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Drykkur is inspired by great beat em up games like Castle Crashers, Shank and Streets of Rage mixed with  games like The Legend of Zelda, Diablo and The Elder Scrolls Series. 

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Drykkur Combat Drykkur Screenshot 1 Ancient Weapon Set Concept
Blog RSS Feed Report abuse Latest News: Try our early combat build!

0 comments by RatDog_Andrew on Jun 17th, 2014

Hey Everyone, 

As you know we are currently working on an Action-RPG inspired by Norse Mythology titled Drykkur. 

Our initial focus has been on the combat. Instead of standard combat systems we have been inspired by beat em ups (DMC / GoW / etc.) to create a more in depth combat experience for players. 

Right now not all combat features have been implemented ( like delay press combo branching) and others are still a work in progress but we are very interested in gaining feedback based on the direction we are headed. 


Above is the link to a form which provides a link to our current build. Providing feedback through the provided form would also be greatly appreciated. 

We look forward to hearing your thoughts! 

Post comment Comments
Shadeauxe Mar 25 2013, 12:28pm says:

I love the art and my ancestry is Norwegian, so I always love a viking theme.

It was nice seeing you guys at PAX too. It feels weird being back to work after the intense three days of PAX.

Lunchtime Studios

+3 votes     reply to comment
RatDog_Andrew Mar 26 2013, 7:43pm replied:

Thanks for the kind words Courtney!

Yes, it certainly is tough getting back into the swing of things. We are preparing a demo for Loaded now so things will only get more interesting from here :D

+2 votes     reply to comment
mrmoskyz Feb 28 2013, 10:23pm says:

is it going to be a zip file so i can play it on the mac and make a playthrough for it? PLEASEEE

+2 votes     reply to comment
RatDog_Andrew Mar 7 2013, 12:37pm replied:

We are aiming to release Loaded on Windows, Mac and Linux thanks to the power of using Unity as our engine of choice!

+2 votes     reply to comment
Sami172 Feb 21 2013, 9:05pm says:

like the idea, will follow, keep it up!

+4 votes     reply to comment
RatDog_Andrew Feb 27 2013, 7:23pm replied:

thanks for the comment, I am hoping to at least have weekly updates :)

+2 votes     reply to comment
RatDog_Andrew Feb 20 2013, 10:00pm says:

Loaded will be 2D :)

+3 votes     reply to comment
Guest Feb 13 2013, 4:15am says:

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@marckeeling thanks, I may be in touch. The help is greatly appreciated!

Jul 24 2014, 9:53pm by a_desilva

@marckeeling given the issue i am starting to think i may be better off switching to generic. It is a strange issue to say the least.

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@fazor3d I wish, that would be much easier to fix ! :P

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Anyone ever have animations not look right in @unity3d humanoid but right in generic? I have an arm twisting all over the place #gamedev

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@arcarreiro thx

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Really good article by @HanFreakinSolo you should all check out ! T.co

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