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The story is set in the land of Jorokiim; a fantastical land teeming with all the right elements that make for a fun adventure, up to and including maniac shopkeepers. Buster is a once-famous knight of the Royal Guard of Jorokiim, fallen from fame as per the slow march of time. Evil reared it’s head long ago, shooting Buster to fame as the lone knight who stood up to it and clawed back the sanity of the world. Well, not really. There was another guy, a wizard named Lars Séance. He paid the ultimate price, giving his life to perform an archaic spell that would seal away the evil forever, or about 20 years as it turns out. Buster made it out alive, and quietly forgot to mention Lars' sacrifice thus gaining all of the glory.But evil has awoken once more, and has conveniently inhabited the many abandoned dungeons scattered throughout Jorokiim. Rising to face the challenge is what you’d expect of Buster, but really he was forced to do it...

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0 comments by LightUpWarrior on Nov 16th, 2014

What's awesome and rhymes with beanfight? Greenlight! That's right, Dungeon Buster has made it through Steam Greenlight and will be released on Steam when it is completed. Thank you to everyone who voted for us to get onto the platform, it was a huge rush to see that Dungeon Buster had finally made it over the line.

In other Dungeon Buster news, work still continues ever onwards. The cave tileset was looking a little dull and drab, so it got a much-needed overhaul to breathe some life into it. Combined with teh new lighting effects, the tileset looks quite aesthetically pleasing, but I'll let you be the judge of that:


It has a lot more going for it than the bare brown tileset that it replaced. If you walk close to those glowing green mushrooms, they release little luminous green spores that float around for a few seconds before fading away.

A few more mechanics have been tweaked too; Buster now flops over dead when your health hits zero. Contrast that against the old "immediate level restart" previously used, you now feel a little bad for the crumpled bloodied body of Buster before you're allowed to retry. Poor Buster, he hasn't had it easy.


The death animation itself needs to be refined, but it's suitably brutal to see the aftermath. Another mechanic was recently reintroduced to the game; Adventure Mike's Seeing Salts. The Seeing Salts have taken on a new, more luminous ability. You scatter the grains around and they give off light (they last for longer than in the demonstration) allowing you to mark routes and generally light your path.


Super shiny! Yay! That's all the news for now, there will be a new update next week (aiming for a weekly news post from now on to keep things moving).

Until next time!

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TheBKCast
TheBKCast Sep 22 2014, 10:23pm says:

This looks like a really neat game, if you want someone to review and play your game, shoot us a message or visit our website and submit your game there.

This looks really fun, keep it up! - TheBKCast

+2 votes     reply to comment
Ketanga
Ketanga Aug 23 2014, 9:12am says:

Hey dude, I have a couple of ideas that I think that would be pretty cool for the game.

1. Being able to have a party of members accompanying you through the dungeon. You could have 2-3 of them each with back stories and specific things that they are good at. There could be one which could be good at lock-picking, or an alchemist.

2. Sections in dungeons that allow you to set up campsite, such as tents, campfires and cooking spits. You could cook things you find while traversing in the dungeon such as monster meat, vegetables to add more health, sleep in a tent to improve stamina and health and you would also be able to talk with your party members to learn about their back stories. You could also set up a combat dummy and practice fighting. It could also be used as a save-point. Campsites would add that little touch of realism because everyone has to rest.

These are just a few ideas I had, thanks!

+2 votes     reply to comment
LightUpWarrior Creator
LightUpWarrior Aug 25 2014, 5:41pm replied:

Hey Ketanga, thanks for the suggestions!
Regarding party members; I hadn't thought about including NPCs that can be recruited. There are points in the story where you are accompanied by other secondary cast members (you even get a goddess at one point in the story), but if it's feasible to implement some other NPC companions I will certainly attempt to include it.
Campsites are a good suggestion also; they would provide a good place to take charge of new loot and heal yourself and companions. This would need careful implementation so as to compliment the flow of a dungeon.

+1 vote   reply to comment
scott.matott
scott.matott Jun 18 2014, 5:54pm says:

Looks great! Can't wait for the demo!

+2 votes     reply to comment
doppl3r
doppl3r Dec 26 2013, 6:14pm says:

This art is really neat. It feels 3 dimensional and well balanced :D

+3 votes     reply to comment
ceriux Online
ceriux Jan 15 2013, 3:44pm says:

really nice 2d art.

+5 votes     reply to comment
jordo834
jordo834 Jan 7 2013, 7:51am says:

looking awesome! nice work

+5 votes     reply to comment
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Dungeon Buster
Platform
Windows
Developer & Publisher
Light-Up Warrior Games
Engine
Construct 2
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