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An Action RPG with semi-procedurally generated story and a metroidvania feel. The player needs to solve the new world's conflicts in order to achieve peace along the wasteland.

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0 comments by johnvillarzavatti on Sep 22nd, 2013

Yes, as you can guess, i've had KeeYA on hold for quite some time now. Why? do you ask me... Well, as a game developer, you must work on games that you can enjoy and give you enough fun that you would say "Hey! someone would like this too!"... Turns out after couple of months of development, i've felt the game has gone in the wrong direction and the engine that i'm using (LibGDX) doesn't help to ease the pain (don't get me wrong, LibGDX is a GREAT library and would totally use it on another project on a later date). So, is with this in mind that i'm putting KeeYA on an indefinite hold, so i can focus on other games that are more fun and give me less drudgery to deal with.

However, i've been working for some weeks already on a new game, a little more arcade-ey, which you can find on its IndieDB page. Go check it out and play it on Kongregate :-)

Also, as a sidenote, i've had a blast with my new family member (had a baby on August 20, my birthday :-D) and he has been keeping me away from the computer more often than not.

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KeeYA Geographic generation Demo

KeeYA Geographic generation Demo

Jul 6, 2013 Demo 0 comments

In these demo we leave the guns aside and work in the scenarios needed for the game.

KeeYA Android Dialogues demo

KeeYA Android Dialogues demo

Jun 24, 2013 Demo 0 comments

This new version includes dialogues supports and trading between the player and NPCs.

KeeYA Windows Installer

KeeYA Windows Installer

Jun 24, 2013 Demo 0 comments

This new version includes trading and Gamepad support, so you can use an XBOX 360 controller or compatible with KeeYA, Also included, is the new installer...

June 21 demo

June 21 demo

Jun 21, 2013 Demo 0 comments

This week was included dialogs and indicator icons (although a little small). Working with porting the new dialog interface to Android, so no Android...

KeeYA for Android

KeeYA for Android

Jun 15, 2013 Demo 0 comments

This week was implemented the Android version of KeeYA. Download and install, give feedback on stability and smoothness.

June 15 Demo

June 15 Demo

Jun 15, 2013 Demo 0 comments

Added text, transitions (walk leftward to enter the dungeon). Activate the red button when falling down the shaft pressing "up" when touching the button.

Post comment Comments
johnvillarzavatti
johnvillarzavatti Jun 8 2013, 8:46am says:

Wow! Top 100 in my third day... thanks IndieDB :-)

+2 votes     reply to comment
Ikill4fun32
Ikill4fun32 Jun 6 2013, 3:34pm says:

cool trying out now!

Edit: NVM not for PSP please remove it from the PSP catagory!

+4 votes     reply to comment
Desticurve
Desticurve Jun 6 2013, 5:12pm replied:

Yea, I hate when people do this...

+3 votes     reply to comment
johnvillarzavatti
johnvillarzavatti Jun 6 2013, 8:20pm replied:

Sorry, i tought that was to announce future PSP availability, getting rid of the "not current" tags right now... thanks for pointing it out and sorry for the misleading tag.

+2 votes     reply to comment
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KeeYA: Keep Yourself Alive
Developed By
johnvillarzavatti
Engine
libGDX
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Release Date
TBD
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Platformer
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Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @johnvillarz

@gustavo__san or vine ;)

15hours 27mins ago

@gustavo__san gfycat

15hours 28mins ago

@epyoncf Heh! Was reading about Horror roguelikes (i'm developing one atm) and found your "rant" on Roguebasin about Horror types! wtg!

15hours 59mins ago

RT @smokingbunny: slightly crapped myself coding when this crawled up to my foot #500px #photos #animals #gamedev #indiedev T.co

Oct 19 2014, 6:23pm

If anyone is wondering, that last tweet was about a fps-horror-roguelike I'm developing atm... Alpha will be out in a couple of weeks

Oct 19 2014, 12:46am

Added: Bulletholes, map, Fog of war on the map, containers and bg music #screenshotsaturday #gamedev #indiedev T.co

Oct 18 2014, 11:53pm

@AlcaldiaBaruta genera cola saliendo de la urbanización todos los días @EUtrafico

Oct 17 2014, 7:47am

@AlcaldiaBaruta una semana lleva ya estacionado vehículo sin moverse frente a la iglesia de Manzanares @EUtrafico T.co

Oct 17 2014, 7:46am

@rohan_narang15 Thanks pal! Getting rid of the feature creep ridden game i was coding previously though :)

Oct 16 2014, 1:40pm

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KeeYA: Keep Yourself Alive
KeeYA: Keep Yourself Alive
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