Foldrum is a fast-paced turn-based tactical RPG being developed for iOS and Android. Featuring one-hit-one-kill combat, customizable equipment builds, and a variety of map types and game modes, our goal is to combine intense and engaging combat, a setting inspired by medieval Eastern Europe, and a compelling story-driven campaign.



Foldrum from a story perspective draws extensively from two major factors. The first is Russian medieval history. Though the world in Foldrum is different from ours it is heavily inspired by that era of time and makes parallels to events that took place then. At the soul of Foldrum is the idea of the medieval period from the average persons perspective. Not of a lord or king but of a mercenary or a villager who's voice in history is very often overshadowed.

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After The Republic of Madev fell to the principality of Kos, the Kos goverment realized that the war had been far harsher than it hoped. The winter was coming and they were nearly out of food with two countries to feed now. Starvation seems inevitable in the brutal northern winter and major officials have no solution to this crisis but to hold tight to food stores and wait for spring.

In the midst of this crisis is Berislav, a mercenary contracted by a noble house in a neighboring more stable land to steal a Kosian artifact. If he succeeds he can live a carefree life as a noble away from a region that seems in free fall. However this theft does not go even remotely as planned due to the second factor.

Foldrum also has a Lovecraft flair to it in the form of the Foldrum. The artifact that Berislav is tasked to steal is in fact alive and terrifyingly powerful. It can project itself in the world as people and can speak directly with anyone who holds it, but those are some of it's weaker powers. It's most terrifying is it's ability to turn back time with seeming ease. Time for the Foldrum is a malleable form that can twist and change as it sees fit and sadly for poor Berislav, unlike the traditional uncaring Lovecraftian horrors the Foldrum seems to have an interest in playing with Berislav.


Foldrum takes a unique approach to its gameplay because of the implementation of one major mechanic. One hit one kill. That means if you are hit once in Foldrum and there is no special case you die, and the same goes for the enemy. You are always alone in single player and you must find a way to use your environment, the abilities you have, your weapons and your movement to overcome those odds. Gameplay in Foldrum therefore is fast and brutal. One second you could be decimating enemies and the next you could be dead but at the same time one second you could be cornered and the next victorious. The coin in Foldrum has two sides.


The art for Foldrum will be done in a pixel graphics style. The actual substance of that style will be a faded feel to the art. Foldrum is not a super happy and fluffy game and deals with serious concepts so the art style will be trying to reflect that in the best way it can, giving the gameplay a grounded feel.

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The music for this game has been a hot topic for debate among me and the sound team. We really have two potential paths to go in our minds. One is that we will go with more traditional medieval music where we will have a handful of instruments that will score most of the soundtrack. The alternative is to take inspiration from the art and do a more chiptune driven soundtrack with a variety of instruments. I don't think it will end in a either or decision but more than likely a blend of the two. It's just a question of which side gets more of the pie.

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Foldrum Demo 1.0 Release


Foldrum Demo Release 1.0

The demo is out and I want to go over some features of it here.

There are four major things linked in the demo main menu you can access. The details menu, the single player menu, the multiplayer menu and the tutorial.

Details Menu

Details menu displays all of the tiles, weapons and items possible in the demo (with the exception of roads). Here you can read up on them and see what there full potential is. If you need to know what a specific weapon does or what advantages and disadvantages it has then look no further than the Details Menu.

Single Player Menu

single player menu

single player menu run

The single player menu allows you to set up a game against AI by yourself. You can select the map right away to start placing enemies but to place the player you must select the place player option in the top left.

Changing map size I think is pretty self explanatory but generation might need some explanation. In generation you have the base grassland tile as the constant middle element and two accent tiles which you choose. The higher the percentage of the accent tiles the lower chance a base tile will appear and the higher chance one of the two accent tiles will appear. Since this is a percentage chance per tile rather than percent of the board you can end up sometimes with skewed maps but in most cases it works really nicely.

Finally the stealth option in the top left starts the enemies without knowing your existence. This mode is recommended as of right now to be played with mountains on the map since if you hide behind a mountain the enemies will still not be able to see you unless they have a direct line of sight that is not blocked by a mountain.

Multiplayer Menu

multiplayer menu

multiplayer menu active

Multiplayer is similar to single player except it is player v.s. player. So there are no enemies on the map, just other players. The game works out like hot seat multiplayer.


tutorial screen

Finally there is the tutorial which is a rough guide to playing Foldrum. The text that displays should help you learn the basics of the game and understand what Foldrum is all about.

Important Notes

The playable demo is being released for windows and android as of right now but if your a mac user there is still hope if you read below.

Finally I want to make an announcement about our website which is now officially up and running. You can access it here and there is also a live webgl demo present on the site if you have a mac and still want to try the game.

If you have any questions about the demo or find any bugs feel free to report them in the comments section or in our forums on the new website. All the best and have fun playing Foldrum for the first time!

Website Link:

Website Demo Link:

Final quick note if the webgl version seems to have the same issues even when I say it has been updated you need to refresh the cache, to do that you on Firefox can press ctrl + shift + r or on Chrome it's just ctrl + r. If you have another browser and think it's the same issue don't hesitate to message in the comments section and we will do our best to help you out.

Foldrum Update #9

Foldrum Update #9


The demo is just around the corner and this is the last update before the demo goes live on December 22nd. Find out how the process is going in this update...

Foldrum Update #8

Foldrum Update #8


The first update for Foldrum after the demo announcement for December 22nd. Find out how the development of the demo is coming and if it's on target for...

Foldrum Update #7

Foldrum Update #7


In this Update I discuss the demo release date and the general timelines for development.

Foldrum Update #6

Foldrum Update #6


In this update I reveal a new mode for the game and show off some of the new finished tiles and the art associated with them.

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Foldrum Demo 1.0 Windows Release

Foldrum Demo 1.0 Windows Release


This is the first demo release for Foldrum. We are going to update it as more and more on the game is done but I and the whole team think that this is...

Foldrum Demo 1.0 Android Release

Foldrum Demo 1.0 Android Release


This is the first demo release for Foldrum. We are going to update it as more and more on the game is done but I and the whole team think that this is...

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Latest tweets from @foldrumgame

THE DEMO IS OUT!!! #Foldrum #gamedevelopment #gamedev indiedb(android/Windows): Our Site:

Dec 22 2017

The demo is almost here and this is our final update before the release. #Foldrum #gamedev

Dec 15 2017

So I have been trying to get the guys reading H.P. Lovecraft since their section of the game will take a lot from h…

Dec 3 2017

The eighth update for Foldrum covers the progress of the demo's development due to be released December 22nd.

Dec 1 2017

Thanks so much for the shoutout!

Nov 19 2017

The seventh update for Foldrum's Development. In it I Make an announcement on when the core gameplay demo will be r…

Nov 17 2017

Big announcement about deadlines for gameplay will be coming out soon.

Nov 2 2017

The sixth update for the development of foldrum.

Nov 2 2017

The fifth update for the development of foldrum is out.

Oct 20 2017

Taking a bit of a break for thanksgiving. Will be back on development by Tuesday and should have some interesting announcements next week.

Oct 8 2017

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