A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.

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New Update!!

News

Well a huge news update for MicRogue.

The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.

Big Updates coming!

Big Updates coming!

News

A plethora of new updates, enemies, and Characters.

More Playthroughs

More Playthroughs

News

Went through and started from the beginning and tried a full playthrough.

Work Continues!!

Work Continues!!

News

there are more Sounds, more UI elements, and less bugs.

Working on the Sounds

Working on the Sounds

News

I am creating the full sound system now for the game.

Comments
cap_h
cap_h

Cool game, nice style. Plaid it on my cellphone.

Reply Good karma Bad karma+1 vote
SkullPixel
SkullPixel

Inspiration for my next game!

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Ikkju
Ikkju

This game looks wonderful!!!

Reply Good karma Bad karma+1 vote
SmashGames
SmashGames

love the art style! keep it up.

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MicRogue
Creator
JasonHPickering
Engine
FlashPunk
Contact
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Homepage
Twitter.com
Release date
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @jasonp_

Tested out a new prototype. Gave the player a shield and that was their main verb. Hold to block attacks, shield bl… T.co

May 19 2018

flip flopping on two different control schemes. One is better for mobile, the other is better for PC. plus they als… T.co

May 16 2018

tried out a mechanic that was no jumping, only vine climbing like in Donkey kong Jr. Didnt work out great. Kind of… T.co

May 14 2018

I need to set up a one level build of the snake game. Get some people to test see if the prototype is worth following up on.

May 6 2018

Still playing with level size. Flopping between straightforward levels or larger open world collect 5 stars kind of worlds

May 5 2018

first level test. Going to try single screen levels. #GodotEngine T.co

May 2 2018

RT @CM_Games: Morphite is on sale for 20% off on Nintendo Switch! 😻 Nintendo.com #lowpoly #indiegame #gamedevT.co

May 2 2018

Any suggestions for doing level design? Watching some @britishgaming videos now. Does every design inengine, on paper, graph paper?

Apr 28 2018

reworking collision system T.co

Apr 27 2018

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