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Each construction is based on nodes, node can be wheel, wing, engine, balloon, propeller, tank etc.
Nodes can be connected by edges, moved, rotated, added and removed.
Vehicle can be divided to many segments by axes, axe can have rotation limit and can be individual steering
Game support air and water drag, wings can direct aerodynamic force to chosen direction. Nodes in water have own displacement, it can be changed in tank node so build submarine is possible.
Parameters of each elements can be changing in inspector, also it allows to rebind steering keys.

I create devblog for sheering: plans about new things, working progress and news - cheek Gavdevblog.blogspot.com

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Four new map, version 0.5.2 available Guns and maps Upgraded graphic
Blog RSS Feed Post news Report abuse Latest News: Manual to new version

1 comment by humman01 on Feb 23rd, 2015

Hi, from version 0.5.0 I change editor to completely new one, this is faster, simpler, more stable and easier to use. But basic operation work different so manual can be useful.

After start new game new basic vehicle can be spawn by key C or New button, to enter to vehicle look at it seat (cockpit), seat cant be total occlude by other element and press F or Get In button.

First of all adding new modules. Select any green cube (node), on bottom is panel with available parts, click on chosen module, next drag one of red capsule to one of three axis, after move new module will be created.

To remove module, or any object press [Q] or Remove button on right.

To easy create new plate select edge (red cube) press [E] or Copy button and drag in any direction. In this way can be also created new module (with same setting), new edges by coping nodes and new cubes by coping plates (blue cube).

New plates (quad and tingles) can be also add by selecting three or four green nodes, multi-selecting can be do by holding [Shift] key and select 3 or 4 green cubes, next press [1] or Create button.
New edge can be add by same way by selecting 2 nodes.

Completely new is option to rotate any plates around one of it edge. To activate it select face, set on checkbox Can be Rotate, chose edge and angle of rotation by slider, also activation key can be rebinded.

Module can be also rotate, to do this select module and press [M] or Rotate button.

Edges can be also (like at plate) visible and collide-able, select it and chose isVisible checkbox

Plates and edges can have different materials, they can be chose by menu on right, material have different mass.

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Game about Vehicles - v0.5.2 - windows

Game about Vehicles - v0.5.2 - windows

Jul 23, 2015 Demo 3 comments

New version include: -beginning of destruction system, under fire hull elements and modules lose it's HP, alter lose it all they fall of from vehicle...

Game about Vehicles - v0.5.0 - lin

Game about Vehicles - v0.5.0 - lin

Feb 21, 2015 Demo 1 comment

I recreated game from almost begging, this versions doesn't contains yet all module from 0.4 but have completely new editor and better physics, graphic...

Game about Vehicles - v0.5.0 - mac

Game about Vehicles - v0.5.0 - mac

Feb 21, 2015 Demo 1 comment

I recreated game from almost begging, this versions doesn't contains yet all module from 0.4 but have completely new editor and better physics, graphic...

Game about Vehicles - v0.5.0 - win

Game about Vehicles - v0.5.0 - win

Feb 21, 2015 Demo 7 comments

I recreated game from almost begging, this versions doesn't contains yet all module from 0.4 but have completely new editor and better physics, graphic...

Game about Vehicles - Alpha v0.4 - mac

Game about Vehicles - Alpha v0.4 - mac

Mar 9, 2014 Demo 1 comment

New things: -all element will be have a new, better model -wheels have own suppression -new GUI of editor is easier to use -new element Hinge

Game about Vehicles - Alpha v0.4 - linux

Game about Vehicles - Alpha v0.4 - linux

Mar 9, 2014 Demo 0 comments

New things: -all element will be have a new, better model -wheels have own suppression -new GUI of editor is easier to use -new element Hinge

Post comment Comments  (0 - 10 of 164)
humman01 Creator
humman01 Jun 8 2015 says:

I last time I port game to Unity 5, graphic look better, performance too but physic of wheels sucks. So I working on my own wheels physics, with not bad results, works better on tanks. Currently, besides wheels I working on guns, ballistics and armor penetration mechanic.

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starkeron
starkeron Feb 15 2015 says:

I want to help you with the game!!!!
(check your private messages)

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Fox4_4
Fox4_4 Feb 13 2015 replied:

Скоро выложит что-то типа демки.

+1 vote     reply to comment
blueprintrandom1
blueprintrandom1 Dec 22 2014 says:

You should look at walking ragdolls, I would love to see a assembled imperial walker :D

+1 vote     reply to comment
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Game about vehicles
Platforms
Windows, Mac, Linux
Developed By
humman01
Engine
Unity
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Official Page
Gavdevblog.blogspot.com
Release Date
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Realistic Sim
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Education
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Game about vehicles
Game about vehicles
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