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"Inverto" is a first person shooter-puzzler with physical puzzles and gravity manipulations. The game is the ideological successor of such games as "Prey" and "Portal" with platformer elements.

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Fully featured ingame level editor is coming to Inverto!

Posted by defaxer on Sep 29th, 2013

Hello everyone!
Now, this is The News I'm very proud of. Surprisingly, in only two weeks I managed to develop almost fully featured level editor! Just think, than I kept putting off the development, for quite a long time already of the tool which helps create a basic playable level in couple of hours! It still lacks some gameplay objects, and some features of the game require a redesign/simplification to be added to editor. But for now take a look at this, just to get an idea:

Right now "program" can build levels based on WYSIWYG (What You See Is What You Get) principle, And has immediate play mode! That adds a lot to development speed, since you can test level as you make it, and avoid a lot of level design mistakes and pitfalls right at the stage of prototyping. And of course as any decent tool it can load and save your work, which lets you share created level with your friends or other users.

Editor uses "blocky" or "voxelized" level architecture, a la "Minecraft" and a lot of other minecraft-like games. Based on a project created by Charles Marcel de Barros. I really thankful to him for this great and simple to use engine! But that's not all! In some time I'll add custom "world texture" support and up to 256 different block types (if editor performance will allow that), just think of an environmental masterpiece you can create with such possibilities!

Limited (no save, load, play mode and limited blocks/objects number) public editor web demo will be available later at Inverto.gravityboxstudio.net while a standalone version (with save, load and play mode support and all blocks and objects) will be available for all alpha owners. In a final version editor will be integral part of the game, so you could create levels without leaving actual game session! Also with a new update I'm going to increase alpha price, so consider supporting game development and get upcoming editor for Inverto while alpha is only $3.99!

Thanks and see you in next news!

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Gn0meSlice Sep 29 2013, 12:25pm says:

This is awesome!

+2 votes     reply to comment
more-badass Sep 29 2013, 1:20pm says:

Wow, this is incredible. This is what makes Inverto stand out from other first person puzzle games.

+2 votes     reply to comment
defaxer Author
defaxer Sep 29 2013, 4:44pm replied:

Portal has an editor, and I hope people do not consider it simple "cloning" ;)

+2 votes   reply to comment
Guest Sep 29 2013, 5:57pm replied:

Didn't realize that. But either way, I don't think having a level editor would be considered cloning. That's not a feature unique to Portal and it seems like you have a pretty unique editor, with the voxel format. Not sure I've seen an editor like that before

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Guest Sep 30 2013, 7:23am says:

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sturmkoenig2k Oct 3 2013, 2:30am says:

Uh oh, nice. So what's up with the early access to the editor for IGS buyers? Will we (Desura alpha pre-orderers) will get this early access too? I'm confused...

+1 vote     reply to comment
TheAnthonyNL Oct 3 2013, 3:19am replied:

From what i can see does IGS gives you earlier access to the editor instead to people who bought the $1 tier and desura buyers. Those will get access to the editor when the game is released.

Correct me if im wrong.

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defaxer Author
defaxer Oct 3 2013, 9:00am replied:

You are almost right. Editor will be available in one of the future updates (it is still far from being finished). On IGS is an early standalone version, plus not all features are implemented. I've added it as a "Beat the average price"(currently $1.5) bonus, so if I make it available for every owner of Desura version now(which is $1) than what is the point of beating the average?

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Released Jun 25, 2013
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