With intelligent enemies that react to changing environmental conditions, Dark Matter is a dynamic world of darkness, where light is not always the safest place to hide.
The game aims to craft its own niche in the pantheon of side-scrolling exploration and combat games (yes, we’re really trying to not say ‘Metroidvania’), by combining the visual impact and gameplay implications of real-time lighting across the board, a deeply upgradable weapons system, and a limited crafting system in a world where there are few ‘magical drops’. Your enemies will drop resources, you will mostly craft your ammo and health packs from those resources.
Long gone are the days of enemies suddenly gushing out gold coins and serviceable weapons, as are gone the days of dumb, repeating movement patterns. We’re taking a dynamic AI approach to controlling enemies in Dark Matter, which makes for some unique combat. Some creatures will shy from the light, others will be attracted to it. Warrior drones will rush you while support fighters will hang back and pelt you from a distance with powerful acid bolts. Wounded enemies will retreat, to bring you in harm’s way as you pursue them, and larger enemies will require some precise tactics, if you’re planning to do anything but get eaten by them.
Prioritizing your targets, using the right weapon for the job, picking the best ammo for each enemy, those are the things that will get you through the game, if we don’t manage to scare you to death first, of course. Which we’ll also be trying to do.
Dark Matter is InterWave’s second full-fledged title. No release date is set, but the developers aim to complete the main adventure by the end of 2012.
Today we finally show Dark Matter in action, and it definitely is one of those moments. We’ve talked about the game, and discussed it with many fans. There have been questions and healthy doubt, but mostly a surprising amount of support. You can now see for your own eyes a few of Dark Matter’s gameplay basics, and we hope that they do not disappoint.
That’s just us being modest. We’re very excited by Dark Matter’s potential, and you better not be disappointed.
The first gameplay trailer is set in one of the Endeavour’s less Scavenger-infested areas, and shows the basics of interaction and combat, the darkness system in full action, and a quick glimpse at the inventory and crafting systems.
As a word of caution based on past experience, we’d like to make it clear that this video is not intended to be an exhaustive rundown of every single element of the game, but it should give you enough information about the game to get going for now. There are going to be more gameplay videos as development progresses. In no particular order, expect a more in-depth video on the various weapons, one on the various ammo types and their effects on enemies and the environment, one on upgrade systems, and a couple on enemies and light interactions – if development time and resources allow, we’d like to keep a regular stream of gameplay videos coming through until release.
We’d love to hear your comments, and can’t wait to see what you guys make of Dark Matter!
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