Escape Doodland is 2.5D arcade platformer with intense and demanding​ gameplay.

You play as one of Doodlers, a peacefull inhabitant of Doodland, attacked by a merciless monster — OmNomus. Explore an exciting world, full of unpredictable and surprising difficulties. Use boosters to overcome them and, in the meantime, try not to get eaten.

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The work on the menu has almost reached the end and we are getting ready to release the demo!

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In April, we manged to sign a deal with the publisher, which allowed ut yo work on Escape Doodland much faster because we could spend much more time making the game. The organization of work has also improved - we have to stick to a plan that is divided into milestones.
We managed to finish it so the first milestone is over. It has also been accepted by the publisher, which was very good news for us :).

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Settings are in the same style as all previous menu items (which we described here and here ). After selecting the button, on the road sign, the camera goes underground showing us a smoky room full of pipes and jamming wheels. You will be able to change the controls there (gamepad will be supported!), change sound and music volume, and read credits.
​You can see how it will look like below:

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Ok, but now more interesting news :).
One of the main assumptions of Escape Doodland was that the game should be demanding or even difficult. Choosing the right difficulty level is very hard (especially for such amateurs like us :) ). If the game is too easy it will be boring, if the game is too difficult it will lead to frustration and no one will want to play it. We are afraid of this second scenario.
Escape Doodland sometimes requires a very quick response and learning levels is quite hard (some obstacles are random). It's challenging for creators to judge whether the level of difficulty is okay because after many hours of playing the game (during testing) it can be played with eyes closed and the judgement is not fully objective.

That's why we decided to ask you for help by sharing you closed demo version :). We still have to finish the menu and fix some other things that will take us a while but you can already subscribe for demo under this LINK or just send us email on escapedoodland@gmail.com (don't worry - we won't spam you :) ). When we will be ready to show you the game, we will send you a download link, and after a while we will ask you to complete a short survey.
We are counting on you and we are very excicted :) !

Till next time!

And here you can find more stuff about Escape Doodland:

Website

Facebook

Twitter

Tumblr

Instagram

Till next time!

Devblog #2 - Doodler's changing room

Devblog #2 - Doodler's changing room

News

Another part of menu! We've made a room where you will change your character and buy a new one.

Escape Doodland DevBlog #1

Escape Doodland DevBlog #1

News

We thought about creating a devblog for a long time and delayed our decision for couple reasons but at last we made it and this is our first post!

Comments
avanrossum
avanrossum

I love where this is going - looking forward to seeing more!

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Escape Doodland
Platforms
Windows, Mac, iOS, Android
Developer
appSide down
Engine
Unity
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Genre
Platformer
Theme
Abstract
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Latest tweets from @escapedoodland

RT @veronicgrk: Grumpy old lady :)! She is in the demo if you want to meet her personally: Gamejolt.comT.co

9hours ago

RT @gamejolt: Run, jump, & fart through a drawn world to flee the dreadful jaws of the Omnomus in Escape Doodland!… T.co

15hours ago

RT @veronicgrk: Yay! @EscapeDoodland demo is featured on @gamejolt main page! Thanks guys :) Gamejolt.comT.co

15hours ago

RT @veronicgrk: Hi #gamedev As I promised the demo is now available on @GameJolt Gamejolt.com Come and get it! #indiedev #indiegame #indiedev

Oct 20 2017

RT @Azeriath: Thank you @EscapeDoodland for that AWESOME demo! I enjoyed it alot and cannot wait for more! <3… T.co

Oct 19 2017

RT @veronicgrk: Hey #gamedev Good news! We are going to share @escapedoodland demo tomorrow on @GameJolt! Stay tuned! #indiedevT.co

Oct 19 2017

#Soulblight - #indiegame #roguelike built around more literal approach to #RPG Now live on #kickstarter Thndr.me

Oct 17 2017

RT @veronicgrk: Making an old shop lady and I have couple faces for her. Which one is the grumpiest :)? #gamedev #indiedevT.co

Oct 16 2017

RT @veronicgrk: Don't know why I didn't do it before. A secret area over the magic forest! #gamedev #indiedev #indiegame #games T.co

Oct 15 2017

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