Babylon Project
Role PlayingThe game (no name yet, "Babylon Project" is provisional) is a RPG ambiented in the ancient mesopotamian cultures. It is a fantasy, not historical, game...
JOIN US IN OUR FIGHT TO CHANGE HAARIA!
Demo version available :
Scirra.com
SYNOPSIS
As your pilgrimage in Daraedin comes to a closure, you receive a letter from your home village in Haaria asking you to return and temporarily take the chieftain's place during his absence. Apparently, even after the war with Dokia years ago, Haaria is still full with madness. Most of the surviving veterans, having no war to fight in, deserted the army and become raiders. With Haaria unable to keep order within the borders, slavers, criminals, and monsters seized control over everything.
You are to clean the mess within your home village in Haaria and assemble the remaining people willing to fight the raiders and reclaim what they took from your homeland!
THIS IS A REACTION-BASED ACTION GAME!
This game tries to show simple truths about combat:
1. One misstep in a fight can be your death. That means you can't really split your attention too much when you still have opponents ready to take you down... Unless, of course, you are really that cocky and confident. So don't bother checking your options in the middle of combat. You can only do so when there's no one around or between enemy WAVES.
2. Common peasants cannot change into experienced warriors over night. Seeing the villagers are all inexperienced and not from warrior caste, you'll come to realize that training them from nothing is a tedious task. OF COURSE they will start WEAK. First, they will need to be able to fight on their own, even under your care. Second, they need capable mentors to train them. As you are the only one who has the will and the time to do all that for your people, the task of making fighters out of them is entirely up to you.
FEATURES
* Wave-based combat with multiple levels
* Click-based fighting strategy that tests your timing and reflexes
* All manners of enemies, ranging from common raiders, fiery nemurbaras, up to magical nagas
* Risk of injury after every combat, wounds, poisons, and ways to tend them
* 100+ items to get during combat, each with their own function, description, and lore
* 12 possible endings after every departure
* Unlockable characters, additional battle aids, and departure preparations
* Level up your characters by training them after reaching the necessary kill count
* Manage 3 kinds of resources for rebuilding your broken village
* Depictions of bronze age era, combined with the game's own magic, myths, and civilizations
* LOTS of in-game party banters
ADDITIONAL INFO
This game is developed by Ibrahim Indra Baskara (2016), an attempt to remake a 2009 Indonesian novel by I Tsu Baskara.
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