Cycles3D is a game where you pilot a futuristic motorcycle that creates large walls around other motorcycles to force them to crash into your wall.
Cycles3D was originally created around the year 2000 as a pet project to learn 3D development. Since its free release that year, the game was downloaded hundreds of thousands of times. No attempts were made to update it....
...until today. Unlike the original version which relied heavily on content from the movie "Tron", this version has fully original multimedia content, and uses the Unity game engine. The original developer of Cycles3D, now president of Gamieon Inc., has brought the name under Gamieon's wing.
It is our hope that this version will be the following:
Cycle3D is also open source! Get it at Github.com (requires Unity development tool)
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The second alpha of Cycles3D 2 is now available with these changes:
- Fixed camera controls to properly move based on mouse movements
- Added support for loading very simple custom cycle meshes (in Collada format only) and applying a single color to the entire mesh. Comes with the original Cycles3D model in Collada form. You can access this in the Options menu.
The Git repository at Github.com has also been updated.
Here is a screenshot of the original Cycles3D model in use:
The custom model loader is pretty much customized to work for that model, and any other model you'd like to use would have to put in the CycleModels folder in the game's data folder.
This will probably be the last update for a while.
Cycles3D has all the very basic functionality needed for network play, and just needs more internal testing and cleanup before anything can be released...
Most of the necessary infrastructure; including a console system, in-game chat, waiting room, dedicated server and more are now undergoing internal testing...
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