If you want to know every single detail of Draconian Wars rules, this is your guide.
During thousands of years Hyperborea has been under the uncontested control of the Draconians, but now the Technocrats have arrived to the shores of the continent and they claim what once was theirs. The control of the land is what will bring victory to one or other. The Draconian extract their magic power from the earth, consuming the live and the natural resources around them. On the other hand, the power of the Technocrats comes from coal and steel, both equal abundant in Hyperborea.
Draconian Wars introduces an innovative game mechanic, where the cards are your life, resources and the tools you will use to defeat your opponent. There is no life counters or something like that, when you win a combat and establish control over an area your opponent loses cards. Deplete your opponent’s reserve of cards and become the winner.
There are four types of cards: Units (Ground and Air units), Weapons, Gears, and Disrupts:
In Draconian Wars players not only place cards on the table, they can maneuver their units on the battlefield adding another layer of strategy to the game. During the game there are 6 areas (3 ground areas and 3 air areas). Units move through this areas, fighting your opponent’s unit and bringing support where they are more needed.
Draconian Wars offers plenty of game modes:
The game is posted on Steam GreenLight Steamcommunity.com
Highest Rated (4 agree) 10/10
While at the time I'm writing this, the game could use some work--you can definitely see that it is a work of love. The developers definitely want to make this game as enjoyable as they can for everyone. I expect to see a lot of updates and new elements in this game. I'm sure they haven't run out of ideas. The game itself is fun. There is a lot of strategy involved. I'm not quite sure yet how it will play against real players, as so far I've only touched the AI. Congrats, Kardfy. I want to play…
Apr 10 2013, 2:51pm by AssaultBattery
Latest tweets from @kardfy
@RivalTheory Policemen detect and chase criminals. Criminals try to escape from police. Time to add the player and see how everything works
Nov 12 2013, 9:29am
Nov 6 2013, 9:05am
@RivalTheory Starting a new project with lots of AI. Toying with RAIN and it seems great! Looking forward to dynamic obstacle avoidance.
Nov 4 2013, 4:03pm
Sep 25 2013, 4:35pm
Sep 24 2013, 7:50pm
Sep 24 2013, 9:05am
@ind1ependencia Sí, somos valencianos. Muchísimas gracias por dedicar vuestra atención a DraconianWars
Sep 24 2013, 9:02am
Sep 13 2013, 9:14am
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Apr 26 2013, 11:18am