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Deus Ex Machina in an exploration into a fan remake and modernisation of the original in Unity, redesigning systems and game mechanics to conform to modern iterations of the franchise and the genre as a whole. Not designed to be an exact remake of the original but instead and evolution of it with the intention being at this early stage to produce a reimagined Liberty Island as a portfolio piece.

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Add media Report RSS [Weapon Design Overview] - LAW (view original)
[Weapon Design Overview] - LAW
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Description

Prior to looking deeper into the LAW as a choice of weapon the developers added to the game, I was under the impression that it was inspired by the more rudimentary M72, a Vietnam era single use rocket launcher but instead realised that it was directly inspired by the AT4.

Aesthetically though the barrel looks like it's the wrong way around because the bevelled cone should be facing rearward.

I have though long about whether it's worth having a disposable rocket launcher in the game, and was toying with the idea of making it a reloadable high skilled and expensive rocket launcher with highly specialised optics and guidance capabilities. But it has benefits of being a low skilled and cheap option for engaging heavily armoured targets in a one off circumstances.

Perhaps the idea of a more expensive and specialise rocket launcher should be looked into at a later date as the possibility of an additional weapon that will fill the void left by the GEP Gun actually being a recoilless rifle similar to that of the Carl Gustaf M3 and LAW's expendability.