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Explore, fight, craft and build your defenses! Enjoy a unique and innovative game:
Strategy: survive massive attacks each night by building strong walls and placing turrets wisely.
Water cycle: rain, infiltration, underground rivers and lakes... be careful during the heavy rains, or you could be surprised by a sudden water level rise!
Physics: build wisely or your structures will collapse! And you will need them to defend your base, or build bridges and high towers to access remote locations

You are a representative of the CRAFT & Co company. You are selling automated fabrication tools across the galaxy when your spacecraft crashes into a hostile planet. Use the tools you sell and the local resources to build up all of what you'll need to survive and eventually be able to escape the planet.

Other features:
Fun from the start: no awfully slow digging, so you can concentrate on the exploration, fight and strategy.
Mutiplayer: team up with your friends to survive against legions of monsters, assault another team's fortress or try some other fun multiplayer modes.
• Huge world with global real-time simulation of the environment, physics and water cycle.
• Plenty of minerals to dig, plants to harvest, items, weapons and turrets to craft, and monsters to fight!
• No swords or magic here! It's a real science-fiction game, with fast and fun laser guns fights!
Intelligent monsters: they will find the best path to attack your defenses. And be careful: even if they can't move through walls, they can still destroy them!

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Dig or Die - Spidoctopus Dig or Die - CRAFT&Co Dig or Die - Rain
Blog RSS Feed Report abuse Latest News: crowdfunding launched!

0 comments by GaddyGames on Mar 5th, 2014

Support the game on Ulule : Ulule.com and get lots of rewards:
- name in credits
- early alpha and private development forum access,
- exclusive in-game cosmetic item & multiplayer badge
- original soundtrack,
- development booklet
- name in the loading screens
- logo & link int he loading and home screens

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Post comment Comments
anonimusset40 Apr 11 2015, 7:46pm says:

Sorry for my bad English

Would be cool to add something after building the rocket as planets, stars do not know but it is a very good game

+1 vote     reply to comment
Miner3D Jul 5 2014, 3:02pm says:

Sorry my English is bad.
I see this game on Steam greenlight and i liked this game.
I like dig,build,co-op,kill monsters.
I want to play this game
The best game what i see

+1 vote     reply to comment
insertusernamehere Feb 28 2014, 4:08pm says:

Hey i love co-op survival, and i just wanted to know if there is an alpha to try and how much it will cost. hope this gets greenlit.

+1 vote     reply to comment
GaddyGames Creator
GaddyGames Mar 1 2014, 2:02am replied:

I'm preparing a small crowdfunding, if you support the game you will get access to the early alpha :-)

+1 vote   reply to comment
Reactorcore Feb 22 2014, 10:40am says:

Is it just one planet or can you travel through space to other planets?

+1 vote     reply to comment
GaddyGames Creator
GaddyGames Feb 23 2014, 9:24am replied:

Only one planet. The ultimate goad is to craft a rocket ship to get out of the planet.
I don't want to do same or more than terraria/starbound, i try to do something else. So you'll see the gameplay is quite different, I introduced several major differences that will keep you occupied for a while :-)

+1 vote   reply to comment
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Dig or Die
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Latest tweets from @gaddygames

Searching for an artist for #digordie! T.co #indiedev #gamedev #indiegame @steam_games

May 27 2015, 10:47pm

@relishrelisher Thanks :)

May 27 2015, 8:00pm

@Iame6162013 Could you ask the question on the forum ? There is no short answer for that complex subject!

May 27 2015, 7:59pm

@Iame6162013 "classic" client-server, with a downloadable dedicated server. Using Steam servers browser

May 27 2015, 10:29am

@Iame6162013 we will have to wait for the multiplayer to know if i am :)

May 27 2015, 9:05am

@Iame6162013 not really... it's usually in debug mode when i'm developing

May 27 2015, 8:16am

#digordie Dev Diary 19: a look at the underground ocean in v0.1! #screenshotsaturday #indiegame #gamedev #indiedev T.co

May 27 2015, 5:24am

@Iame6162013 Thanks :-) I hurry to finish the v0.1 but i've still a lot of things to add!

May 26 2015, 7:58pm

#digordie Dev Diary 18: a short video to show how vegetation adapts to the natural conditions #indiedev #gamedev T.co

May 26 2015, 3:17am

@Iame6162013 I have optimized the data structure, from 36 bytes per cell to 20 bytes. And now the data is compressed... finally

May 25 2015, 10:40am

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Dig or Die
Dig or Die
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