love turn based tactical games, so if you guys get it to beta, you will have a sale from me, for sure.

Keep up the good work.

+2 votes     reply to comment
Genseric
Genseric Aug 12 2013, 6:47pm says:

Just played the demo. I keep encountering the same problem: whenever a robot respawns the game just stops. I can still access the menu and quit, but nothing else happens. I can't take a turn, the computer does not take a turn. Is there a way to avoid this?

+2 votes     reply to comment
thuyquai
thuyquai Aug 12 2013, 9:11pm replied:

sorry Genseric, as you know the game is in beta so it has many bugs and we are doing the best we can, we will upload the new version soon, hopefully you we check it out again.

+3 votes     reply to comment
Genseric
Genseric Aug 13 2013, 1:08pm replied:

No worries, beta is beta.

+3 votes     reply to comment
Piciek
Piciek Aug 12 2013, 2:22pm says:

When can we expect versions for other platforms? Looks fun!

EDIT: Damn you GOL, you beat me to it! :D

+2 votes     reply to comment
liamdawe
liamdawe Aug 14 2013, 4:05am replied:

muahahah ;)

+3 votes     reply to comment
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Ground Breakers
Developer
United Indies
Engine
Unity
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Official Page
Groundbreakersgame.com
Release Date
Released Aug 9, 2013
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Highest Rated (2 agree) 8/10

Nice gameplay

Aug 11 2013, 11:06am by JustinVu

Style
Genre
Turn Based Strategy
Theme
Sci-Fi
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Single & Multiplayer
Project
Indie
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RT @danceman: Ground Breakers - turn based tactical wargame game of robots T.co

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May 28 2014, 5:25pm

スタンプGETは完了しました。 T.co

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スタンプGETは完了しました。 T.co

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スタンプGETは完了しました。 T.co

Jan 20 2014, 4:31am

スタンプGETは完了しました。 T.co

Jan 20 2014, 3:55am

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