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The story is set in the land of Jorokiim; a fantastical land teeming with all the right elements that make for a fun adventure, up to and including maniac shopkeepers. Buster is a once-famous knight of the Royal Guard of Jorokiim, fallen from fame as per the slow march of time. Evil reared it’s head long ago, shooting Buster to fame as the lone knight who stood up to it and clawed back the sanity of the world. Well, not really. There was another guy, a wizard named Lars Séance. He paid the ultimate price, giving his life to perform an archaic spell that would seal away the evil forever, or about 20 years as it turns out. Buster made it out alive, and quietly forgot to mention Lars' sacrifice thus gaining all of the glory.But evil has awoken once more, and has conveniently inhabited the many abandoned dungeons scattered throughout Jorokiim. Rising to face the challenge is what you’d expect of Buster, but really he was forced to do it...

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The Mistmire Swamp Loam Character Concept
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4 comments by LightUpWarrior on Jul 23rd, 2014

Hey!
Sorry it's taken me a month to get another news update together; personal life had this annoying habit of getting in the way! But anyway, onto the news update.

Potion brewing is the latest feature being implemented into Dungeon Buster; through the brewing system the player will be able to combine 'base' and 'catalyst' ingredients to create a variety of potions to help (or hinder) in their journey. Brewing can only be done at brewing tables, which are conveniently (mostly) located in both the overworld and dungeons.

Here's what the brewing table looks like ingame, along with a couple of collectible plants which act as the base/catalyst for potions:


And the WIP brewing GUI:


And finally, harvesting:

That's everything interesting for now. In more boring news, I've been overhauling the inner workings of the game engine so it runs a little more intuitively, which is very important since this project will be open source.

Anyway, that's it for now.

Peace out!

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TheBKCast
TheBKCast Sep 22 2014, 10:23pm says:

This looks like a really neat game, if you want someone to review and play your game, shoot us a message or visit our website and submit your game there.

This looks really fun, keep it up! - TheBKCast

+2 votes     reply to comment
Ketanga
Ketanga Aug 23 2014, 9:12am says:

Hey dude, I have a couple of ideas that I think that would be pretty cool for the game.

1. Being able to have a party of members accompanying you through the dungeon. You could have 2-3 of them each with back stories and specific things that they are good at. There could be one which could be good at lock-picking, or an alchemist.

2. Sections in dungeons that allow you to set up campsite, such as tents, campfires and cooking spits. You could cook things you find while traversing in the dungeon such as monster meat, vegetables to add more health, sleep in a tent to improve stamina and health and you would also be able to talk with your party members to learn about their back stories. You could also set up a combat dummy and practice fighting. It could also be used as a save-point. Campsites would add that little touch of realism because everyone has to rest.

These are just a few ideas I had, thanks!

+2 votes     reply to comment
LightUpWarrior
LightUpWarrior Aug 25 2014, 5:41pm replied:

Hey Ketanga, thanks for the suggestions!
Regarding party members; I hadn't thought about including NPCs that can be recruited. There are points in the story where you are accompanied by other secondary cast members (you even get a goddess at one point in the story), but if it's feasible to implement some other NPC companions I will certainly attempt to include it.
Campsites are a good suggestion also; they would provide a good place to take charge of new loot and heal yourself and companions. This would need careful implementation so as to compliment the flow of a dungeon.

+1 vote     reply to comment
scott.matott
scott.matott Jun 18 2014, 5:54pm says:

Looks great! Can't wait for the demo!

+2 votes     reply to comment
doppl3r
doppl3r Dec 26 2013, 6:14pm says:

This art is really neat. It feels 3 dimensional and well balanced :D

+3 votes     reply to comment
ceriux
ceriux Jan 15 2013, 3:44pm says:

really nice 2d art.

+5 votes     reply to comment
jordo834
jordo834 Jan 7 2013, 7:51am says:

looking awesome! nice work

+5 votes     reply to comment
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Dungeon Buster
Platform
Windows
Developer & Publisher
Light-Up Warrior Games
Engine
Construct 2
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Dungeon Buster
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