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Eraser follows a computer technician as he is sent inside a rogue system to complete repairs. Using physics objects to solve puzzles you must try and work your way to the core of the system, where a final choice is waiting for you.

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Non-Euclidean Level Design Demo

Non-Euclidean Level Design Demo

News 2 comments

Update on my progress with Eraser. I've created a demo to show off the non-euclidean level design that will feature heavily in Eraser, as well as serving...

Eraser - Development Diary Part 1

Eraser - Development Diary Part 1

News

This is the first entry in the Eraser Development Diary. This week I've been working on concepting the mechanics for Eraser and have developed a simple...