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Empyrean Frontier is a traditional RTS in development featuring massive space fleets, base building, and resource collection. Empyrean Frontier is built on a custom game engine, and aims to create an innovative strategy game that is still familiar to veterans of the genre.

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New Missions and Unit XP

New Missions and Unit XP

News

The latest update adds 20 missions to the campaign, as well as a unit veterancy system.

Roguelike Campaign

Roguelike Campaign

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Update adding the campaign in Empyrean Frontier, an RTS campaign inspired by FTL.

Greenlight and Alpha

Greenlight and Alpha

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Empyrean Frontier has finally made its way onto Steam Greenlight. The game has come a long way since the previous pre-alpha demos and I'm glad to announce...

New Super Weapon

New Super Weapon

News

This update introduces the Interstellar Union's superweapon: a gigantic missile with 2 different attack modes.

Faction Overview

Faction Overview

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Finishing up the 2nd playable faction in Empyrean Frontier.

Fleets and 4x Elements

Fleets and 4x Elements

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A look at updates to the Solar System game mode, which combines RTS and 4X elements.

Game Updates and Demo 2

Game Updates and Demo 2

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Updated demo released with improvements and additional features.

First Look at the 2nd Faction

First Look at the 2nd Faction

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A look at the first few models for the 2nd playable faction in the RTS game, Empyrean Frontier.

Pre-Alpha Demo Now Available

Pre-Alpha Demo Now Available

News 2 comments

The first playable demo is now available for download. The demo includes a basic singleplayer RTS skirmish mode and a tutorial.

Improved Superweapon

Improved Superweapon

News 4 comments

A look at the updated superweapon and other additions.

GUI and Lighting

GUI and Lighting

News

Since the last update, I've been updating and finishing up the GUI for form and function. I've also done some fine tuning to the lighting and increased...

Economy and Colonization Revamp

Economy and Colonization Revamp

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Changes to resource collection and what else I've been working on.

Projectile Improvements and New Unit Models:

Projectile Improvements and New Unit Models:

News 2 comments

A look at new units and improvements to the RTS combat engine.

Optimization, Movement, and Formations

Optimization, Movement, and Formations

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Improvements to drawing and collision detection/pathfinding, as well as a new and innovative formation drawing tool.

Improved GUI and Research System

Improved GUI and Research System

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Preview of the improved interface and the research mechanics in Empyrean Frontier.

Improved Base Building

Improved Base Building

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A look at the new building models and improved station building system in Empyrean Frontier.

Fleets and Solar Systems

Fleets and Solar Systems

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A first look at the new game mode in Empyrean Frontier.

Wormholes and Progress Updates

Wormholes and Progress Updates

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This update adds a new support power for instantaneous travel and surprise attacks.

New Units and RTS Stuff

New Units and RTS Stuff

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New units plus more RTS features like control groups, unit stances, AI, and more.

Super Weapons

Super Weapons

News 1 comment

Our last update was all about improving planets, this week we're blowing them up.

Colonizing Planets

Colonizing Planets

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A new look at planet/moon colonization in Empyrean Frontier's economy.

Cruisers and Ship Customization

Cruisers and Ship Customization

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Update showing the new ship customization system and other changes.

Empyrean Frontier: Base Building

Empyrean Frontier: Base Building

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A more in depth look at base building in our RTS game. The last few weeks have been spent creating new models and improving the base building mechanics.

Update 2: Resource System

Update 2: Resource System

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Update showing development of the resource system in the game.

Empyrean Frontier: Update 1

Empyrean Frontier: Update 1

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First update, showing 4 new frigates, combat and balance testing, and game design discussion.