Enter the world of Eco, where you must team-up to build civilization and prevent a disaster, using resources from a fully simulated ecosystem, where your every action affects the lives of countless species.

Will you and your fellow builders collaborate successfully, creating laws to guide player actions, finding a balance that takes from the ecosystem without damaging it? Or will the world be destroyed by short-sighted choices that pollute the environment in exchange for immediate resource gains? Or, do players act too slowly, and the world is consumed by a disaster that could have been avoided if you developed the right technology? In Eco, you must find a balance as a group if the world is to survive.

A world-survival game
Eco is a survival game in a global sense, where it is not just the individual or group who is threatened, but the world itself. The world of Eco will be home to a population of thousands of simulated plants and animals of dozens of species, each living out their lives on a server running 24 hours a day, growing, feeding and reproducing, with their existence highly dependent on other species.

Enter humans into this equation, and things get complicated. It is the role of players to thrive in this environment by using resources from the world to eat, build, discover, learn and invent. However, every resource they take affects the environment it is taken from, and without careful planning and understanding of the ecosystem, lands can become deforested and polluted, habitats destroyed, and species left extinct.

In the extreme, the food supply of the ecosystem can be destroyed, along with all human life on it, resulting in server-wide perma-death. Eco is a game where the player’s actions have meaningful consequences.

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We released Eco Alpha 6.1 today, with over 375 bug fixes since the last release, and the introduction of Player Housing.

You can get the alpha on our website at: Strangeloopgames.com

image4

Here’s what’s new in the latest release:

Player Housing

New to 6.1 is Player Housing, which will be the second way (next to food) to earn skill points. The better furnished your house is with the more variety of rooms, the faster you’ll gain skill points.

image3

Adding furniture of matching categories to a room (ie bathroom, living room, bedroom) will provide a room bonus to the property owner, and having multiple rooms of various types will apply a ‘balanced house multiplier’.

The goal of this feature is to put more individual incentive into the game, increasing the quality and size of your house in order to increase your skills. Important to the group, yes, but it can easily get out of hand, and finding a balance of resources put towards individual needs vs. the needs of the group will play a big role.

With 6.1 we’ve added the basic system to try out, still in the works are a whole slew of housing objects to add, which will arrive in 6.2. Let us know your feedback.

image1


Also in this build:

Improved Controls

  • Holding shift allows you to sprint, at the cost of additional calories. If you have zero calories, you can’t sprint.
  • Holding control allows you to move slowly. Doing so also prevents you from falling off of ledges.
  • Diving below the surface of water now requires calories. Swim underwater by holding control. If you have no calories, you can only swim on the surface.

Fixes

Over 375 issues fixed since 6.0.3. (!)

image2

Beta Steam launch is coming up quick, so your feedback is extra useful now. Cheers and as always email with any questions or feedback.

-JohnK

john@strangeloopgames.com

The alpha build is available now on our website: www.strangeloopgames.com/eco

(All purchasers will get all future updates and a Steam key when we launch on Steam in early 2018.)

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Hi all, for Earth Day I wanted to share a post about our goals for video games beyond education, and how we believe they can make an impact on education...

We’re excited to announce Eco Alpha 5.5 is now available!

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We’re excited to announce Eco Alpha 5.5 is now available! Get it on our website at strangeloopgames.com/eco. We’ve added a ton of new features to...

Eco Alpha 5.4 Released:

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We’ve released version 5.4 of Eco, adding some new features and a lot of new bug fixes. Should make playing a lot smoother!

‘Eco Alpha 5 : Ecosystem Release’ Announced, October 3rd!

‘Eco Alpha 5 : Ecosystem Release’ Announced, October 3rd!

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Following up on our Alpha 4 Economy Release, we’re releasing the last build before beta, Alpha 5, Ecosystem Release. This build focuses on building...

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How do i download this game it looks so fun :)

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Tallestdavid
Tallestdavid

love this concept. :) high hopes on you lads!

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cameronboop
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Looks awesome i can't wait to see what it becomes!

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SniperCharlie
SniperCharlie

Is there any way to play singleplayer?

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RainFarmer Creator
RainFarmer

Yes, for Alpha, download the server, run it, let it build the world for min. Then run the client and login to 'localhost'

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SniperCharlie
SniperCharlie

Thanks.

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Eco - Global Survival Game
Platforms
Windows, Mac
Developer
Strange Loop Games
Engine
Custom
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Realism
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Latest tweets from @strangeloopgame

Hey @YouTubeGaming, would it be possible to add our game to the list of games that content creators can choose to d… T.co

Feb 16 2018

Hey all, it’s been a crazy week for us, with the Eco Steam Release! Now that it’s out there and the dust has cleare… T.co

Feb 14 2018

The steam servers should now be up and running again!

Feb 14 2018

Livestream with the Eco dev team of Alpha 6.4, last release before Beta! via Restream.io

Feb 3 2018

RT @MJ_Guthrie: Live in 5! I'm checking out #ECO for the first time, and I have devs joining me to answer questions. Join us!… T.co

Jan 29 2018

Here is a look at our updated bakery oven. You will need a bit of dough to get by in the world of Eco. -Robert T.co

Jan 25 2018

Here is a quick look at the oil refinery. Once you extract crude oil from the environment you can refine it into va… T.co

Jan 18 2018

Livestream with the Eco dev team of Alpha 6.4, last release before Beta! via Restream.io

Jan 15 2018

Livestream with the Eco dev team of Alpha 6.4, last release before Beta! via Restream.io

Jan 10 2018

Livestream with the Eco dev team of Alpha 6.4, last release before Beta! Multistreaming with Restream.io

Jan 10 2018

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