The Nature Game

The natural world is but a simulation of flora and fauna entwined in a glorious dance for growth, survival and propagation. So too is this game.

Immerse yourself in a soul-stirring simulation of plant and animal life at a scale unparalleled in gaming before. Take control of legions of insects from a variety of species and set forth into a harsh ever-changing world teeming with rich floral life aand creatures with unique skills and life stories. Plants and insects in DoN are not mere visual props, but living entities that grow in real-time from say a seed to sapling or from a chrysalis to a beautiful butterfly.

From the tropical climes of dry summers and wet monsoons to temperate climates of spring, summer, autumn and winter, DoN models the ecology and lifecycles of various species, weather changes, seasonal changes, day and night activity changes for nocturnal, diurnal or crepescular creatures - all painstakingly crafted for creating a rich world with few limits!

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Here's the current roster of creatures. More animals (and plants!) will be added over time!

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Gameplay Modes

1. The Life of Animals:

  • Experience Life as various creatures in a rich micro-world built to an unparalelled level of scale and detail. Eg: As a newly hatched caterpillar you truly are a 1mm sized tiny speck dwarfed by a giant, living world around you.
  • Flora and fauna are not props, but Living, Growing entities that undergo lifecycles of their own.
  • Birth, growth, metamorphosis, mating, reproduction are planned features
  • Multiplayer support is planned for the future.

2. Nature Sandbox:

  • The original vision of DoN; play as any invertebrate, bird, reptile (and eventually mammal) with fully simulated plant life, animal lifecycles, metamorphosis, mating, hunting, seasonal and ecological changes.
  • The current version of the Nature Simulation is heavily Work-In-Progress.

Check out DoN's youtube channel for more videos.




Behind DoN's development


Butterfly Drunk On Nectar   Wide


Hey, I’m Venugopalan Sreedharan, the developer behind Drunk On Nectar. DoN began with a simple dream; to allow players to wander amidst nature as one of its subtle winged beauties - the insect pollinators. Over time the potential for all encompassing Nature and ecology simulation was clear; thus began Drunk On Nectar's grand conquest of the gaming world!


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Lifecycle of a Jumping Spider

Development of "Lifecycles" - DoN's most ambitious update has been briskly brewing around the clock. Starting with the Jumping Spider whose life begins in a silken egg sac under the protective eyes of its mother, DoN's lifecycles journey has now officially begun!

Featuring a pyramid of eggs, baby spiderlings and more!


Release Estimate

"Lifecycles" is set to release in Q4-2017. This is a complete gameplay rewrite of Drunk On Nectar's "Life of Animals" game mode with such new features as Character Progression, Mating & Reproduction, Parenting, Skills, Seasons and more.

At least another 8-12 weeks are required to do justice to this massive manifesto, so appreciate your patience as DoN's most significant update yet is meticulously crafted to ensure the end result is a memorable experience for players.

There is also a renewed focus on polishing and improving all aspects of the game; controls, animations, tutorials, textures, cinematics, landscapes, UI are all being moulded into a new shape and form.

The Lifecycles Roadmap

Starting with the lifecycle of the Jumping Spider, DoN will also wrap up the iconic Monarch Butterfly's lifecycle by finally adding mating & reproduction to this species, thus fulfilling its grand monarch manifesto which was started in early 2017.

After that, we will visit the Carpenter Bee's exquisite wood tunnel nests as you learn to live (and eventually build!) a beautiful woody home with the planning and panache of a large fluffy bee. Then we'll revisit the Ladybug (Ladybird!) which exhibits a stunning full metamorphosis cycle from a curious looking warrior larva (sap-suckers beware!) into the bright-red elytra sporting adult that we are all familiar with.

The grand finale is the Dragonfly's fabled aquatic lifecycle. Perhaps no other creature does "full-metmorphosis" better than this dazzling insect that spends part of its life underwater, part of it climbing towards freedom and the final part as an undisputed champion of the skies! The significance of the Dragonfly update is that it will also mark DoN's foray into freshwater ecosystems - another new journey for Drunk On Nectar! :)

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That's it for this update! For more Lifecycles news and tidbits, you can also subscribe to DoN's Youtube channel or Twitter or Steam community hub.

Thanks for reading!

With ❤,
Venugopalan Sreedharan

Drunk On Nectar 2017 Trailer, Lifecycles development begins!

Drunk On Nectar 2017 Trailer, Lifecycles development begins!

News 2 comments

We look at Drunk On Nectar's brand new 2017 trailer, the Lifecycles development effort and catch up with the latest Steam patches and development news...

Watch DoN's Ladybird Beetle emerge + Patch notes

Watch DoN's Ladybird Beetle emerge + Patch notes

News 2 comments

DoN's next creature - the Ladybug Beetle, is almost there! Watch the WIP video and learn more about the latest patch on Steam and news on the upcoming...

Milkweed plants released, Sandbox mode gets new content!

Milkweed plants released, Sandbox mode gets new content!

News

Milkweed plants have finally arrived to beautify DoN's landscape. Sandbox mode gets new goodies including the ability to plant caterpillar armies (Yay...

Lady Love Leaderboard released! Win prizes by getting on the leaderboard!

Lady Love Leaderboard released! Win prizes by getting on the leaderboard!

News

Steam Leaderboard support for DoN's latest map available! Join the contest and win nifty prizes :)

Comments  (0 - 10 of 36)
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como baixa isso

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drunkonnectar Creator
drunkonnectar

Hey, is that a question about how to lower your settings in-game? If so, you should be able to go Settings->Video and fine-tune various settings in there. There are also performance friendly world presets (maps) that do away with all the fancy props, etc to provide maximum performance.

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rh5sucho
rh5sucho

New animals! ;) Vinegaroon, Amblyigid and Trap jaw ants please.

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drunkonnectar Creator
drunkonnectar

So lots of wide jaws and long limbs? :)

Mother Amblyigids appear to carry their babies on their backs much like some other species do. Apparently they need to successfully carry their babies all the way up to their first moult for them to survive. I'm seeing some interesting gameplay mechanics here :)

Btw. Did you get a chance to try out the latest patch yet? Major camera improvements have gone in so let me know if you're still having camera issues; Adding new species will be easier if the existing camera/controls are satisfactorily to players as that will provide a solid foundation for some of the trickier long-bodied invertebrates (eg: caterpillars which are releasing soon).

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rh5sucho
rh5sucho

On one of my previous comments, I asked for centipedes so do you think of adding them? Plus, could you add creatures that live underground, and it looks like a completely different game? If you can, you are in my top 10 favorites. But you are still awesome. I also have found that the game lags a lot, and the controls are a bit hard. I am not trying to be angry or rude, I'm just stating a fact.

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ThaiCat
ThaiCat

Mm, centipedes. I cant think about them without thinking about humans. You know what I mean, right?

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drunkonnectar Creator
drunkonnectar

Hey rh5sucho, the patch for camera improvements is out! Do try it out and if you're still having camera/control issues feel free to let me know, more than happy to add further improvements to camera/controls as they're such a huge part of experiencing the game.

Here's a link to the patch announcement:
Steamcommunity.com

I've noted your previous suggestion of scoprions/whip-scorpions btw! The former would do nicely with a desert biome although new biomes are very distant on the game's current roadmap.

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drunkonnectar Creator
drunkonnectar

Hey, no problem, I'm definitely interested to hear more your control issues. Are you having camera issues or is it the control scheme itself? Also is it a particular species that's hard to control? There is a known bug that causes wonky camera stuttering when the FPS goes low and that might have been affecting you (fix coming in next patch).

Re: lagging, what are your specs? Do other UE4 games that you may have run similarly? The micro-world scale of the game makes it very performance-intensive both CPU and GPU wise and over time this is only going to get even more demanding than less as it grows... things like the underground gameplay you suggested will take time especially because of performance tuning/optimizations needed to keep what's above and below running together smoothly.

Finally, centipedes... seems like a lot of people have been asking for centipedes of late! I'll need to do some more research on them to understand where these creatures best fit into DoN's roadmap and vision.

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rh5sucho
rh5sucho

I can help you out a little bit on centipedes! I am a fan on hexapods and there relatives. Most centipedes are venomous, so they will be a great addition to be a predator. They live in rocky places and deserts which could be a nice addition to the game!

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drunkonnectar Creator
drunkonnectar

Thanks! So many species, so little time!

I can't provide a specific timeline for when things like deserts/etc will make it into the game, but I can assure you that all this feedback/ideas have been carefully noted. The next few months are already jam-packed with things like animal lifecycles, multiplayer support, etc but over time hopefully many of your requests will have made it into the game :)

Rocky places/deserts will make for an amazing addition but it will take a lot of time to get that far.

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rh5sucho
rh5sucho

Unless you want me to not stop, I will stop giving you ideas of new creatures. I just love giving ideas to games and mods!

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drunkonnectar Creator
drunkonnectar

No problem at all! I love your enthusiasm for the game and knowing that people like you are interested in seeing more greatly bolsters the development effort, so thank you!

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rh5sucho
rh5sucho

If you want to have a new creature in your game, ask me! Speaking of new animals, could you add scorpions or whip scorpions! You have a spider, now you could have it's sister orders! If you can they would be awesome! (As usual.)

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rh5sucho
rh5sucho

"Are you having camera issues or is it the control scheme itself?" Well, when I try to move around, the screen goes all over the place. Sometimes, I get a little dizzy around that. But the answer is camera issues most likely.

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drunkonnectar Creator
drunkonnectar

Thanks for the detailed feedback! Do the "Player Cam" or "Free Cam" alternate cameras help?

The next patch has major camera improvements to the land based movement (I'm guessing Jumping Spider was species was you had issues with). The camera is no longer right next to the character so there's a lot more room visually, better FOV.

Will let you know when that patch is out, thanks for your patience.

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rh5sucho
rh5sucho

The Jumping Spider was. The camera was crazy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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rh5sucho
rh5sucho

Thanks! ;)

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Latest tweets from @drunkonnectar

#DrunkOnNectar's Lifecycles preview is out! Youtube.com … Pyramid of eggs, baby creatures prancing about and more! :)

Sep 7 2017

Baby creatures can now climb their parents :) (2/2) A #Nature Game T.co

Sep 4 2017

Baby creatures can now climb their parents :) (1/2) A #Nature Game T.co

Sep 4 2017

Playing on mama's head, my siblings and their eggs look so tiny from up here! :) DoN's #Lifecycles video preview i… T.co

Sep 3 2017

A mother #JumpingSpider peeking... Probably trying to find a good spot to build her next egg sac! Only in… T.co

Aug 30 2017

#Spiderling's view of forest canopy :) The Jumping Spider's entire #lifecycle and more coming soon in DoN's Q4 Ste… T.co

Aug 30 2017

To a spiderling a tiny egg sac is a huge silken palace with a perfect view outside! #Lifecycles: DoN's pivotal upd… T.co

Aug 29 2017

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