Escape Doodland is 2.5D arcade platformer with intense and demanding​ gameplay.

You play as one of Doodlers, a peacefull inhabitant of Doodland, attacked by a merciless monster — OmNomus. Explore an exciting world, full of unpredictable and surprising difficulties. Use boosters to overcome them and, in the meantime, try not to get eaten.

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The work on the menu has almost reached the end and we are getting ready to release the demo!


In April, we manged to sign a deal with the publisher, which allowed ut yo work on Escape Doodland much faster because we could spend much more time making the game. The organization of work has also improved - we have to stick to a plan that is divided into milestones.
We managed to finish it so the first milestone is over. It has also been accepted by the publisher, which was very good news for us :).


Settings are in the same style as all previous menu items (which we described here and here ). After selecting the button, on the road sign, the camera goes underground showing us a smoky room full of pipes and jamming wheels. You will be able to change the controls there (gamepad will be supported!), change sound and music volume, and read credits.
​You can see how it will look like below:



Ok, but now more interesting news :).
One of the main assumptions of Escape Doodland was that the game should be demanding or even difficult. Choosing the right difficulty level is very hard (especially for such amateurs like us :) ). If the game is too easy it will be boring, if the game is too difficult it will lead to frustration and no one will want to play it. We are afraid of this second scenario.
Escape Doodland sometimes requires a very quick response and learning levels is quite hard (some obstacles are random). It's challenging for creators to judge whether the level of difficulty is okay because after many hours of playing the game (during testing) it can be played with eyes closed and the judgement is not fully objective.

That's why we decided to ask you for help by sharing you closed demo version :). We still have to finish the menu and fix some other things that will take us a while but you can already subscribe for demo under this LINK or just send us email on (don't worry - we won't spam you :) ). When we will be ready to show you the game, we will send you a download link, and after a while we will ask you to complete a short survey.
We are counting on you and we are very excicted :) !

Till next time!

And here you can find more stuff about Escape Doodland:






Till next time!

Devblog #2 - Doodler's changing room

Devblog #2 - Doodler's changing room


Another part of menu! We've made a room where you will change your character and buy a new one.

Escape Doodland DevBlog #1

Escape Doodland DevBlog #1


We thought about creating a devblog for a long time and delayed our decision for couple reasons but at last we made it and this is our first post!


I love where this is going - looking forward to seeing more!

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Escape Doodland
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Latest tweets from @escapedoodland

RT @veronicgrk: Hey guys! We've just finished a new trailer with a lot of gameplay and cool music. Let me know if you liked it :)!…

Feb 17 2018

RT @donthitsave: Let's Play A Game... #job #devhumor #officehumor #webcomic

Feb 17 2018

RT @veronicgrk: Hi guys! Particle system is such powerful thing and we love it! You can create so many things with that.…

Feb 13 2018

RT @veronicgrk: Hi guys! We've decided that the newest level will be based on our veeeeeery old level (it's almost 2 yers old!) Of…

Feb 10 2018

RT @veronicgrk: Hey #gamedev! Still polishing the 8th level. This time we've added swiniging doodle guys in the background and som…

Feb 3 2018

RT @veronicgrk: Hey guys! We were'nt really satisfied with our water levels so decided to fix it. Do you think its better now :)?…

Feb 2 2018

RT @veronicgrk: Hi guys! 400 likes in only one day! You are awesome! And I guess you liked the new water :). Some of you said tha…

Feb 2 2018

RT @veronicgrk: Thanks guys for all thoughts about the ghost tail! Wow! 60 comments! So most of you pick the second one so we decid…

Jan 30 2018

RT @veronicgrk: Hey #gamedev! Another multiplayer skill! Lighting fast kamikaze birds! Wishlist :)?

Jan 27 2018

RT @veronicgrk: Hey #gamedev! Working on multiplayer skills. Started with bombs :). We think that there will be 4-5 more skills b…

Jan 13 2018

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