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Eraser follows a computer technician as he is sent inside a rogue system to complete repairs. Using physics objects to solve puzzles you must try and work your way to the core of the system, where a final choice is waiting for you.
Update on my progress with Eraser. I've created a demo to show off the non-euclidean level design that will feature heavily in Eraser, as well as serving...
non-euclidean level design demo
This is the first entry in the Eraser Development Diary. This week I've been working on concepting the mechanics for Eraser and have developed a simple...
eraser - development diary part 1
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