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In a militaristic future where mankind has conquered the farthest reaches of space, the crew of a lone research vessel called Antares lies dormant near an off-world mining colony until it receives a distress signal and executes a surveillance mission. Upon descent on the planet you discover that the colony is under attack. There you must battle the war machines of humanity, now controlled by a sentient entity of unknown origins. As the player, you are the pilot of a space fighter, the only one trained and capable to fend of the enemy forces and defend Antares.


            * Explore different worlds, each one offering a unique feel and different gameplay elements
            * Confront a vast array of enemy units, with the difficulty increasing as the game progresses
Choose from different spacecraft upgrades
            * Plan your resources - unlock new strategic possibilities based on your play style using the resources you earn in-game
            * Go on the offence, or bunker down - upgrade your spacecraft and take the fight to the enemy, or build turrets and turtle out the storm



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Catching the Wind Windcatcher Antares at Night
Blog RSS Feed Report abuse Latest News: DEV BLOG ENTRY 13: A VISIT TO THE ARMORY

7 comments by antaig on Jul 10th, 2014

Those that played the early alpha build, which you can still find HERE for those that dared to ignore it, probably already had first hand experience with some of the weapons we will talk about here. But there are things that are yet to be implemented, or were added since that release, so read on if you want to know more.

With 15 distinct weapons at your disposal you, the player, will choose the perfect weapon for dealing with the various kinds of enemy types. As you progress through the game new weapons, and upgrades for the same, will get unlocked. 

The weapons can be bought, sold and upgraded in the Inventory Screen:

Inventory Screen

And the already owned weapons can be equipped between missions through the Hammerhead Menu:

Hammerhead Menu

Our basic idea is to create all weapons with three upgrades in mind. When initially bought each weapon starts at its basic, let’s call it lvl. 0, variant and then the player can spend resources to upgrade the weapon and unlock new attack patterns and enhance the damage output. 

The following section provides a first look at the weapons we already have in the game (though not all upgrades are ironed out nor final yet):

Machine GunMachine Gun 3D Render

The most basic of weapons, the faithful Machine Gun, is pretty much what you’d all expect it to be. It is the starting weapon in the game and while generally most efficient when used against weaker enemy forces a steady supply of upgrades can push its usability well into the later stages of the game. The main thing to keep in mind when wielding the Machine Gun is that constant shooting causes the weapon to overheat, ceasing fire until it’s cooled.

Upgrade 1: Increases the fire rate

Upgrade 2: No overheating with a penalty to accuracy

Upgrade 3: Explosive rounds (greatly increases bullet damage)

Missile LauncherMissile Launcher 3D Render

While we’re covering the basics let’s go over one more staple of the shooter/action genre, the Missile Launcher. These weapons have a relatively slow attack speed but that is well compensated by the huge damage they inflict upon impact. And what kind of a missile impact would this be if it didn't do some additional damage in a blast radius around the primary impact point to unfortunate nearby enemies.

Upgrade 1: Increased blast radius and projectile speed

Upgrade 2: Further increased the blast radius and enhanced  projectile damage

Upgrade 3: Increase number of missiles fired from a single missile to simultaneous two


Plasma RiflePlasma Rifle 3D Render

Now we’re venturing into Sci-Fi territory with the Plasma Rifle. This energy powered weapon fires in bursts of three super heated charges after which a small recharge time is required before the next blast is ready. The Plasma Rifle is a fine choice for every pilot especially when upgraded; the weapon becomes significantly stronger, though with the steep price for said upgrades this is where the resource management of the game comes into play.

Upgrade 1: Increase burst size of up to 5 charges

Upgrade 2: Chargers deal damage over time after impact

Upgrade 3: Charges will send electrical shocks to nearby enemies before impact

Tesla CoilTesla Coil 3D Render

The Tesla Coil is designed to burst down clusters of enemy forces with forking electrical bolts but at a slightly lower range than the other weapons in the arsenal. While the limited range might seem like a pretty big drawback, that couldn’t be further from the truth. When used properly the Tesla Coil can be a devastating weapon that comes in handy against swarming drones and heavy tanks alike.

Upgrade 1: Up to 5 targets and increased damage

Upgrade 2: Electric shocks will bounce to other secondary targets, increased range

Upgrade 3: 50% chance of disabling enemies shield upon impact


LaserLaser 3D Render

The Laser fires a continuous beam of searing light, instantly hitting anything in a linear trajectory. Since any of the other weapons projectile speed cannot compare to the speed of light, targeting with the Laser is pretty easy and straightforward. However firing the weapon will cause it to overheat, requiring you to wait for a lengthy cooldown.  But as is always the case, for every drawback there is an upgrade that comes to the rescue.

Upgrade 1: Decreased cooldown

Upgrade 2: Converging beams

Upgrade 3: The Laser will continue to fire while in cooldown at minimal capacity

So there you have it, those are the weapons of Excubitor. Well, for now at least, there are plenty more coming and these are still subject to change as is always the case this early in development. We would, as always, welcome any kind of creative input about these weapons or other weapon ideas from you, the community. A bit of help and cooperation can only do good.

While there might be some time before we show you the, as of yet unrevealed, (planned) ten new weapons there are still big things coming on the Excubitor front in the next few weeks so follow us, pay close attention and expect some big announcements soon.

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Excubitor Alpha 0.14 - Linux

Excubitor Alpha 0.14 - Linux

May 8, 2014 Demo 0 comments

Excubitor Alpha 0.14 Tutorial level + New level Assembly Complex

Excubitor Alpha 0.14 - MacOS

Excubitor Alpha 0.14 - MacOS

May 8, 2014 Demo 0 comments

Excubitor Alpha 0.14 Tutorial level + New level Assembly Complex

Excubitor Alpha 0.14 - Windows

Excubitor Alpha 0.14 - Windows

May 8, 2014 Demo 2 comments

Excubitor Alpha version 0.14 Tutorial level + New level Assembly Complex

Excubitor Alpha v.0.13 - Linux

Excubitor Alpha v.0.13 - Linux

Mar 19, 2014 Demo 0 comments

This is the first pubilc alpha release of Excubitor for Linux. The game is still in early phase of development with release dates yet to be anounced.

Excubitor Alpha v.0.13 - MacOS

Excubitor Alpha v.0.13 - MacOS

Mar 19, 2014 Demo 0 comments

This is the first pubilc alpha release of Excubitor for MacOS. The game is still in early phase of development with release dates yet to be anounced.

Excubitor Alpha v.0.13 - Windows

Excubitor Alpha v.0.13 - Windows

Mar 19, 2014 Demo 1 comment

This is the first pubilc alpha release of Excubitor for Windows. The game is still in early phase of development with release dates yet to be anounced.

Post comment Comments
MattCage Jul 10 2014, 1:45pm says:

Really interesting! Tracking for sure ;)

+2 votes     reply to comment
IvanErtlov May 15 2014, 11:58am says:


Enjoying the Alpha right now!

+3 votes     reply to comment
papamdt Apr 10 2013, 12:52pm says:

Момци поздрав од Македонија и тимот за масовно уништување .

+3 votes     reply to comment
Insolent. Mar 4 2013, 8:10pm says:

This is looking quite good! Tracking.

+6 votes     reply to comment
TesseractDeveloper Mar 5 2013, 8:58am replied:

Thanks for watching, we will keep you up to date.

+2 votes     reply to comment
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