• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Zombies! Zombies have ravaged the magical lands of Dongard! You’re a survivor of this deadly disease that erupted out of nowhere just a few days prior, taking the lands by shock and surprise. Things got dark and deadly very fast, and nobody can be trusted any longer. How long will you live?

Post news Report RSS Game Update - August 3rd, 2014

It's been a busy few weeks and work has been slow yet steady on Dungeons & Zombies!!!, but there was quite a bit of progress made, and I fill you in on it here.

Posted by on


NOTE: Updated HUD. Health bar will be changed/fixed.

Since I've been fairly busy travelling with family (Summer!), work on Dungeons & Zombies!!! has been progressing slowly (yet steadily). Still no release date yet (and there may never really be), but expect it to be free when it comes out. A number of things are being added or worked on.

Horses are being made, which you (and NPCs) can ride around the world to quicken your pace. I plan on making them available in different breeds (in terms of speed, look, etc.) to buy, steal, or tame in the wild.

I've worked on filling the world with foods to enjoy and survive off of. In certain parts of the world different types of foods will be available to scavenger, pick, hunt, etc. I may add the ability to cook and manipulate them, and combine them to create even better foods, like cake in Minecraft. Not only do they added plants make the game world a little less empty, and I hope to make it even less so in the days ahead.

I'm revamping my old skills system. The old one was going to have leveling skills through use, like in The Elder Scrolls. However, this has the problem of really unbalancing the game, because eventually you can become a super warrior god that one-hits everything, and I don't want the game to be that easy. Thus, I've decided that you'll instead distribute skill points before you start, which can then be upgraded through in-game equipment and scrolls, which can increase stats when read.

Along with this, the world is being expanded, items and monsters are being made, systems are being designed (more on that later!), etc. It's still in the early stages and it's a lot of promises right now, but eventually I hope it will turn out awesome! Please give feedback if you can. Thanks for your support.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: