Deep Space Settlement is a 4X real-time strategy game focused on empire building and grand-scale space battle.
Unlike the science labs, which produce intangible research points(to be spend on the tech tree), the core systems lab is producing a high tech resource: core systems, which are an essential part of (capital) ships ships.
it looks very Core-ish :) Sphere design +1 :)
Yes, thank you! There's only so much you can do to communicate the function of a fictional structure.
IRL there's really no reason why a certain factory should look much different than another one and usually you won't be able to see from the outside what it produces.
So what I try to do for DSS instead is do something unique with the form and silhouette, to ensure people can memorize it, and give the assets a symbolic character: like using a big sphere for the core systems lab or doing a big, flat structure for the hull plating/armor factory etc.
Out of curiosity, what's the polycount of the in-game and high-poly versions of the model?
It varies, most cruiser parts are around 1k, most factory parts are around 1-2k. The colony station is around 10k without extensions and districts.
The corvette should be around 1k as well.
High poly is usually in the hundreds of thousands or millons. I don't build those for efficiency, but for surface quality.