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A New Tactical RPG Coming in February 2018

500 years after the waters rose, humanity is dying and only your team of mercs can find out what is trying to bring mankind to extinction. Find cover and attack enemies but be careful because every move is critical if you want to keep your team alive.

Depth of Extinction is a retro style turn based tactics game with rogue-like and RPG elements. We've heard it described as a combination of FTL and XCom with a dash of RPG for good measure.

  • Turn based, tactical gameplay
  • Procedurally generated undersea habitats to explore
  • Perma-Death!
  • Tons of weapons, armor and items to find
  • Many character skills to unlock based on stats and chosen class

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Hey all! I know a lot of you have been waiting eagerly to try out Build 42 and it's finally here. So much new and updated stuff that I'll just dive right in. but one note first... we had to reset the save data for this update so you will be forced to start a new game. So much changed that it's worth it to start over anyway!

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Purchase Depth of Extinction First Access on itch.io

Character Class Update

Wrecker
We covered the Wrecker in the Build 42 preview post last week but we should mention that their preferred weapon class (Heavy) has had some improvements since then to it’s effects. Updated GIF with the Shadowfury (tier 3 ballistic minigun)

Warden
Protector of the weak. The Warden is a defensive focused class whose skills are focused on providing protection and taking fire for other allies. They are a kind of variation on the tank that is probably best built with high health to be able to take a lot of punishment while others dish it out. When fully leveled, the Warden can be very dangerous by laying down covering fire to any enemy who fires on an ally.

Skills:

  • Distraction - Draw enemy fire for a few turns
  • Hunker Down - Automatically defend if moving on both actions
  • Covering Fire - Fire on enemy that attacks an ally if in range

Remove Saboteur
We love the Saboteur class in principle but unfortunately, in game development, sometimes you have to make hard choices. The Saboteur really needed the Stealth system to be more fully realized in order to be an effective class and there is unfortunately just not time to do so before our launch. We could possibly bring them back in a post launch content update !

Rebalancing

We touched on this topic in the Build 42 preview but there are a few areas to cover in more detail.

Walls As Cover
We’ve heard the feedback: some of the interior level rooms are just not fun as there is sometimes a lack of cover. One idea we’ve been toying with for a while is to make the corners of walls function as high cover. We’ve added it into this build with the ability to “lean” around walls and fire. If this seems to play well, we’ll consider adding an additional firing animation (or something) for the lean.

Fog of war also clears around walls when you are on a corner, allowing you to safely get a look down hallways. I think this is the really interesting change and the one that has most affected my play style.

Overwatch
I also reworked overwatch as the previous implementation would take some bad shots most of the time. Now I calculate the hit chance at every waypoint (tile) on the moving character's path. I exclude the start and end and any location that is lower than a base percentage. The I choose a random value from the remaining locations. This ensures that the shot is always reasonable but sometimes really good. We will see how it plays but it seems solid so far in testing.

Trapped Containers
Another interesting change is that we now will spawn different amounts of enemies depending on the situation. One such situation is that the loot containers are sometimes booby trapped, which makes an alarm go off alerting enemies to your presence. We will continue to work on these types of situations and refining them to match with situational dialog in the encounters as well. This will be a focus for the next few builds.

HUD and UI Update


New Font
The old font that has been in use for a while (Homespun) had a really interesting cyberpunk feel to it but it just wasn’t “pixely” enough. After seeing this excellent collection of pixel fonts available on itch.io by Chevy Ray, we decided to try some of them out. I really liked Crates the best so that’s what we are going with! For this update, I also wrote a nice editor utility to swap fonts in Textmesh Pro components in Unity. Let me know if you are interested in using it in your project to try out some different fonts in your UI!

HUD Cleanup
The HUD has been redesigned a few times already but after seeing the Phoenix Point demo we had some new ideas. This delayed Build 42 by a few days but I think the change was worth it as the presentation is much cleaner overall. This will still be a work in progress so love to hear feedback or criticism!

Screen Shot 2018 05 20 at 1 25 1

UI Scaling Updated
While I was reworking the HUD, I also took the opportunity to re-scale the entire UI. Previously it was optimized for 720p which was a terrible choice as most people play on 1080p or on a smaller laptop screen or something. Now the elements stay a constant size on the HUD and just reposition on the screen. I tested quite a few configurations but I'm sure there is a resolution or two that will look weird, so please let me know about your experience. I made a similar change on the rest of the UI's also. Hopefully this results in the pixel art elements looking better.

New Items

Tons of new items were added in this update. We really fleshed out the medical items, adding two items that can revive downed characters and several types of nanites. Quite a few of the items have in game sprite representations now. We also have assigned each weapon to be either Ballistic (fires bullets) or Energy (lasers, plasma, lightning) and created upgrade items specific to each type.

Item Icon Sprites:

Here’s a complete item list!

Frag Grenade (Usable) - A handheld explosive. Does damage to all enemies in an area

Smoke Grenade (Usable) - Causes blindness

Molotov (Usable) - Starts fires

Stun Grenade (Usable) - It flashes and bangs. Throw it at enemies to disable them for a few turns

Frag Grenade Mk II (Usable) - An advanced, handheld explosive. Does damage to all enemies in an area

Plasma Grenade (Usable) - Hell in the palm of your hand

Status Shot (Usable) - Clear any negative status on a character

Blood Transfusion (Usable) - Revive a downed character with 1 health

Med Kit (Usable) - Can bind human or android wounds, allowing you to take a bit more damage

Trauma Kit (Usable) - Revive a downed character with 33% of health

Blitz Nanites (Usable) - Increases movement speed and gives you an extra action but reduces accuracy

Recovery Nanites (Usable) - Applies regen

Stabilizing Nanites (Item) - Automatically revive once per misson with 33% health

Kerchief (Item) - Provides a little poison and blindness protection

Filter (Item) - Reduces chance for poisoning

Gas Mask (Item) - Removes poison chance

Combat Mask (Item) - reduces poison chance and provides a little grit

Ballistic Mask (Item) - intimidates the enemy

Stylish Hat (Item) - look slick and move quick

Raider Helmet (Item) - provides some basic protection

Combat Helmet (Item) - provides some health

Assault Mask (Item) - ultimate protection for the head

Bullet Proof Vest (Item) - Increases the amount of damage you can absorb

Flack Jacket (Item) - Protects character from explosives

Armor Plating (Item) - Adds extra strength to your armor and defends against explosions

Carbon Fiber Vest (Item) - Greatly increases the amount of damage you can absorb

Inferno Ammo (Item) - does fire damage on hit (Ballistic)

Toxin Ammo (Item) - Does poison damage on hit (Ballistic)

Stunning Ammo (Item) - Chance to stun on a successful hit (Ballistic)

Damaging Ammo (Item) - Adds extra damage to a successful hit (Ballistic)

Piercing Ammo (Item) - Shoots through non armored cover and can inflict bleeding (Ballistic)

Explosive Ammo (Item) - Explodes on hit, chance to Cripple (Ballistic)

Heat Regulator (Item) - Increases heat output in energy weapons (Energy)

Throttle (Item) - Increases chance of stunning target (Energy)

Fusion Cycler (Item) - Increase energy weapon power (Energy)

Bypass Module (Item) - Doubles damage in energy weapons but fires all ammo in one shot (Energy)

Boost Regulator (Item) - Increases critical chance and damage for energy weapons (Energy)

Scope (Item) - Increases hit chance

Raider Scanner (Item) - Decreases weapon range but increases critical chance

Laser Sight (Item) - Increases critical chance

Binoculars (Item) - Increases weapon range and hit chance

Reflex Sight (Item) - Increases hit and critical chance

Scanner (Item) - Increases weapon range, hit chance and critical chance

Ruck Sack (Item) - Allows you to carry one extra of any usable item

Backpack (Item) - Allows you to carry two extras of any usable item

Medal of Honor (Item) - Bestows a little extra grit on the recipient

Medal of Rank (Item) - Accumulate extra experience

Drum Magazine (Item) - Extra ammo for ballistic weapons (Ballistic)

Dual Mag (Item) - Free reload for ballistic weapons (Ballistic)

Headphones (Item) - Protects from stunning

Bonus Video!

We've got a special bonus video for our Indie DB readers

Build 41 - UX Improvements, Character Customization and More Loot!

Build 41 - UX Improvements, Character Customization and More Loot!

News

There's a lot to talk about in this DevLog! Major changes to the game controls and user experience as well as lots of new refinements to the music, looting...

Build 39 - World Map, Base and Objectives

Build 39 - World Map, Base and Objectives

News

We’re finally getting closer to seeing what Depth of Extinction will be at launch with the world map and objective chooser in build 39. The goal is...

Depth of Extinction Build 38: Character Classes, UI and Balancing

Depth of Extinction Build 38: Character Classes, UI and Balancing

News 1 comment

It’s been in the works for a few months now, but the Character Class update is finally here! Lots of new stuff to try out including skills, equipment...

Depth of Extinction Build 37: Platform Environments and Pirates! Arrrgh!

Depth of Extinction Build 37: Platform Environments and Pirates! Arrrgh!

News 4 comments

Finally! Build 37 is here! The biggest (and maybe most interesting change) are the new “Platform” environments but we've also added a new faction...

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Depth of Extinction
Platforms
Windows, Mac, Linux
Developer & Publisher
HOF Studios
Engine
Unity
Contact
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Homepage
Hofstudios.com
Release date
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Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @depthextinction

Great mobile/steam puzzle game that totally deserves all the recognition it has been getting lately! T.co

Jun 19 2018

RT @6EyesStudioLLC: Newest map for our tactical #rpg Fell Seal: Arbiter's Mark. This one is quite a different setting from our other ma… T.co

Jun 10 2018

FIRST ACCESS IS ENDING! We're shutting down new purchases at the end of June so if you want to get that Steam Key e… T.co

Jun 8 2018

RT @6EyesStudioLLC: Latest #kickstarter update for Fell Seal: Arbiter's Mark Kickstarter.com For all backers, we're running ou… T.co

Jun 8 2018

Cool game and great dev who we met at Orlando IX a couple of years ago. If you like fighting games, you should chec… T.co

Jun 5 2018

In case people aren't sure, here's a quick guide to the basics of turn based tactical strategy games: X-Com (with… T.co

Jun 3 2018

RT @pcgamer: Depth of Extinction is kind of like XCOM but with fewer pixels and more submarines Buff.ly T.co

Jun 1 2018

Pretty nice preview write up in the @pcgamer Indie section today! Pcgamer.com T.co

Jun 1 2018

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