Escape Doodland is 2.5D arcade platformer with intense and demanding​ gameplay.

You play as one of Doodlers, a peacefull inhabitant of Doodland, attacked by a merciless monster — OmNomus. Explore an exciting world, full of unpredictable and surprising difficulties. Use boosters to overcome them and, in the meantime, try not to get eaten.

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After dealing with the general outline and animations it was time for creating a character changing section.
We had a lot of ideas how to handle this part of menu and they were (as always :) ) very different. It wasn't easy to combine them but luckily there was a common denominator - parallax.

Picture

As we described in previous post we wanted to place menu options in different parts of Doodland. We had to figure out the place where you will be able to see all unlocked Doodlers, choose one you want to play or buy some. We decided to realize Weronika's idea - camera is zooming in on a house, 'look' through the window and show the room.
And of course she created it in doodle style :)

Picture

From the technical side it looked quite simple. The camera is zooming in (controlled by animation) on a building and when frame is completely covered by it and then the room is activated by script. It was necessary to do like that because otherwise room would be visible from the main view. There was a little problem with fonts because the room is pretty small and after setting characters to size 1 or 2 they were very pixelated and better solution was setting a greater size and then make the object's scale lower.
Here you can see how it works:

To finish this part we need to add/modify couple details:
- change the window to 'real' one (transparent) and add some landscape to intensify parallax effect
- add some decorations (probably a cash machine) near the camera
- add Doodler change animation
- change the building in a way that window is getting transparent when camera is zooming in

Picture

And here you can find more stuff about Escape Doodland:

Website

Facebook

Twitter

Tumblr

Instagram

Till next time!

Escape Doodland DevBlog #1

Escape Doodland DevBlog #1

News

We thought about creating a devblog for a long time and delayed our decision for couple reasons but at last we made it and this is our first post!

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avanrossum
avanrossum

I love where this is going - looking forward to seeing more!

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Escape Doodland
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Windows, Mac, iOS, Android
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appSide down
Engine
Unity
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Platformer
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Latest tweets from @escapedoodland

RT @veronicgrk: Settings in progress! #indiedevhour #gamedev #indiedev #madewithunity T.co

Jun 21 2017

RT @bhaktimarie: Great blogpost from @veronicgrk for @EscapeDoodland, a doodlerific game. #gamedev T.co

Jun 21 2017

RT @veronicgrk: Hey #gamedev Here's a fresh post on our devblog about making another menu part! Escapedoodland.com #madewithunity #indiedev #indiegame

Jun 18 2017

RT @veronicgrk: This is how Doodler's change room will look like. Very happy with this :) #screenshotsaturday #gamedev #indiedevT.co

Jun 17 2017

RT @veronicgrk: Setting up Doodler's room. Still some things left to change. #madewithunity #gamedev #indiedev #indiegame T.co

Jun 13 2017

RT @veronicgrk: We are also on @IndieDB and just added an article! Indiedb.com #madewithunity #gamedev #indiedev #indiegame

Jun 11 2017

RT @veronicgrk: Oh, almost forget! We've created a blog and here's first post :) Escapedoodland.com #screenshotsaturday #gamedev #indiedev #indiegame

Jun 10 2017

RT @veronicgrk: Started working on new menu! The scenery will based on trailer. What do you think :)? #screenshotsaturday #gamedevT.co

Jun 10 2017

RT @veronicgrk: It'll be the main image for #escapedoodland on the Steam Greenlight. What do you think about it :)?… T.co

Jun 6 2017

RT @veronicgrk: Check out our trailer for #greenlight :) Its here: Youtu.be #screenshotsaturday #gamedev #indiedevT.co

Jun 3 2017

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