The Nature Game

Drunk On Nectar is a Nature Sandbox game about animals, plants and ecology. Multiple game-modes allow you to play as a creatures, simulate ecosystems or challenge yourself on quests maps with leaderboards.

Multiplayer support is planned for 2018.

DoN aims to provide the most comprehensive nature experience gaming has ever seen. To this end, the game has been built at invertebrate-scale (a 0.1 mm accurate micro world) for an unprecedented level of detail. Plants in DoN are not flat props but living, growing entities that flower, pollinate and propagate across seasons like real plants. Finally, each species has unique gameplay depending on its morphology.

The current release features eight invertebrate species:

  • The Monarch Butterfly (will full lifecycle from Caterpillar to adult!)
  • Jumping Spider (Phidippus Regius, with Lifecycle upto Third Instar)
  • The Ladybug Beetle
  • Dragonfly (Common Hawker)
  • Ants & Mealybugs (mutualism)
  • Butterfly (Viceroy)
  • Bee (Solitary).

Plants are first-class citizens in DoN and expected to play an increasingly important role over time.

Additional species of animals, plants and ecological phenomena are planned for addition once the game's EA goals (read above) have been met. You are welcome to vote for a creature or plant you're excited about for addition in the community forums!

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Why use someone else's silken tent when you can build your own?

For shelter, for stashing food and so much more!

Play DoN's latest Steam update and see for yourself:

Build With Silk

Enthusiast arachnids rejoice, because you can now finally build silken homes of your own with Drunk On Nectar's latest Steam update!

Reinforced with two types of silk, available in custom sizes and imbued with qualities tailor-made for storing prey, these silken homes are an essential investment for any Jumping Spider that wishes to complete DoN's 5 day Spring survival challenge!


Male Jumping Spider happily ensconced in his palatial silken estate


Act 2 Centerpiece Complete

Building silken tents of your own, was a key theme of "Lifecycles Act 2" and now this update now brings it just one step away from release.

Use the Survival mode to try the silken tents right now! Your feedback will be used to improve the gameplay for the subsequent Act 2 release.

For Shelter!

Sleeping out in the open will no longer remain a safe option, so better build shelter if you seek to last the night. Parasitic Wasps are planned for the next release to act as a deterrent for night-time loafers (and thus wrap up Act 2's incremental stream of updates) and with these wasps looking to lay their eggs on you, you had best build a silken tent and keep it closed at night!


Cautiously peeping across the great outdoors


New A.I. Scavenging Behavior

Hoarders beware! A.I. will now opportunistically seize any prey you've left lying around, so gone are the times of piling up your day's hunts in an idle corner.

All fallen prey now emit a chemical trail that both you (and A.I.) can detect and investigate.

For Stashing food!

With that background, you'll see why silken tents are also double-up as a neat storage depot. A closed silken tent cannot be opened by A.I. (although this might change in the future) making them ideal for stashing things.

Furthermore, decomposition rates of all prey are frozen inside silken tents, so not only can you stash, but you can also preserve your food for a rainy day more easily.


Your personal silken storage depot. Remember to keep the door closed though!


Build v3.1.5 highlights

To facilitate the "Build With Silk" release various bugfixes and control improvements were also added for this release.

Most notably movement on leaves, flowers and stalks should be a lot more stable now, making it a bit easier to carry heavy prey along those thin stalks and back to your silken home.

Various bugs reported by players via the in-game feedback tool have also been addressed. Please keep the reports coming :)


Open Sesame!


The Road to Mating & Reproduction

There is now a keen focus on wrapping up the Jumping Spider's Act 2 release so that the game's ongoing focus on survival can transition back into Lifecycles, with mating and reproduction and the next milestone.

Tthe Monarch Butterfly's long-awaited lifecycle completion (laying of eggs, etc) can finally be facilitated with this, followed by lifecycles for other creatures on the roster.

New plants, flowers and natural props are also long-due and will be taken up at some point.

Almost there... Lifecycles Act 2 is incrementally heading towards release!


Thanks for reading!

Appreciate your feedback on this new release! Videos, screenshots, forum posts, et al are all very welcome.

I hope that your gameplay experience is as smooth as silk! ;)

With ❤,
Venugopalan Sreedharan

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Comments  (0 - 10 of 40)
stooe
stooe

The environment is spot on. Would be cool to see a food chain implemented, like fish that can jump out of the water to eat you, or birds that can pluck you out of the sky, etc.

nice work

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drunkonnectar Creator
drunkonnectar

Thank you! That is the plan. There's a lot of territory to be covered among invertebrates/insect, but vertical excursions along the food chain are planned even during the game's early sojourn. Many players have asked for lizards/frogs/small birds so far.

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mil120
mil120

Wow this looks really interesting

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drunkonnectar Creator
drunkonnectar

Thank you!

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Guest

como baixa isso

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drunkonnectar Creator
drunkonnectar

Hey, is that a question about how to lower your settings in-game? If so, you should be able to go Settings->Video and fine-tune various settings in there. There are also performance friendly world presets (maps) that do away with all the fancy props, etc to provide maximum performance.

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rh5sucho
rh5sucho

New animals! ;) Vinegaroon, Amblyigid and Trap jaw ants please.

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drunkonnectar Creator
drunkonnectar

So lots of wide jaws and long limbs? :)

Mother Amblyigids appear to carry their babies on their backs much like some other species do. Apparently they need to successfully carry their babies all the way up to their first moult for them to survive. I'm seeing some interesting gameplay mechanics here :)

Btw. Did you get a chance to try out the latest patch yet? Major camera improvements have gone in so let me know if you're still having camera issues; Adding new species will be easier if the existing camera/controls are satisfactorily to players as that will provide a solid foundation for some of the trickier long-bodied invertebrates (eg: caterpillars which are releasing soon).

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Drunk On Nectar - The Nature Simulator
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drunkonnectar
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Single Player
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Latest tweets from @drunkonnectar

DoN's Dynamic Mesh Effects for #UE4 allows developers to 1. Create runtime fx on Characters, Landscapes, Meshes 2.… T.co

Apr 14 2018

DoN's "Build With Silk" update has been released! Players can now spin silken tents of their own in the game!… T.co

Apr 13 2018

The view from a large-sized custom silken tent Like all homes with a good view, this one costs more though! Your… T.co

Apr 5 2018

A #JumpingSpider espies a #Dragonfly from the comfort of its custom-made Silken quarters. ~~~ Build With Silk ~~~… T.co

Apr 5 2018

Male #JumpingSpiders build silken homes too! Here's one proudly possessing his new silken estate :) Build Your Ow… T.co

Apr 1 2018

Why use someone else's Silken Tent when you can build your own? Player Created Silken Homes coming to DoN's next u… T.co

Mar 31 2018

Runtime FX for Landscapes, Characters or Props! Unrealengine.com "DoN's Dynamic Mesh Effects" is currently… T.co

Mar 11 2018

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