Dejima Delivery is a cozy delivery simulator set in a floating island, protagonized by a cute and determined Capybara! While on the island, it is your job to befriend all the different merchants and deliver all of your goods on time!
Hello friends!
We have been away for a while, but don't think we haven't been working hard on our game!
Firstly, we wanted to thank you for the reach in the last post, it means a lot to us!
Now on to the changes!
Capy's Bedroom
We thought that Capy deserved a bedroom so that they could chill out, switch clothes and go to bed, instead of doing it all by interacting with the exterior of the boat. This way, the player can buy different items in the store and add them to their room and make it more unique!
Here's a final concept for the room. We will start to model this room soon, and will post updates on our twitter!
The Sketchy Shop
We felt that the sketchy shop was a little too out in the open to be a black market. We wanted the design of the house to reflect that more, so we ended up changing the design of the house to a more Sketchy under the bridge vibe.
Here's the concepts and some blockout modeling:
We think it is important to keep the main features of the house in this new iteration, so we opted to keep the doors, signs, and obviously, the cat window (with those beautiful god-rays inside)!
Apart from the visual updates, we have also made our game fully functional with controllers! The inputs are way more intuitive than before, which was a big issue we had with our testers.
This is all for today!
Be sure to follow us on Twitter to stay up to date on what we are working on!
Thank you for reading our post, and as always, have a great week!
With Love, Crimson Capy
In this article we will be announcing our vertical slice and showcasing our gameplay trailer!
In this article we will talk about the current state of gameplay of our game, the characters 3D modeling and the animations for our capy!
In this devlog we will be showcasing some props our artist has been working on for our game!
In this devlog we will talk about how we intend to show the player the different personalities of our characters, while also talking about some tactics...
Wonderful project! Can't wait to see more.