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A New Tactical RPG Coming in September 2018

Depth of Extinction’s engaging storyline is rich in detail – unfolding gradually through random encounters. For maximum tactical freedom, the game allows you to choose from 8 different classes (each with their own unique skills) and up to 115 different weapons, armor, and items. Think ahead – and think fast – to remain in one piece after each mission ...

Are you ready to take part in mankind’s last stand? If so, a word of warning: Depth of Extinction is not forgiving – and death is permanent!

Key Features

  • Experience a deep storyline through random encounters and real permadeath.
  • Fight fire with fire in thrilling turn-based tactical battles.
  • Enjoy stunning pixel art that blends the old with the new.
  • Choose from 8 different classes – each with their own unique skills.
  • Gear up with more than 115 different weapons, armor, and items!

Add Depth of Extinction to your Steam wishlist!

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We've spent the last six months almost completely overhauling the game, so much so that we are proud to say this is the "definitive" version of Depth of Extinction. There are several new enemies, a new character class, some new mechanics, lots of UI and tactical polish and we've squashed all of the annoying bugs (that we knew about at least).

If you only ever played the launch version (or maybe never played) then I think you will be pleasantly surprised by all the changes made since then.

Key Features
Removed the initiative system completely
Moved to the more familiar player/enemy turns with free switching between characters. This was not the original vision for the game but the feedback suggested this was what players preferred.

Added Stealth and Ambushes
Enemies now have a lower visible range to allow for positioning your troops before waking up a pod. Any characters on overwatch when the pod wakes up (if you fire on them or move into their visible range) should take shots at the enemies. If they take a shot, then they won't get to move until after the enemies make their move so it's another tactical decision to make.

Saboteur Class
Their primary skill is Sneak Attack which does extra damage if alert level is low. They are fun to play with if stealth is interesting to you.

More Mechs
They appear in the final area with different weapons and stats. There is a pretty good difficulty jump in the final area as well.

Shortened The Game
You could easily finish the 5 main story objectives in around 10 hrs. This used to be more like 20. The "top level" map where you navigated between the mission maps has been removed in favor of a more linear system. There are also many optional objectives to complete so the total play time is probably now around 30 hours.

Other Changes
The encounters on the map now show more details about what type of encounter it may be so you can better plan your route through the area. We also added many new encounter scripts.

When in Follow Mode, the followers will by default teleport to their location rather than having to walk

Completely rebuilt the tutorial to better reflect the actual game. It's no longer on rails but you have to finish each room to unlock the next one.

Very large overhaul to balancing and difficulty

Stop movement and refund actions if an enemy spotted even if on first ("green") action (previously only on second "orange" action)

Damaging a character in Overwatch will cancel the Overwatch

Added an "Enemy Detail" panel to the HUD when you are targeting an enemy or select one of your characters that shows their class, health and equipment - including remaining ammo and grenade uses.

Added a "Best Equipment" button to the inventory boxes to automatically equip the character with the best available weapons, armor and items. Nice to have if your team gets wiped or you want to quickly equip a rookie.

Sub damage and repair how has a sound effect and animation

What's Next?
The team has already begun work on another game and certainly many of the systems used in DOE will be re-used there and likely upgraded. A console version of the game is also in the final stages of approvals there so I expect we will be announcing a release date soon.

Depth of Extinction Build 49: Optimization, Feedback and some shiny new stuff

Depth of Extinction Build 49: Optimization, Feedback and some shiny new stuff


I didn’t expect to be making another build so soon, but I wanted to do a small update based on the Build 48 feedback and then it gradually morphed into...

Depth of Extinction Winter Update is Live!

Depth of Extinction Winter Update is Live!


The long awaited Build 48 is finally ready and feature updates all over the game including new tactical maps, enemies activating based on line of sight...

Depth of Extinction Build 44/45 details, New Trailer and Almost Ready for Launch!

Depth of Extinction Build 44/45 details, New Trailer and Almost Ready for Launch!


We skipped an update for Build 44 but are going to cover that build plus 45 in this extra special “last” blog post before the final stretch run to...

Build 43: Portraits, Scenarios and New Objectives

Build 43: Portraits, Scenarios and New Objectives


Build 43 is now available on Itch and Steam! We've got all the details on Build 43 in our latest DevLog, including the new scenarios, objectives and character...

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Depth of Extinction
Windows, Mac, Linux
Developer & Publisher
HOF Studios
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Release date
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Latest tweets from @depthextinction

DOE is officially a console game! XBOX One Microsoft.com Nintendo Switch Nintendo.com T.co

12hours ago

RT @switchindiefix: If you're looking for an indie game like Xcom then I suggest trying out Depth of Extinction by @hofstudios , which… T.co

12hours ago

RT @_criticalDMG_: //REVIEW// Check out our review of @depthextinction on #NintendoSwitch from @hofstudios! Critical-damage.co.uk '… T.co

12hours ago

RT @hofstudios: Depth of Extinction now available on the XBOX One! 10% off for today only! Microsoft.com T.co

Jun 3 2020

Get DOE for 60% off now as part of the @GOGcom Summer Sale! Gog.com T.co

May 27 2020

We've been making consistent updates to DOE over the last month since the Definitive Edition went live. Here's a ro… T.co

May 22 2020

RT @majornelson: Depth Of Extinction (@depthextinction) is now available for Digital Pre-order and Pre-download on Xbox One. Save 10… T.co

May 20 2020

We've got a new trailer announcing our release dates on the #NintendoSwitch, #XboxOne and #Playstation4! Check it o… T.co

May 20 2020

RT @hofstudios: Subaquatic turn-based strategy RPG Depth of Extinction is surfacing for Pre-Purchase on the Nintendo eShop and XBox… T.co

May 20 2020

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