This barn was made in Blender and is available for download under Creative Commons. Actual asset used in game.
Eat Sheep is a top down, puzzle and strategy mobile game in which you move your monster around the level to eat the incoming sheep that are trying to reach the barn.
Eat Sheep is available free from the iOS AppStore
With the ability to count sheep into the thousands people were getting too much sleep and the worlds productivity has plummeted!
To help fight this epidemic of Sheep, Monsters have been released into the wild to reduce the sheep population in a last ditch effort by local secret organizations.
Navigate your monster around the levels in Eat Sheep while reducing the world's sheep population. You do this by consuming Sheep, Rams, and Mammoth hybrids!
- 60 hand designed playable levels across 3 worlds.
- Play as Melvin or one of the other three lovable monsters.
- Upgrade your Monsters speed and abilities.
- Collect the 3 world trophies
- Collect Wool as in-game currency to be used for unlocking new monsters, upgrading their abilities and buying cookies to keep them energized.
We are excited to announce that Eat Sheep is now available for iPads!
The team is working on creating the iPhone version of the game and hopefully Android soon.
This iOS game was built almost exclusively with volunteer time over the last year. We used Blender and Unity 3D for all the 3D assets and the game engine. If you wish to support us please consider purchasing Wool or Monsters in game! This will give you the ability to upgrade your monsters further, unlock more monsters, and help enable us to produce another game in the near future! This game would not have been possible without all the support you already give CG Cookie. I hope you’ll also consider giving us an honest review of the app from the App Store page.
We are releasing the first version for iPads and will soon be releasing a version that is optimized for the smaller screens of iPhones and iPods. We are also actively working on Android version.
Latest tweets from @eatsheep
@seanreloaded unfortunately not, we havent' been able to put much more time into it yet.
Jan 23 2013, 12:31pm
Jan 23 2013, 11:52am
@inetGFX not much yet, we got seriously delayed from Jonathan moving to CA and some other issues adapting it to the smaller screen size
Nov 29 2012, 12:27pm
@blenderhead1 Great! and glad you liked it!
Oct 11 2012, 10:18am
@blenderhead1 It has slowed though still trying to get the iPhone version to yah!
Oct 11 2012, 10:18am
@blenderhead1 nope, it's just delayed. We have the iPhone version almost ready but aren't quite happy with it.
Oct 4 2012, 11:14pm
@seanreloaded we're getting really close. Had to resolve a few issues while adapting to the smaller screen size.
Sep 20 2012, 10:14pm
Sep 7 2012, 10:56pm
@OtterBytes works great!
Sep 7 2012, 10:53pm
@OtterBytes we are using NGUI
Sep 7 2012, 10:51pm