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Drykkur begins with an everyday guy who stumbles into an alternate universe after a troubled day. You assume the identity of Rorik Forkbeard, a hero of the Norse land of Midgard. Rorik is tasked with awakening the hibernating gods to banish the demon Malphor back to his imprisoning dimension. 4-Player co-op allows you to bring up to three friends with you to explore the vast world of Midgard, gather its secrets and fight your way through a host of gods, monsters and demons.Drykkur combines the fast-paced action of side-scrolling beat 'em ups and the labyrinthine maps of dungeon crawlers to create a unique RPG playing experience.

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Hey Everyone,

As you know we are currently working on an Action-RPG inspired by Norse Mythology titled Drykkur.

Our initial focus has been on the combat. Instead of standard combat systems we have been inspired by beat em ups (DMC / GoW / etc.) to create a more in depth combat experience for players.

Right now not all combat features have been implemented ( like delay press combo branching) and others are still a work in progress but we are very interested in gaining feedback based on the direction we are headed.

Docs.google.com

Above is the link to a form which provides a link to our current build. Providing feedback through the provided form would also be greatly appreciated.

We look forward to hearing your thoughts!

Loaded Dev Diary: Prototype Progress

Loaded Dev Diary: Prototype Progress

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A progress update of what RatDog Games has done in the past month. Spanning from Pax East to our Loaded prototype and ending with Kickstarter information...

Loaded Dev Diary: Evolution of Rorik

Loaded Dev Diary: Evolution of Rorik

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Over the course of the last six months our Viking hero Rorik has changed in look and feel dramatically. He started as more of a short and chubby dwarf...

Loaded Dev Diary 2: Fun Facts

Loaded Dev Diary 2: Fun Facts

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Having a game centered around a Viking hero means you need to become familiar with Viking culture and Norse Mythology. Outside of Thor Norse Mythology...

Loaded Dev Diary 3: Hammer Time

Loaded Dev Diary 3: Hammer Time

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Concept art for our hero's default hammer and how we are deciding what style to use in Loaded.

Post comment Comments
Shadeauxe
Shadeauxe

I love the art and my ancestry is Norwegian, so I always love a viking theme.

It was nice seeing you guys at PAX too. It feels weird being back to work after the intense three days of PAX.

Courtney
Lunchtime Studios

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RatDog_Andrew Creator
RatDog_Andrew

Thanks for the kind words Courtney!

Yes, it certainly is tough getting back into the swing of things. We are preparing a demo for Loaded now so things will only get more interesting from here :D

Reply Good karma+2 votes
mrmoskyz
mrmoskyz

is it going to be a zip file so i can play it on the mac and make a playthrough for it? PLEASEEE

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RatDog_Andrew Creator
RatDog_Andrew

We are aiming to release Loaded on Windows, Mac and Linux thanks to the power of using Unity as our engine of choice!

Reply Good karma+2 votes
Sami172
Sami172

like the idea, will follow, keep it up!

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RatDog_Andrew Creator
RatDog_Andrew

thanks for the comment, I am hoping to at least have weekly updates :)

Reply Good karma+2 votes
RatDog_Andrew Creator
RatDog_Andrew

Loaded will be 2D :)

Reply Good karma+3 votes
Guest
Guest

Is it going to be 3d or 2d?

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