A New Tactical RPG Coming in 2017

Depth of Extinction is a retro RPG with a modern turn-based, tactical combat system. Recruit and lead your team on raids in undersea habitats containing all that remains of humanity. Find cover and attack enemies but be careful because every move is critical if you want to keep your team alive.

Customize your character with upgrades, skills and weapons as you explore many different environments rendered in beautiful pixel art in this modern take on the classic story driven role-playing formula.

  • Turn based, tactical control of a squad of mercenary pirates
  • Procedurally generated undersea habitats to explore
  • Tons of weapons, armor and items to find
  • Many character skills to unlock based on stats and chosen class
  • Recruit different characters to your team
  • A game that brings modern gameplay with classic retro-RPG stylings

Newsletter subscribers get first chance at our Early Access!

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We’ve been pretty quiet recently but are releasing Build 35 out to our First Access customers today and also releasing 100 more keys to the First Access. For those keeping track, that means we skipped 34. There are a few reasons for this but it was mainly because we just wanted to release these builds together as they focus primarily on the increasing the visual quality of the game as we work on getting the release trailer created and updating screenshots and marketing materials across all our launch platforms.

If you are interesting in buying a key or reading more on our devlog then CLICK HERE

Build 34 focused on making big improvements to the mission screen UI. This is the screen you interact with between missions.

map ui sm


Build 35 was focused on increasing the mission visuals by adding themes

pirate sub window sm


Also, we were at SIEGE in Atlanta last weekend and Depth of Extinction won the Best Design award! Huge honor to get an award, especially one recognizing the game in this way.

siege 2017


Here are some additional theme screenshots.

Screen Shot 2017 10 14 at 10 32

Screen Shot 2017 10 14 at 10 34

Screen Shot 2017 10 14 at 10 38

Depth of Extinction Part of the First Ever Indie MEGASHOW

Depth of Extinction Part of the First Ever Indie MEGASHOW

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We’re very excited over here at HOF Studios to announce that Depth of Extinction is part of the lineup of the first ever Indie MEGASHOW put on by the...

Depth of Extinction LIVE on Steam Greenlight

Depth of Extinction LIVE on Steam Greenlight

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The turn-based, tactical RPG/roguelike Depth of Extinction is now live on Steam Greenlight and we need your vote.

Depth of Extinction Winter Update: Weapons, Factions and More!

Depth of Extinction Winter Update: Weapons, Factions and More!

News

The Depth of Extinction winter newsletter is up now on our Dev Log. It's got a ton of content, including: Updated 2017 game release roadmap; Concept Art...

Depth of Extinction Demo is Live!

Depth of Extinction Demo is Live!

News 1 comment

We're excited to announce that as of today, our demo for Depth of Extinction is now available as a free download on the itch.io and Game Jolt websites.

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Depth of Extinction
Platforms
Windows, Mac, Linux
Developer
HOF Studios
Engine
Unity
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Hofstudios.com
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Sci-Fi
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Single Player
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Latest tweets from @depthextinction

Today in DOE #gamedev news for #screenshotsaturday New Build, new devlog & more keys available! Check it out here:… T.co

Oct 14 2017

RT @shinydolphins: Everything's out to kill you in @ClashForceGame hard mode. #indiedev #pixelart #madewithfusion #HappyFridayThe13thT.co

Oct 13 2017

Adding unlockable subs in the next build! Here's the pirate themed sub. #pixelart #GameDev #indieDev #gameon T.co

Oct 12 2017

Add the excellent puzzle game #SiNKR to your Steam wishlist. It releases tomorrow! #gameon Store.steampowered.com T.co

Oct 11 2017

We've definitely started to recognize that #gamedev is more of a process than just executing an initial design idea. T.co

Oct 9 2017

It was a long weekend at #siegecon 2017 but worth it as we walked away with a lot of new ideas and the Best Design Award! #indiedev #gamedev

Oct 8 2017

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