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Choose a role! Part of the character creation process is the ability to choose a little background about your current situation (a bandit on the run in the desert, for example), and it gives you a different starting location and starting items. You can then play this role as you wish, any way you wish. No adventure should be the same.

Survive! Manage your food, water and rest, or you won’t last long! Good thing there’s fishing, scavenging, etc. to be done. Be careful, as your death is permanent.

Explore and quest! Travel across the large sandbox world of Dongard and help or hinder those who also live. Be a fantasy angel, or their worst nightmare!

Kick rotting butt!
Use magic, swords and more to put down the zombie menace. Of course, zombies aren’t your only problem…

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Well, here I am for the once-a-month-ish game update, and I have to say that I’m in a bit of a rut right now. Progress on the game is slow (I’m not going to mention the changes because they’re all very miniscule, and not exciting). I’m busy and dissatisfied with the work so far, and frankly, bored. After all these months of work, the game isn’t even close to playable or fun. On top of all this, my free-time is minimal now, with work in the way. This brings me to a tough decision. Do I keep going, or not?

I’m glad I asked my buddies at the Engine 001 forums for advice because I might have jumped the gun a bit if I hadn’t. I let out all my thoughts, frustrations and hopes to them and they suggested I take a break for a month and come back to it to see if it’s worth it. Great idea, I decided. And so that is how it will be. For the most part, you won’t hear from me for a good month or so, and after the break is said and done, I’ll analyze everything and decide the game’s fate. For now, I’m better off stepping away from it, prototyping other ideas, etc.

Thanks for your continued support and feedback.

Game Update - October 5th, 2014

Game Update - October 5th, 2014

News

Well, after last month sucking, and the surgery before that I had for a hernia and wisdom teeth removal, I am finally back in the game, quite literally...

Game Update – September 14th, 2014

Game Update – September 14th, 2014

News

Oh my, it's been a crazy busy last few weeks, and everything that could go wrong did, for the most part. Curious to see how I am doing? Give this a read!

Game Update - August 24th, 2014

Game Update - August 24th, 2014

News

It's been a busy summer, but a productive one too! Check out what I've been working on with the game the last few weeks.

Game Update - August 3rd, 2014

Game Update - August 3rd, 2014

News

It's been a busy few weeks and work has been slow yet steady on Dungeons & Zombies!!!, but there was quite a bit of progress made, and I fill you...

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Dungeons & Zombies!!!
Platforms
Windows
Developer & Publisher
Wonderland Games
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Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @vgr_reviews

My @001GameCreator-made pirate sim/RPG AAARGH-PG! has been released. Wonderland-games.itch.io Engine001.com

Aug 20 2017

RT @ArthurianDev: Glimpse of the Jesters Wand and Rune of Apocalypse, also a few new poses of the #doom-style face.… T.co

May 28 2017

RT @MeninistTweet: LEGEND T.co

May 16 2017

RT @ArthurianDev: Typical skeletons, always trying to kill you. #screenshotsunday #gaming #gamedev #indiegame #indiedev #FPS T.co

Apr 24 2017

RT @GPHEBY: Lights on Eiffel Tower stay on; no Russian flag on Brandenburg Gate; no word from PM May. Sick .Only Trump does a… T.co

Apr 4 2017

Dat moment when you tick off Britain in "AAARGH-PG!" Engine001.com T.co

Mar 20 2017

RT @ArthurianDev: Testing out some wizard spells and more #gibs. #screenshotsaturday #indiegame #indiedev #gamedev T.co

Mar 19 2017

RT @j_millerworks: Ok now I feel really bad for making fun of mass effect Andromeda I'm sorry I didn't know who they designed the game… T.co

Mar 18 2017

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