I recreated game from almost begging, this versions doesn't contains yet all module from 0.4 but have completely new editor and better physics, graphic...
Each construction is based on nodes, node can be wheel, wing, engine, balloon, propeller, tank etc.
Nodes can be connected by edges, moved, rotated, added and removed.
Vehicle can be divided to many segments by axes, axe can have rotation limit and can be individual steering
Game support air and water drag, wings can direct aerodynamic force to chosen direction. Nodes in water have own displacement, it can be changed in tank node so build submarine is possible.
Parameters of each elements can be changing in inspector, also it allows to rebind steering keys.
I create devblog for sheering: plans about new things, working progress and news - cheek Gavdevblog.blogspot.com
Hi, from version 0.5.0 I change editor to completely new one, this is faster, simpler, more stable and easier to use. But basic operation work different so manual can be useful.
After start new game new basic vehicle can be spawn by key C or New button, to enter to vehicle look at it seat (cockpit), seat cant be total occlude by other element and press F or Get In button.
First of all adding new modules. Select any green cube (node), on bottom is panel with available parts, click on chosen module, next drag one of red capsule to one of three axis, after move new module will be created.
To remove module, or any object press [Q] or Remove button on right.
To easy create new plate select edge (red cube) press [E] or Copy button and drag in any direction. In this way can be also created new module (with same setting), new edges by coping nodes and new cubes by coping plates (blue cube).
New plates (quad and tingles) can be also add by selecting three or four green nodes, multi-selecting can be do by holding [Shift] key and select 3 or 4 green cubes, next press  or Create button.
New edge can be add by same way by selecting 2 nodes.
Completely new is option to rotate any plates around one of it edge. To activate it select face, set on checkbox Can be Rotate, chose edge and angle of rotation by slider, also activation key can be rebinded.
Module can be also rotate, to do this select module and press [M] or Rotate button.
Edges can be also (like at plate) visible and collide-able, select it and chose isVisible checkbox
Plates and edges can have different materials, they can be chose by menu on right, material have different mass.
Latest tweets from @humman01
I will try release new version 0.4 in Sunday, this week. Version 0.4 will have new graphics of all element, better editor, new element
Mar 3 2014, 3:10pm
Version 0.3 will be available today. Merry Christmas, ho, ho, ho :)
Dec 24 2013, 10:01am
Version 0.2.7 will be tomorrow, it will fix all known bugs (including multiplayer) and allow to create buildings.
Nov 15 2013, 6:41am
In 0.2.7 I want fix all bug in saving and multi, add buildings, cables, shafts, pipes. Will be upload in this week.
Nov 4 2013, 10:42am
Version 0.2.5 should be available to download on indeidb soon. Another-next after one week ;)
Oct 28 2013, 3:51pm
I want to change way of editor work and its GUI, also special connections will be returned. Next version in this month.
Oct 22 2013, 10:23am
Version 0.2.2 is finish, will be allow to download soon.
Sep 28 2013, 10:04am
New version 0.2 will be in monday or even today
Sep 8 2013, 11:52am
Three version uploaded, now waiting for authorization
Aug 24 2013, 2:52pm
Today I will try upload new version ( 0.1.7 )
Aug 24 2013, 6:19am