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Galaxial is a real time 4X (explore, expand, exploit and exterminate) strategy game set in space. The player is given control of their own empire in the distant future, and are free to play the way they like using diplomatic, economic or military means of achieving their goals in a sandbox galaxy.

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Some of the things I have been adding to the game in the last few weeks.

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Capital Ships and Turret Graphics

Below is an image of the first capital sized ship that I have finished. The two smaller ships that can also be seen are a Frigate and Cruiser. Ship types that will be capital sized will include Carriers, Battleships, Colonisers and Dreadnaughts.

The plan is for each faction to have at least 6-8 different capital sized ship hulls when the game is finished, there will be a lot of smaller sized ships as they take a lot less GPU texture memory.

I have also redesigned the turret graphics which you can see in the screenshot as I thought the old ones looked rather boring when zoomed in close. Most ships will only be able to fit weapon modules of a certain size (small, medium or large)

(Click image for fullsize)

System View Interface

This is the interface for the system level which displays planets and stargates in the star system. The coloured icons at the center of a planet show which faction has a colony there. When you hover the mouse over a planet it will display a summary of ships there including the total asteroid resources. Ships warping to planets and stargates will be visible on the map here as well.

(Click image for fullsize)

Galaxy View Interface

Below is a work in progress for the galaxy level interface. The "pie chart" icons show the percentage of planets in the system each faction controls. Each system will display a red glow if a battle is taking place there involving the players colonies or ships.

The reason why the faction controlled territory isnt clustered together as you would expect is because the screenshot was taken in a quick test galaxy where planets were assigned to random factions.

(Click image for fullsize)

Turret Lights

Made some further changes to ship faction identifying lights so that they get larger and more visible the more zoomed out you are. This makes it easier to see whats going on during massive battles.

(Click image for fullsize)

In my next blog post I should have a new video showing off some new projectile and area of effect type weapons as well as some support modules that I'm currently working on!

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deathisnearx123
deathisnearx123 - - 32 comments

god damn this looks awesome XD tracking now

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Razihel
Razihel - - 167 comments

So simple, yet so awsome.

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AidanWolf
AidanWolf - - 57 comments

oh my god, this looks incredible.

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Ca_Putt
Ca_Putt - - 179 comments

wtf?

Looks awesome however - Tracking.

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Hell_Diguner
Hell_Diguner - - 3,645 comments

I like what I see; tracking.

Will there be mod support for this game? Depending on how successful you are, I might like to make a Homeworld or SPAZ mod.

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StuartMorgan Author
StuartMorgan - - 81 comments

Yes there is mod support for most things in the game, but currently not the AI or interface.

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o0Sidewinder0o
o0Sidewinder0o - - 26 comments

This is getting even better!!

Is there anything i can test yet???

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