• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Dungeon Buster is a classic 2D action adventure game inspired by the likes of The Legend of Zelda: Link's Awakening and the early Final Fantasy games.

Report RSS Q-Con XXI Debrief

Light-Up Warrior Games was at the Indie Arcade in the trade hall of Q-Con Animé and Game Convention showcasing Dungeon Buster! It was a great weekend, so read on to see how things went!

Posted by on

Phew, Q-Con XXI is over, and what a weekend it was!

I had a booth at the Indie Arcade, which was in the tradehall area of the convention, meaning that it was a prime location for public attention. I gave out at least 130 business cards to fans and fellow gamedevs over the three days of the convention, and presided over at least 100 separate playthroughs of the Dungeon Buster demo dungeon.Getting the game into a very public setting such as Q-Con provided a very unique opportunity for some free QA testing, and that's exactly what I got! The first person to sit down and play had broken the sword in less than 15 seconds... Shit, how could I have missed this game breaking bug? Turns out there was a flaw in my scripting where using the sword at the exact moment you leave a level will break things, and I had missed that in the hundreds of hours I've been creating this game. That's actually a huge positive, and has opened my eyes to the need for constant outsider testing, and was the first of several nasty bugs that were revealed and subsequently squashed (in between public playtests of course).The booth was popular with convention-goers (I had Rikku from FFX-2 as a booth minder for a while which really helped!)

Another very important thing I learnt from the convention is that Dungeon Buster is a very niche game in today's world, but that fans do exist and that they are fiercely loyal. I also discovered a demographic that I hadn't considered at all; kids! Quite a few children came over and tried out Dungeon Buster, some of whom fared far better than their adult counterparts at picking up the control scheme and figuring out the dungeon puzzles.

Overall the convention was amazing, I learnt so much from the general public about their approach to the game, and also got a ton of feedback from them with regards to what they want to see in the game and how they think the game could be better. I had a notebook with me and was busy scribbling down every suggestion and critique that was mentioned.Most importantly however, Dungeon Buster is:

I am eternally thankful to the directors of Q-Con for inviting me to show my game at the Indie Arcade, and I would strongly recommend to anyone else who is offered something similar: DO IT!!! You won't regret it, and you'll gain priceless insights into your game.

-Mitch

Post comment Comments
scott.matott
scott.matott - - 18 comments

Awesome! Wish I could have been there! Hope you didn't loose too much hair over the bugs! Sounds like you have the right attitude about it, and believe me, it happens to everybody. There's nothing like a public viewing to bring out the bugs! Good news is the first showings are usually the toughest, after that it's all smooth sailing (hopefully ;)

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: