Toward The Pantheon is a 2D top down role-playing game in development that centers around four characters who group together to defeat the Terrorforce, a malicious group who is using divide and conquer tactics between the races. Players journey through lush forests, freezing snowlands, dystopian cyberpunk cities, and barren wastelands towards the home of the Terrorforce; The Pantheon. Drawing inspiration from a variety of classics such as Paper Mario, Resident Evil, and Golden Sun, Towards The Pantheon is an uncompromising game that is easy to learn but challenging to master.
As you can see, we have a new trailer up and we've launched our Steam Greenlight campaign! We were originally planning to wait a bit longer to launch, but with news of Steam changing their Greenlight service we decided to launch as soon as possible. If you like what you see, please go and vote for us!
Our lead developer Connor was also recently interviewed about Towards The Pantheon on the Super Gamer Podcast, so check that out for some interesting info regarding the game! Thanks again to Mark for helping us spread the word about the game with his podcast!
We've also got a bunch of new screenshots that reveal new areas seen in the trailer. These include the sewers, the cyberpunk cities, and abandoned mansion. You can also see a few new enemy designs that we haven't shown off yet! Leandro released a speed pixel art video for the Sewers tiles, and will be releasing another video on Tuesday.
Development of the game has slowed down for about a week as we've been preparing and then promoting the new trailer and Greenlight campaign, but Leandro has livestreamed some pixel art work on his Twitch account and Connor will resume livestreaming development of the game tomorrow on his Twitch account. Now let's check out some new screenshots!
We've reworked our UI; the old gray boxes have been replaced with darker boxes, we have a new arrow sprite, and font now has an outline. We can change the color of both the text and the outline which may be helpful for making certain items and details stand out during dialog.
That’s it for this devlog! If you enjoyed it please share it and our Greenlight page around, and if there are any topics about the game and its development that you’d like me to cover in a future devlog be sure to let me know!
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