Kill every monster on the level, grab the loot and move to the portal!

But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself becomes darker, crippier and more dangerous! How long will Sir Bucket survive?

Monsters are persons too!

Each enemy in DungeonRift has its own perks, abilities, stats and evolution paths. Every run won't be the same - different monsters choosing their own professions, defining their behaviour and tactics - and Sir Bucket wil have to choose new strategy every time.

Various evolutions paths for monsters, dozens of dungeon layouts, menacing traps, weapons with different mechanics, dark humor, sweet and tasty hand-drawn art - it's all present in DungeonRift. And there is much more to come!

We will appreciate your support!

Developing was started for Games Jam 2014 hackaton, but then we decided to continue this project.

The game is still on active development stage - we will launch some more feature and content updates before official full release.

We will appreciate any feedback!

DungeonRift recently received "100% clean download" badge on SoftPedia!
#1 top game on IndieDB on some occasions ;)

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We made it to Steam Early Access!

We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! He’s unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magiac and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict sirious damage. Oh yes, we have active abilities now - for Bucket it’s Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too!

Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. “Fanciness” of the crown is determined by monster’s level. In future every monster will have a unique ability for his moment of royalness.

Steam Release, even in Early Access, is a giant step for us. Thanks everybody who supported us during our alpha-development - positive feedback and interest in our game is a best reason to complete our project into a full game. We’re hoping that you’ll like DungeonRift and we will continue improving it. =)

Patch note:

  • New playable character - Ironbraids;
  • Active abilities (Space button):
    Dodge Roll - character rolls in movement direction and gains invulnerability for roll-duration;
    Battle Dash - character boosts in aim directions, while damaging and pushing enemies. Damage grows with maximum health of the character;
  • Agility upgrade reduces recharge time of abilities;
  • Weapon throwback is smoother now;
  • Game levels now turning on 90/180/270 degrees and sometimes transpose to make more gamelevels for players;
  • New weapons grade - Runic weapons. It drops on later stages and worns down to “Worn” weapon, so it’s smart to change Runic for Fine weapon in some cases;
  • Two new melee weapons:
    Mace - unlocked at start of the game;
    Spear - unlockable after gaining enough experience;
  • New range weapon - Lightning. Unlockable.
  • Mace, Warhammer and Plunger got a chance to stun the enemy;
  • When monster reaches every 5th level first - he becomes The King of the Rift (and 18th level too). He receives a crown, his health grows 2 times and his damage grow 1,5 time. After 20th monster level the crown is given every 5th level to a random enemy. It could be picked up from defeated monster - it will protect the player and give experience bonus at the end of the level. Better crown - better defence;
  • There is a magnificent spark on the Fine weapons;
  • Game finishes after 50th portal;
  • Level editor is active again and it got a little better interface;
  • Now dead monster are marked in pause menu;
  • New monster - Hardwin the Troll;
  • New perks:
    “Thick Skull” - ignores stun effect and becomes enraged instead;
    “Tough Guy” - increses monsters health and make him immune to throwback;
    “Smart Guy” - increses experience gain rate for monster;
    “Body Slam” - monster can jum to create a wave of damage and throwback;
  • Potion stops bleeding and poisoning now in addition to standart heal;
  • Settings Screen! Only with audio vollume sliders and controls info at the moment;
  • Bug fixes, balance and graphics tweaks and many others big and small changes not cool enough to have their own bullet-point. =)
Demoversion is out.

Demoversion is out.

News

Welcome the last free-for-all version of DungeonRift!

DungeonRift Alpha 7 is here!

DungeonRift Alpha 7 is here!

News

Our quality-based update has been released. There is few major features, but lots of polishing and balancing!

Alpha6 version has been released!

Alpha6 version has been released!

News

New DungeonRift update is here! We were working hard on it, check it out!

We kinda planned to release an update or two, but... Oh well.

We kinda planned to release an update or two, but... Oh well.

News

We've got Greenlit in 7 days, and this is amazing!

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DungeonRift Demo - Linux

DungeonRift Demo - Linux

Demo

Archive with Linux(32/64) version of official demo build

DungeonRift Demo - Mac OS X

DungeonRift Demo - Mac OS X

Demo

Archive with Mac OS X version of official demo build

DungeonRift Demo - Win32

DungeonRift Demo - Win32

Demo

Archive with Windows32 version of official demo build. Suitable for Windows XP.

DungeonRift Demo - Win64

DungeonRift Demo - Win64

Demo

Archive with Windows64 version of official demo build. Suitable for Windows 7+.

Comments  (0 - 10 of 23)
koutetsusteel
koutetsusteel

Hey there! Just tried out DungeonRift and added a video of it to my channel if you'd like to take a look! Hopefully we can get it a lot of press for it's Early Access debut! :)

Reply Good karma Bad karma+2 votes
Relz Creator
Relz

Thank you for your support! (:

Reply Good karma+1 vote
addicted9gagger
addicted9gagger

Hey guys, I just found a bug. sometimes when I change the principally weapon with the secondary one the game sends me to the main screen and I can't play another game after. It's kinda like a crash

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Relz Creator
Relz

Hm... It's interesting, we will try to reproduce that. Thank you!

Reply Good karma+1 vote
HappyLarry129
HappyLarry129

Such an addictive game. absolutely love it! 12/12

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Relz Creator
Relz

Thank you! We are trying to do our best (:

Reply Good karma+1 vote
Guest
Guest

Are we allowed to make Let's Plays ?

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PapaKarlo
PapaKarlo

You are encourage to.
Just don't forget to share the link with us and don't be to harsh, we're still WiP =)

Reply Good karma Bad karma+1 vote
Guest
Guest

Please fix Polish flag. Bad colors...

Reply Good karma Bad karma0 votes
Relz Creator
Relz

Wrong colors of Polandball is a meme inside a meme. There is a lot of comics joking about it and almost everywhere Polandball appears with this colors. We're trying stay true to the source-material.

Reply Good karma+2 votes
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DungeonRift
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RiftyGames
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Unity
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Style
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Arcade
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Comedy
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Single & Co-op
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Twitter

Latest tweets from @dungeonrift

Check out my latest dev blog - "Unity custom editor rulez! Pt.2" Riftygames.tumblr.com #gamedev #madewithunity T.co

Mar 12 2016

Aaaaand PolandRift variant :) #gamedev T.co

Mar 11 2016

Tried to make some enemy behavior optimization... As a result - DEATH CAROUSEL!!! #gamedev #indiegame #indiedev T.co

Mar 11 2016

Check out my latest dev blog: "Unity custom editor rules! Pt.1" Riftygames.tumblr.com #gamedev #unity3d #indiedev T.co

Mar 1 2016

Working on difficulty settings... I don't think I can beat the game on "Normal", let away "Hard" mode T.T #gamedev #indiedev #indiegame

Feb 29 2016

RT @BackslashYT: Each day you're #workinghard & moving forward, you're beating the odds, be it becoming a YTer, dev or your life goals :D #mondaymotivation

Feb 15 2016

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