Dragon Lore is turn based Tactics JRPG, and Story Driven game lead by alluring characters.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

It has been a while, there have been many events.

It has been a while, we have found different methods for the development of Dragon Lore. Also, we were lucky enough to meet a game publisher deeply interested in Dragon Lore and signed a contract. It is a place named ‘H2 Interactive’ and they are publishing the steam combat game ‘BLAZBLUE’ and supplying many games from around the world to Korea. They are providing much support for the stunning completion of Dragon Lore.

d4235f18fbabd6b104d0c80566fe00f6

Dragon Lore has been developed up until the build that allows combat experience. Last September, at a city in Korea name Busan, this game was submitted to an indie game festival ‘BIC’ and throughout two days, countless audience visited and suggested various opinions. We have received those opinions well and we are making an effort to make a stunning finished game.

b63b9d7fa9401b777b11ee1b6357027e

We are at the stage where the main system of the game is complete and various interesting contents are in the process of being made. Also, we are improving the graphics for airship and combat stages. The game has become very different compared to the beginning of the kick starter. The specifics are the following.

1) The changing in the airship design.

The airship was originally a design similar to stacked blocks. However, this design was too simple compared to the combat field and seemed a lesser quality. After long though, we decided to change the airship to a Low Polygon art style.

4878bd2201144a4b74081af03e4e2ce2e13a81f73399f11691fa1d1b6d7235fa

2) The addition of the interior part of the airship.

Originally, NPCs were located on the deck of the airship and all of the functions were to be assigned to the NPCs. However, it was changed as it was judged that making a room for each function and placing an NPC in each room increased the game volume and was more efficient when planning events.

3e07db0aba5052a3ff8fca7be8ea299b2036709f1b3628953ced8ca70bb91fde54ca4bc3e0d28a2d9b4aa5c345ecb202f9df072b49fc28dab4db347f79356b48

3) The change in character illustration.

In order to show the interesting story of Dragon Lore in an even more stunning way, we changed the illustrations of the characters.

1af22ea22450771dc541d62f4b30018d

4) The Inclusion of a height concept.

The original combat field was designed to be on a flat area. However, in order to include strategic movement using the landscape, a concept of height was included. The average human type characters can move at a maximum of 2 units up and down, and more than that can only be achieved by characters with special abilities.

44310f89dc1afaaa050ec4bda4c5a4ce01308249af566b4fa742e2e0716c9c15947514145efbf75d7e3a949db6d91464

Like how it has been introduced in the beginning, we have met a good publishing partner and in development with the goal of launching late next year. Now Dragon Lore is not an unstable program that can be published if luck follows. We have prepared a route to finish the game. With everyone, we will make a fantastic game that will leave its mark in the history of JRPG.

e5e3edc1088295434a3e5cd3507a034a

please feedback us!

DevLog. Mercenaries, New WorldMap

DevLog. Mercenaries, New WorldMap

News

Type of Mercenaries, renewal WorldMap, renewal Dialog System.

DevLog. DashAttack, Combination Ability

DevLog. DashAttack, Combination Ability

News

DragonLore's Battle System. DashAttack, Combination Ability.

Dragon Lore On Steam Greenlight!

Dragon Lore On Steam Greenlight!

News 2 comments

DragonLore is Tactical JRPG like FFT, Tactics Ogre.

Comments
~Leafshade~
~Leafshade~

Just for what it's worth, I personally think the "Before" image has a better face/eyes and forehead gem than the after, although both versions do look good.
The eyes on the forehead version do look good themselves, but I personally think they don't fit the rest of the design.

Not a big deal at all, just giving a little feedback/constructive criticism.

And hey, if that's what stands out most, clearly you're doing a good job with everything else. :)

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
DragonLore
Platforms
Windows, Mac, Linux, XBOX, PS4, Switch
Developer
MADCAT
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Fantasy
Players
Single Player
Project
Indie
Embed Buttons
Link to DragonLore by selecting a button and using the embed code provided more...
DragonLore
Statistics
Last Update
Watchers
22 members
Articles
4
You may also like
Arcadian Atlas
Arcadian Atlas Turn Based Tactics
Darktide
Darktide Turn Based Tactics
Hartacon Tactics
Hartacon Tactics Turn Based Tactics
Alnory
Alnory Turn Based Tactics
Forgotten Myths
Forgotten Myths Turn Based Tactics
War of Zodiarcs
War of Zodiarcs Turn Based Tactics