Core Features:
Advanced 'Netcode': Our networking system dynamically increases network update rates - 'tickrate' - as the player count decreases throughout a round. Kill trades are a thing of the past.
Dynamic Looting: Everyone loves looting. With DayZ-style custom loot spawning mechanics, you'll find things where they should be.
Immersive Interaction: Interact with anything you find in the environment with procedural animation & use it to your advantage. In-game VOIP lets you make new friends, or enemies.
Full Body Character: It's hard to have an immersive experience as a floating pair of hands. In Down To One, what you see is what you get.
Realistic Bullet Physics: With physics values from real-world guns, and dynamic bullet penetration, ranged combat has never felt so good.
Built For Performance: With 64-bit support & DirectX11, your hardware won't get bored easily.
Responsive Input: 1000hz input sampling and CS-GO calibrated sensitivity. If you miss, it's not our fault.

Extended Features:
Esports Support: We love eSports, and plan to hold regular competitions and ladders in conjunction with regional eSports partners.
In-Game Replays: Relive your biggest plays, learn from skilled opponents, and record as many games as you want with an in-game replay system.
Anticheat: With a custom anticheat system, and authoritative networking, we're aiming to tackle cheating head-on.

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Greenlight!

News

Check out our Steam Greenlight page here: Steamcommunity.com

It's been an exciting day for everyone at Gadget Games, with the official announcement of our first game, Down To One, and the launch of our Greenlight campaign. If you're interested in a game that brings competition to the survival genre, please vote for us on Greenlight, and tell your friends!

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Down To One
Platforms
Windows
Developer
Gadget Games
Engine
Unity
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Style
Theme
War
Players
Multiplayer
Project
Indie
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Boxart
Twitter

Latest tweets from @downtoonegame

New (WIP) in-game UI menus for #DTOV2 - featuring new UI blur shader, and no more placeholder art! #gamedev #unity3d T.co

Dec 6 2017

New and improved explosions in #DTOV2! With fancy particle shaders, random noise per explosion and more. T.co

Dec 1 2017

We would like to congratulate @PUBATTLEGROUNDS on their upcoming 'cinematic' #xbone version! T.co

Dec 1 2017

Did someone say per-pixel normal-mapped frame-blended texturesheet particle shader? Because there's one in #DTOV2 n… T.co

Nov 30 2017

RT @ESLAustralia: #IEM Sydney has just been awarded "Best New Show" award at the @eeaaupdate awards! 👊 A big thanks every Australian… T.co

Nov 29 2017

2 players spawned on the same PC and control of both of them 'works'. Bug or feature? #gamedev #unity3d T.co

Nov 24 2017

RT @FPS_DB: Down To One (by @Gadget_Games 🇦🇺, 2016). #FPS #Multiplayer #Unity3D #IndieGame T.co

Oct 18 2017

Who wants to look around? 😎 Now in DTO 2.0! T.co

Oct 13 2017

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