If you ever played paper RPG Death Maze, Citadel of Blood or Labirynt Śmierci then you already know this game. DG is a tribute to this RPG (three names but game the same). In Dark Gates you lead your team of 6 heroes into dungeon where they will fight their way through in order to destroy Dark Gates and evil mage who is the master of the dungeon. Main feature of the game is dungeon itself. This is no predefined layout and every time you play, map is always different. Dungeon creates itself as you play. In your quest you will find monsters, magical items, trap, puzzles and treasures. Glory awaits one who destroys Dark Gates and evil mage. Game is in alpha stage, lot's of stuff missing or not working as intended.
Release 1.1 is out and as promised, Dark Gates are now fully translated to Spanish. Apart from this there are few changes in the game that should make game more fluent.
First of them is a skull indicator for spells. If you select a hero to cast a spell and spell might kill him/her while doing so, there is a skull displayed near the spell icon. Also now, if spell cannot be used as it will cost more then a life of one who cast it, it will be greyed out.
Another change is in fight system. As one of the players pointed it out, there is lots of key presses when you fighting. This release makes it easier. If a hero have only one choice in which weapon can be used or there is only one monster to attach, selection will be automatic. This shortens the sequence and hopefully will make fight quicker.
If hero have more than one weapon to use (including magic), player will have to still select which option to go for. Same for more than one monster.
If you prefer to make all choices by yourself then you can do so by adding 'autoselect = 0' in settings.cfg
Release 1.1 (including 1.0.1)
New: Spanish translation
New: In fight, if only one weapon can be selected and/or one monster can be attacked, game does selection for the player. Can be switched off by adding 'autoselect = 0' in settings.cfg
New: Game can run without config fileNew: If spells are being selected while in fight, a skull left of spell icon, indicates that this spell can kill a hero if casted.
New: If spells are being selected while in fight, there is an indication which spell cannot be used ( no highlight, red text and fadeout spell icon)
bugfix: Game brakes if Fear spell is used
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