Gateways is a 2D platform game set in the lab of an inventor called Ed following an outbreak of a number of his more "creative" experiments. Can you help him escape the lab?
Alongside the traditional platform elements such as jumping on enemies heads, spikes and moving platforms are the gateway guns. The gateway guns allow you to place two gateways on the walls, floors and ceilings of the lab so that when you pass through one you emerge out of the other. As progress is made through the game different types of gateway gun are introduced with different effects. After the basic gun, you acquire a gun that creates two gateways of different sizes, passing through one way shrinks Ed to half his size and the other way makes Ed grow to twice his size. Then you find a gun where one gateway doesn't just connect to the others location but also its time, allowing Ed to travel back in time and encounter earlier versions of himself. Finally, the last gun manipulates gravity so passing through allows Ed to walk along walls and on ceilings.
Gateways takes place on a single sprawling map rammed with puzzles and challenges. As power ups are acquired more and more of the map opens up containing more power ups and secrets. In addition to the gateway guns Ed will also find a torch letting him light up the darker areas of the map and a mirror which can be used to deflect lasers.
A sophisticated help system will help Ed along throughout the game. Every puzzle has a help point next to it where Ed can use power orbs to find out if the puzzle can be solved using his current power ups and abilities. If it can be solved and you're still stumped then spending more power orbs will provide you with the solution.
Here at Smudged Cat Games we’ve just released version of 1.12 of indie classic Gateways on PC. This new version introduces some neat features like options to disable the next objective arrow or the post processing effects, being able to shine your torch through gateways and the ability to redefine the keys from within the game in addition to various other bug fixes.
However, by far the most interesting new feature that’s been added is the ability to load user generated levels. This coincides with the first beta release of the Gateways Editor, freely available to download here:
The editor is designed to be as easy as peas to use but we’ve put together a little demonstration video to ease people in even further:
Time to get creating!
The world warping, gravity defying, time travelling 2D puzzle platformer Gateways will be making its way onto MacOS and Linux on July 16th.
The Independent Games Festival (IGF) juries are announcing the Main Competition finalists for its historic 15th annual awards - nominating nearly 30 outstanding...
Grab the gateway guns and explore a huge lab filled with mysterious puzzles in this classic platforming adventure.
The eagerly anticipated world-warping, time travelling twist on Portal has finally arrived on PC.
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I own Gateways on the Xbox, yet today Gateways (without the Indie Gamer Chick stamp) had appeared at the front of the Xbox Indies recent release list and available to buy for 240msp! What is this? One screenshot is different from the 'original' Gateways which is still available, as seen by scrolling through the highest rated list.
Can you shed any light on this?
The old version is still there, showing as owned by me, with the stamp on the front.
But this new one, without the stamp and one different screenshot, is showing up as just released and available for 240msp.... What's going on? Was this meant to be an update but somehow passed peer review as a new title?
x Mataeus x
Yes, this is an unfortunate mishap. The new version which appeared is in fact a very old version of Gateways. I'm working on getting the version removed. I explained exactly what has happened in my blog:
May sound like a dumb question but if you have bought this on Steam, is it possible to have a Desura version somehow?
Hi, I purchased the full version and I'm getting a 'No suitable graphics card found' error when trying to run.
I've had this issue before with a couple of other games and Google referenced the problem to be as simple as toggling the 'Reach' option in XNA.
Since I'm using a seven year old AGP card I don't suspect many others with my same issue but if it doesn't affect the features or quality of the game would it be possible to adjust for the next update?
Unfortunately it's not as simple as just switching it to 'Reach'. The 'Reach' profile doesn't support a large number of features that the 'HiDef' profile does. Features which Gateways uses. I've looked into adding support for Reach before but I couldn't find a solution (it's mainly to do with the lighting used in the game). Sorry!
So I guess that I somehow am downloading the demo even though I have the full game option selected. Anyone know what to do to stop this?
The demo version is the full the game.. the game I paid for is the demo..
Tried the demo, crashed at the first puzzle, not picking it up again untill the next update.
Sorry to hear that. Can I ask if an error box was shown?
just saw it on indie for breakfeast. awesome game